mirror of https://github.com/mpv-player/mpv
681 lines
27 KiB
ReStructuredText
681 lines
27 KiB
ReStructuredText
LUA SCRIPTING
|
|
=============
|
|
|
|
mpv can load Lua scripts. Scripts passed to the ``--lua`` option, or found in
|
|
the ``lua`` subdirectory of the mpv configuration directory (usually
|
|
``~/.config/mpv/lua/``) will be loaded on program start. mpv also appends the
|
|
``lua`` subdirectory to the end of Lua's path so you can import scripts from
|
|
there too. Since it's added to the end, don't name scripts you want to import
|
|
the same as Lua libraries because they will be overshadowed by them.
|
|
|
|
mpv provides the built-in module ``mp``, which provides functions to send
|
|
commands to the mpv core and to retrieve information about playback state, user
|
|
settings, file information, and so on.
|
|
|
|
These scripts can be used to control mpv in a similar way to slave mode.
|
|
Technically, the Lua code uses the client API internally.
|
|
|
|
Example
|
|
-------
|
|
|
|
A script which leaves fullscreen mode when the player is paused:
|
|
|
|
::
|
|
|
|
function on_pause()
|
|
mp.set_property("fullscreen", "no")
|
|
end
|
|
mp.register_event("pause", on_pause)
|
|
|
|
This script provides a pretty weird feature, but Lua scripting was made to
|
|
allow users implement features which are not going to be added to the mpv core.
|
|
|
|
Mode of operation
|
|
-----------------
|
|
|
|
Your script will be loaded by the player at program start from the ``lua``
|
|
configuration subdirectory, from a path specified with the ``--lua`` option, or
|
|
in some cases, internally (like ``--osc``). Each script runs in its own
|
|
thread. Your script is first run "as is", and once that is done, the event loop
|
|
is entered. This event loop will dispatch events received by mpv and call your
|
|
own event handlers which you have registered with ``mp.register_event``, or
|
|
timers added with ``mp.add_timeout`` or similar.
|
|
|
|
When the player quits, all scripts will be asked to terminate. This happens via
|
|
a ``shutdown`` event, which by default will make the event loop return. If your
|
|
script got into an endless loop, mpv will probably behave fine during playback
|
|
(unless the player is suspended, see ``mp.suspend``), but it won't terminate
|
|
when quitting, because it's waiting on your script.
|
|
|
|
Internally, the C code will call the Lua function ``mp_event_loop`` after
|
|
loading a Lua script. This function is normally defined by the default prelude
|
|
loaded before your script (see ``player/lua/defaults.lua`` in the mpv sources).
|
|
The event loop will wait for events and dispatch events registered with
|
|
``mp.register_event``. It will also handle timers added with ``mp.add_timeout``
|
|
and similar (by waiting with a timeout).
|
|
|
|
Since mpv 0.6.0, the player will wait until the script is fully loaded before
|
|
continuing normal operation. The player considers a script as fully loaded as
|
|
soon as it starts waiting for mpv events (or it exits). In practice this means
|
|
the player will more or less hang until the script returns from the main chunk
|
|
(and ``mp_event_loop`` is called), or the script calls ``mp_event_loop`` or
|
|
``mp.dispatch_events`` directly. This is done to make it possible for a script
|
|
to fully setup event handlers etc. before playback actually starts. In older
|
|
mpv versions, this happened asynchronously.
|
|
|
|
mp functions
|
|
------------
|
|
|
|
The ``mp`` module is preloaded, although it can be loaded manually with
|
|
``require 'mp'``. It provides the core client API.
|
|
|
|
``mp.command(string)``
|
|
Run the given command. This is similar to the commands used in input.conf.
|
|
See `List of Input Commands`_.
|
|
|
|
Returns ``true`` on success, or ``nil, error`` on error.
|
|
|
|
``mp.commandv(arg1, arg2, ...)``
|
|
Similar to ``mp.command``, but pass each command argument as separate
|
|
parameter. This has the advantage that you don't have to care about
|
|
quoting and escaping in some cases.
