mirror of https://github.com/mpv-player/mpv
Updated Interpolation (markdown)
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@ -102,4 +102,4 @@ As you can see, the overall appearance looks similar to smoothmotion, but
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instead of frame transitions alternating between sharp and blended, each frame
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is always blended into the next one.
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There is also a theoretical (unimplemented) mode of operation known as "Sphinx", which is based on interpolating all three dimensions at the same time using a carefully constructed filter that has a perfectly spherical frequency response, which is speculated to be better at preserving frequencies on diagonal lines (eg. static images in motion). The naming is based on a continuation of Sinc and Jinc, with Sphinx standing for sphere as the 3D analog of the others, which are for 1D and 2D, respectively.
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There is also a theoretically plausible mode of operation known as "Sphinx", which is based on interpolating all three dimensions at the same time using a carefully constructed filter that has a perfectly spherical frequency response, which is speculated to be better at preserving frequencies on diagonal lines (eg. static images in motion). The naming is based on a continuation of Sinc and Jinc, with Sphinx standing for sphere as the 3D analog of the others, which are for 1D and 2D, respectively. While available in https://github.com/haasn/mpv/commit/7d10c9b76f39bfd2fe606b8702b39888d117c685 for the curious, it won't make it into master as it's excessively slow and offers no visible benefit, while also ringing too strongly at radius 3 or above. (If anything, it would have to be used with some sort of temporal antiringing)
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