From a3af92920da075cc3e9d3f0e11dfd36d8d10617d Mon Sep 17 00:00:00 2001 From: igv Date: Sat, 9 Apr 2016 18:13:11 +0300 Subject: [PATCH] Updated User Scripts (markdown) --- User-Scripts.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/User-Scripts.md b/User-Scripts.md index 07d9214..7a74288 100644 --- a/User-Scripts.md +++ b/User-Scripts.md @@ -118,7 +118,7 @@ If you want to write your own Lua scripts, have a look at the [documentation of A sharpen filter similar to using Unsharp Mask in Photoshop ported from SweetFX shader pack. * **[FineSharp](https://gist.github.com/igv/a9a21ad1f6dd7d0b4452)** - FineSharp by Didée converted from mpc-hc shaders. Requires mpv>=0.16. [More info](http://forum.doom9.org/showthread.php?t=171346) + FineSharp by Didée converted from mpc-hc shaders. Expects gamma light (requires `no-sigmoid-upscaling`). Requires mpv>=0.16. [More info](http://forum.doom9.org/showthread.php?t=171346) * **[Adaptive Sharpen](https://gist.github.com/bjin/152a2f8bdf87d83261ac)** A two-pass sharpen filter to sharpen medium sharp edges the most. Ported from a [HLSL](http://forum.doom9.org/showthread.php?t=172131) shader. Note that this shader expects gamma light and requires all linear scaling options (`linear-scaling` and `sigmoid-upscaling`) turned off to work properly.