|
|
|
|
Example:
|
|
|
|
::
|
|
|
|
mp.command("loadfile " .. filename .. " append")
|
|
mp.commandv("loadfile", filename, "append")
|
|
|
|
These two commands are equivalent, except that the first version breaks
|
|
if the filename contains spaces or certain special characters.
|
|
|
|
Note that properties are *not* expanded. You can use either ``mp.command``,
|
|
the ``expand-properties`` prefix, or the ``mp.get_property`` family of
|
|
functions.
|
|
|
|
``mp.command_native(table [,def])``
|
|
Similar to ``mp.commandv``, but pass the argument list as table. This has
|
|
the advantage that in at least some cases, arguments can be passed as
|
|
native types.
|
|
|
|
Returns a result table on success (usually empty), or ``def, error`` on
|
|
error. ``def`` is the second parameter provided to the function, and is
|
|
nil if it's missing.
|
|
|
|
``mp.get_property(name [,def])``
|
|
Return the value of the given property as string. These are the same
|
|
properties as used in input.conf. See `Properties`_ for a list of
|
|
properties. The returned string is formatted similar to ``${=name}``
|
|
(see `Property Expansion`_).
|
|
|
|
Returns the string on success, or ``def, error`` on error. ``def`` is the
|
|
second parameter provided to the function, and is nil if it's missing.
|
|
|
|
``mp.get_property_osd(name [,def])``
|
|
Similar to ``mp.get_property``, but return the property value formatted for
|
|
OSD. This is the same string as printed with ``${name}`` when used in
|
|
input.conf.
|
|
|
|
Returns the string on success, or ``def, error`` on error. ``def`` is the
|
|
second parameter provided to the function, and is an empty string if it's
|
|
missing. Unlike ``get_property()``, assigning the return value to a variable
|
|
will always result in a string.
|
|
|
|
``mp.get_property_bool(name [,def])``
|
|
Similar to ``mp.get_property``, but return the property value as Boolean.
|
|
|
|
Returns a Boolean on success, or ``def, error`` on error.
|
|
|
|
``mp.get_property_number(name [,def])``
|
|
Similar to ``mp.get_property``, but return the property value as number.
|
|
|
|
Note that while Lua does not distinguish between integers and floats,
|
|
mpv internals do. This function simply request a double float from mpv,
|
|
and mpv will usually convert integer property values to float.
|
|
|
|
Returns a number on success, or ``def, error`` on error.
|
|
|
|
``mp.get_property_native(name [,def])``
|
|
Similar to ``mp.get_property``, but return the property value using the best
|
|
Lua type for the property. Most time, this will return a string, Boolean,
|
|
or number. Some properties (for example ``chapter-list``) are returned as
|
|
tables.
|
|
|
|
Returns a value on success, or ``def, error`` on error. Note that ``nil``
|
|
might be a possible, valid value too in some corner cases.
|
|
|
|
``mp.set_property(name, value)``
|
|
Set the given property to the given string value. See ``mp.get_property``
|
|
and `Properties`_ for more information about properties.
|
|
|
|
Returns true on success, or ``nil, error`` on error.
|
|
|
|
``mp.set_property_bool(name, value)``
|
|
Similar to ``mp.set_property``, but set the given property to the given
|
|
Boolean value.
|
|
|
|
``mp.set_property_number(name, value)``
|
|
Similar to ``mp.set_property``, but set the given property to the given
|
|
numeric value.
|
|
|
|
Note that while Lua does not distinguish between integers and floats,
|
|
mpv internals do. This function will test whether the number can be
|
|
represented as integer, and if so, it will pass an integer value to mpv,
|
|
otherwise a double float.
|
|
|
|
``mp.set_property_native(name, value)``
|
|
Similar to ``mp.set_property``, but set the given property using its native
|
|
type.
|
|
|
|
Since there are several data types which can not represented natively in
|
|
Lua, this might not always work as expected. For example, while the Lua
|
|
wrapper can do some guesswork to decide whether a Lua table is an array
|
|
or a map, this would fail with empty tables. Also, there are not many
|
|
properties for which it makes sense to use this, instead of
|
|
``set_property``, ``set_property_bool``, ``set_property_number``.
|
|
For these reasons, this function should probably be avoided for now, except
|
|
for properties that use tables natively.
|
|
|
|
``mp.get_time()``
|
|
Return the current mpv internal time in seconds as a number. This is
|
|
basically the system time, with an arbitrary offset.
|
|
|
|
``mp.add_key_binding(key, name|fn [,fn])``
|
|
Register callback to be run on a key binding. The binding will be mapped to
|
|
the given ``key``, which is a string describing the physical key. This uses
|
|
the same key names as in input.conf, and also allows combinations
|
|
(e.g. ``ctrl+a``).
|
|
|
|
After calling this function, key presses will cause the function ``fn`` to
|
|
be called (unless the user remapped the key with another binding).
|
|
|
|
The ``name`` argument should be a short symbolic string. It allows the user
|
|
to remap the key binding via input.conf using the ``script_message``
|
|
command, and the name of the key binding (see below for
|
|
an example). The name should be unique across other bindings in the same
|
|
script - if not, the previous binding with the same name will be
|
|
overwritten. You can omit the name, in which case a random name is generated
|
|
internally.
|
|
|
|
Internally, key bindings are dispatched via the ``script_message_to`` input
|
|
command and ``mp.register_script_message``.
|
|
|
|
Trying to map multiple commands to a key will essentially prefer a random
|
|
binding, while the other bindings are not called. It is guaranteed that
|
|
user defined bindings in the central input.conf are preferred over bindings
|
|
added with this function (but see ``mp.add_forced_key_binding``).
|
|
|
|
Example:
|
|
|
|
::
|
|
|
|
function something_handler()
|
|
print("the key was pressed")
|
|
end
|
|
mp.add_key_binding("x", "something", something_handler)
|
|
|
|
This will print the message ``the key was pressed`` when ``x`` was pressed.
|
|
|
|
The user can remap these key bindings. Then the user has to put the
|
|
following into his input.conf to remap the command to the ``y`` key:
|
|
|
|
::
|
|
|
|
y script_message something
|
|
|
|
|
|
This will print the message when the key ``y`` is pressed. (``x`` will
|
|
still work, unless the user remaps it.)
|
|
|
|
You can also explicitly send a message to a named script only. Assume the
|
|
above script was using the filename ``fooscript.lua``:
|
|
|
|
::
|
|
|
|
y script_message_to fooscript something
|
|
|
|
``mp.add_forced_key_binding(...)``
|
|
This works almost the same as ``mp.add_key_binding``, but registers the
|
|
key binding in a way that will overwrite the user's custom bindings in his
|
|
input.conf. (``mp.add_key_binding`` overwrites default key bindings only,
|
|
but not those by the user's input.conf.)
|
|
|
|
``mp.remove_key_binding(name)``
|
|
Remove a key binding added with ``mp.add_key_binding`` or
|
|
``mp.add_forced_key_binding``. Use the same name as you used when adding
|
|
the bindings. It's not possible to remove bindings for which you omitted
|
|
the name.
|
|
|
|
``mp.register_event(name, fn)``
|
|
Call a specific function when an event happens. The event name is a string,
|
|
and the function fn is a Lua function value.
|
|
|
|
Some events have associated data. This is put into a Lua table and passed
|
|
as argument to fn. The Lua table by default contains a ``name`` field,
|
|
which is a string containing the event name. If the event has an error
|
|
associated, the ``error`` field is set to a string describing the error,
|
|
on success it's not set.
|
|
|
|
If multiple functions are registered for the same event, they are run in
|
|
registration order, which the first registered function running before all
|
|
the other ones.
|
|
|
|
Returns true if such an event exists, false otherwise.
|
|
|
|
See `Events`_ and `List of events`_ for details.
|
|
|
|
``mp.unregister_event(fn)``
|
|
Undo ``mp.register_event(..., fn)``. This removes all event handlers that
|
|
are equal to the ``fn`` parameter. This uses normal Lua ``==`` comparison,
|
|
so be careful when dealing with closures.
|
|
|
|
``mp.observe_property(name, type, fn)``
|
|
Watch a property for changes. If the property ``name`` is changed, then
|
|
the function ``fn(name)`` will be called. ``type`` can be ``nil``, or be
|
|
set to one of ``none``, ``native``, ``bool``, ``string``, or ``number``.
|
|
``none`` is the same as ``nil``. For all other values, the new value of
|
|
the property will be passed as second argument to ``fn``, using
|
|
``mp.get_property_<type>`` to retrieve it. This means if ``type`` is for
|
|
example ``string``, ``fn`` is roughly called as in
|
|
``fn(name, mp.get_property_string(name))``.
|
|
|
|
If possible, change events are coalesced. If a property is changed a bunch
|
|
of times in a row, only the last change triggers the change function. (The
|
|
exact behavior depends on timing and other things.)
|
|
|
|
In some cases the function is not called even if the property changes.
|
|
Whether this can happen depends on the property.
|
|
|
|
If the ``type`` is ``none`` or ``nil``, sporadic property change events are
|
|
possible. This means the change function ``fn`` can be called even if the
|
|
property doesn't actually change.
|
|
|
|
``mp.unobserve_property(fn)``
|
|
Undo ``mp.observe_property(..., fn)``. This removes all property handlers
|
|
that are equal to the ``fn`` parameter. This uses normal Lua ``==``
|
|
comparison, so be careful when dealing with closures.
|
|
|
|
``mp.add_timeout(seconds, fn)``
|
|
Call the given function fn when the given number of seconds has elapsed.
|
|
Note that the number of seconds can be fractional. For now, the timer's
|
|
resolution may be as low as 50 ms, although this will be improved in the
|
|
future.
|
|
|
|
This is a one-shot timer: it will be removed when it's fired.
|
|
|
|
Returns a timer object. See ``mp.add_periodic_timer`` for details.
|
|
|
|
``mp.add_periodic_timer(seconds, fn)``
|
|
Call the given function periodically. This is like ``mp.add_timeout``, but
|
|
the timer is re-added after the function fn is run.
|
|
|
|
Returns a timer object. The timer object provides the following methods:
|
|
|
|
``stop()``
|
|
Disable the timer. Does nothing if the timer is already disabled.
|
|
This will remember the current elapsed time when stopping, so that
|
|
``resume()`` essentially unpauses the timer.
|
|
|
|
``kill()``
|
|
Disable the timer. Resets the elapsed time. ``resume()`` will
|
|
restart the timer.
|
|
|
|
``resume()``
|
|
Restart the timer. If the timer was disabled with ``stop()``, this
|
|
will resume at the time it was stopped. If the timer was disabled
|
|
with ``kill()``, or if it's a previously fired one-shot timer (added
|
|
with ``add_timeout()``), this starts the timer from the beginning,
|
|
using the initially configured timeout.
|
|
|
|
``timeout`` (RW)
|
|
This field contains the current timeout period. This value is not
|
|
updated as time progresses. It's only used to calculate when the
|
|
timer should fire next when the timer expires.
|
|
|
|
If you write this, you can call ``t:kill() ; t:resume()`` to reset
|
|
the current timeout to the new one. (``t:stop()`` won't use the
|
|
new timeout.)
|
|
|
|
``oneshot`` (RW)
|
|
Whether the timer is periodic (``false``) or fires just once
|
|
(``true``). This value is used when the timer expires (but before
|
|
the timer callback function fn is run).
|
|
|
|
|
|
``mp.get_opt(key)``
|
|
Return a setting from the ``--lua-opts`` option. It's up to the user and
|
|
the script how this mechanism is used. Currently, all scripts can access
|
|
this equally, so you should be careful about collisions.
|
|
|
|
``mp.get_script_name()``
|
|
Return the name of the current script. The name is usually made of the
|
|
filename of the script, with directory and file extension removed. If
|
|
there are several script which would have the same name, it's made unique
|
|
by appending a number.
|
|
|
|
.. admonition:: Example
|
|
|
|
The script ``/path/to/fooscript.lua`` becomes ``fooscript``.
|
|
|
|
``mp.osd_message(text [,duration])``
|
|
Show an OSD message on the screen. ``duration`` is in seconds, and is
|
|
optional (uses ``--osd-duration`` by default).
|
|
|
|
Advanced mp functions
|
|
---------------------
|
|
|
|
These also live in the ``mp`` module, but are documented separately as they
|
|
are useful only in special situations.
|
|
|
|
``mp.suspend()``
|
|
Suspend the mpv main loop. There is a long-winded explanation of this in
|
|
the C API function ``mpv_suspend()``. In short, this prevents the player
|
|
from displaying the next video frame, so that you don't get blocked when
|
|
trying to access the player.
|
|
|
|
This is automatically called by the event handler.
|
|
|
|
``mp.resume()``
|
|
Undo one ``mp.suspend()`` call. ``mp.suspend()`` increments an internal
|
|
counter, and ``mp.resume()`` decrements it. When 0 is reached, the player
|
|
is actually resumed.
|
|
|
|
``mp.resume_all()``
|
|
This resets the internal suspend counter and resumes the player. (It's
|
|
like calling ``mp.resume()`` until the player is actually resumed.)
|
|
|
|
You might want to call this if you're about to do something that takes a
|
|
long time, but doesn't really need access to the player (like a network
|
|
operation). Note that you still can access the player at any time.
|
|
|
|
``mp.get_wakeup_pipe()``
|
|
Calls ``mpv_get_wakeup_pipe()`` and returns the read end of the wakeup
|
|
pipe. (See ``client.h`` for details.)
|
|
|
|
``mp.get_next_timeout()``
|
|
Return the relative time in seconds when the next timer (``mp.add_timeout``
|
|
and similar) expires. If there is no timer, return ``nil``.
|
|
|
|
``mp.dispatch_events([allow_wait])``
|
|
This can be used to run custom event loops. If you want to have direct
|
|
control what the Lua script does (instead of being called by the default
|
|
event loop), you can set the global variable ``mp_event_loop`` to your
|
|
own function running the event loop. From your event loop, you should call
|
|
``mp.dispatch_events()`` to dequeue and dispatch mpv events.
|
|
|
|
If the ``allow_wait`` parameter is set to ``true``, the function will block
|
|
until the next event is received or the next timer expires. Otherwise (and
|
|
this is the default behavior), it returns as soon as the event loop is
|
|
emptied. It's strongly recommended to use ``mp.get_next_timeout()`` and
|
|
``mp.get_wakeup_pipe()`` if you're interested in properly working
|
|
notification of new events and working timers.
|
|
|
|
This function calls ``mp.suspend()`` and ``mp.resume_all()`` on its own.
|
|
|
|
``mp.enable_messages(level)``
|
|
Set the minimum log level of which mpv message output to receive. These
|
|
messages are normally printed to the terminal. By calling this function,
|
|
you can set the minimum log level of messages which should be received with
|
|
the ``log-message`` event. See the description of this event for details.
|
|
The level is a string, see ``msg.log`` for allowed log levels.
|
|
|
|
``mp.register_script_message(name, fn)``
|
|
This is a helper to dispatch ``script_message`` or ``script_message_to``
|
|
invocations to Lua functions. ``fn`` is called if ``script_message`` or
|
|
``script_message_to`` (with this script as destination) is run
|
|
with ``name`` as first parameter. The other parameters are passed to ``fn``.
|
|
If a message with the given name is already registered, it's overwritten.
|
|
|
|
Used by ``mp.add_key_binding``, so be careful about name collisions.
|
|
|
|
``mp.unregister_script_message(name)``
|
|
Undo a previous registration with ``mp.register_script_message``. Does
|
|
nothing if the ``name`` wasn't registered.
|
|
|
|
mp.msg functions
|
|
----------------
|
|
|
|
This module allows outputting messages to the terminal, and can be loaded
|
|
with ``require 'mp.msg'``.
|
|
|
|
``msg.log(level, ...)``
|
|
The level parameter is the message priority. It's a string and one of
|
|
``fatal``, ``error``, ``warn``, ``info``, ``v``, ``debug``. The user's
|
|
settings will determine which of these messages will be visible. Normally,
|
|
all messages are visible, except ``v`` and ``debug``.
|
|
|
|
The parameters after that are all converted to strings. Spaces are inserted
|
|
to separate multiple parameters.
|
|
|
|
You don't need to add newlines.
|
|
|
|
``msg.fatal(...)``, ``msg.error(...)``, ``msg.warn(...)``, ``msg.info(...)``, ``msg.verbose(...)``, ``msg.debug(...)``
|
|
All of these are shortcuts and equivalent to the corresponding
|
|
``msg.log(level, ...)`` call.
|
|
|
|
mp.options functions
|
|
--------------------
|
|
|
|
mpv comes with a built-in module to manage options from config-files and the
|
|
command-line. All you have to do is to supply a table with default options to
|
|
the read_options function. The function will overwrite the default values
|
|
with values found in the config-file and the command-line (in that order).
|
|
|
|
``options.read_options(table [, identifier])``
|
|
A ``table`` with key-value pairs. The type of the default values is
|
|
important for converting the values read from the config file or
|
|
command-line back. Do not use ``nil`` as a default value!
|
|
|
|
The ``identifier`` is used to identify the config-file and the command-line
|
|
options. These needs to unique to avoid collisions with other scripts.
|
|
Defaults to ``mp.get_script_name()``.
|
|
|
|
|
|
Example implementation::
|
|
|
|
require 'mp.options'
|
|
local options = {
|
|
optionA = "defaultvalueA",
|
|
optionB = -0.5,
|
|
optionC = true,
|
|
}
|
|
options.read_options(options, "myscript")
|
|
print(option.optionA)
|
|
|
|
|
|
The config file will be stored in ``lua-settings/identifier.conf`` in mpv's user
|
|
folder. Comment lines can be started with # and stray spaces are not removed.
|
|
Boolean values will be represented with yes/no.
|
|
|
|
Example config::
|
|
|
|
# comment
|
|
optionA=Hello World
|
|
optionB=9999
|
|
optionC=no
|
|
|
|
|
|
Command-line options are read from the ``--lua-opts`` parameter. To avoid
|
|
collisions, all keys have to be prefixed with ``identifier-``.
|
|
|
|
Example command-line::
|
|
|
|
--lua-opts=myscript-optionA=TEST:myscript-optionB=0:myscript-optionC=yes
|
|
|
|
|
|
mp.utils options
|
|
----------------
|
|
|
|
This built-in module provides generic helper functions for Lua, and have
|
|
strictly speaking nothing to do with mpv or video/audio playback. They are
|
|
provided for convenience. Most compensate for Lua's scarce standard library.
|
|
|
|
``utils.getcwd()``
|
|
Returns the directory that mpv was launched from. On error, ``nil, error``
|
|
is returned.
|
|
|
|
``utils.readdir(path [, filter])``
|
|
Enumerate all entries at the given path on the filesystem, and return them
|
|
as array. Each entry is a directory entry (without the path).
|
|
The list is unsorted (in whatever order the operating system returns it).
|
|
|
|
If the ``filter`` argument is given, it must be one of the following
|
|
strings:
|
|
|
|
``files``
|
|
List regular files only. This excludes directories, special files
|
|
(like UNIX device files or FIFOs), and dead symlinks. It includes
|
|
UNIX symlinks to regular files.
|
|
|
|
``dirs``
|
|
List directories only, or symlinks to directories. ``.`` and ``..``
|
|
are not included.
|
|
|
|
``normal``
|
|
Include the results of both ``files`` and ``dirs``. (This is the
|
|
default.)
|
|
|
|
``all``
|
|
List all entries, even device files, dead symlinks, FIFOs, and the
|
|
``.`` and ``..`` entries.
|
|
|
|
On error, ``nil, error`` is returned.
|
|
|
|
``utils.split_path(path)``
|
|
Split a path into directory component and filename component, and return
|
|
them. The first return value is always the directory. The second return
|
|
value is the trailing part of the path, the directory entry.
|
|
|
|
``utils.join_path(p1, p2)``
|
|
Return the concatenation of the 2 paths. Tries to be clever. For example,
|
|
if ```p2`` is an absolute path, p2 is returned without change.
|
|
|
|
Events
|
|
------
|
|
|
|
Events are notifications from player core to scripts. You can register an
|
|
event handler with ``mp.register_event``.
|
|
|
|
Note that all scripts (and other parts of the player) receive events equally,
|
|
and there's no such thing as blocking other scripts from receiving events.
|
|
|
|
Example:
|
|
|
|
::
|
|
|
|
function my_fn(event)
|
|
print("start of playback!")
|
|
end
|
|
|
|
mp.register_event("playback-start", my_fn)
|
|
|
|
|
|
|
|
List of events
|
|
--------------
|
|
|
|
``start-file``
|
|
Happens right before a new file is loaded. When you receive this, the
|
|
player is loading the file (or possibly already done with it).
|
|
|
|
``end-file``
|
|
Happens after a file was unloaded. Typically, the player will load the
|
|
next file right away, or quit if this was the last file.
|
|
|
|
``file-loaded``
|
|
Happens after a file was loaded and begins playback.
|
|
|
|
``seek``
|
|
Happens on seeking (including ordered chapter segment changes).
|
|
|
|
``playback-restart``
|
|
Start of playback after seek or after file was loaded.
|
|
|
|
``tracks-changed``
|
|
The list of video/audio/sub tracks was updated. (This happens on playback
|
|
start, and very rarely during playback.)
|
|
|
|
``track-switched``
|
|
A video/audio/subtitle track was switched on or off. This usually happens
|
|
when the user (or a script) changes the subtitle track and so on.
|
|
|
|
``idle``
|
|
Idle mode is entered. This happens when playback ended, and the player was
|
|
started with ``--idle`` or ``--force-window``. This mode is implicitly ended
|
|
when the ``start-file`` or ``shutdown`` events happen.
|
|
|
|
``pause``
|
|
Playback was paused. This also happens when for example the player is
|
|
paused on low network cache. Then the event type indicates the pause state
|
|
(like the property "pause" as opposed to the "core-idle" property), and you
|
|
might receive multiple ``pause`` events in a row.
|
|
|
|
``unpause``
|
|
Playback was unpaused. See above for details.
|
|
|
|
``tick``
|
|
Called after a video frame was displayed. This is a hack, and you should
|
|
avoid using it. Use timers instead and maybe watch pausing/unpausing events
|
|
to avoid wasting CPU when the player is paused.
|
|
|
|
``shutdown``
|
|
Sent when the player quits, and the script should terminate. Normally
|
|
handled automatically. See `Mode of operation`_.
|
|
|
|
``log-message``
|
|
Receives messages enabled with ``mp.enable_messages``. The message data
|
|
is contained in the table passed as first parameter to the event handler.
|
|
The table contains, in addition to the default event fields, the following
|
|
fields:
|
|
|
|
``prefix``
|
|
The module prefix, identifies the sender of the message. This is what
|
|
the terminal player puts in front of the message text when using the
|
|
``--v`` option, and is also what is used for ``--msg-level``.
|
|
|
|
``level``
|
|
The log level as string. See ``msg.log`` for possible log level names.
|
|
Note that later versions of mpv might add new levels or remove
|
|
(undocumented) existing ones.
|
|
|
|
``text``
|
|
The log message. Note that this is the direct output of a printf()
|
|
style output API. The text will contain embedded newlines, and it's
|
|
possible that a single message contains multiple lines, or that a
|
|
message contains a partial line.
|
|
|
|
It's safe to display messages only if they end with a newline character,
|
|
and to buffer them otherwise.
|
|
|
|
Keep in mind that these messages are meant to be hints for humans. You
|
|
should not parse them, and prefix/level/text of messages might change
|
|
any time.
|
|
|
|
``get-property-reply``
|
|
Undocumented (not useful for Lua scripts).
|
|
|
|
``set-property-reply``
|
|
Undocumented (not useful for Lua scripts).
|
|
|
|
``command-reply``
|
|
Undocumented (not useful for Lua scripts).
|
|
|
|
``script-input-dispatch``
|
|
Undocumented (used internally).
|
|
|
|
``client-message``
|
|
Undocumented (used internally).
|
|
|
|
``video-reconfig``
|
|
Happens on video output or filter reconfig.
|
|
|
|
``audio-reconfig``
|
|
Happens on audio output or filter reconfig.
|
|
|
|
``metadata-update``
|
|
Metadata (like file tags) was updated.
|
|
|
|
``chapter-change``
|
|
The current chapter possibly changed.
|