mirror of https://github.com/mpv-player/mpv
138 lines
4.8 KiB
Objective-C
138 lines
4.8 KiB
Objective-C
/*
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* Cocoa Event Handling
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*
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* This file is part of mplayer2.
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*
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* mplayer2 is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mplayer2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mplayer2. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Implementation details:
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* This file deals with custom event polling on MacOSX. When mplayer2 is paused
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* it will asynchronously poll for events using select. This works correctly on
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* Linux with X11 since the events are notified through the file descriptors
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* where mplayer2 is listening on. On the other hand, the OSX window server
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* notifies the processes for events using mach ports.
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*
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* The code below uses functionality from Cocoa that abstracts the async polling
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* of events from the window server. When a Cocoa event comes in, the polling is
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* interrupted and the event is dealt with in the next vo_check_events.
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*
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* To keep the select fd polling code working, that functionality is executed
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* from another thread. Whoever finishes polling before the given time, be it
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* Cocoa or the original select code, notifies the other for an immediate wake.
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*/
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#include "cocoa_events.h"
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#include "libvo/cocoa_common.h"
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#include "talloc.h"
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#import <Cocoa/Cocoa.h>
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#include <dispatch/dispatch.h>
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// Bogus event subtype to wake the Cocoa code from polling state
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#define MP_EVENT_SUBTYPE_WAKE_EVENTLOOP 100
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// This is the threshold in milliseconds below which the Cocoa polling is not
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// executed. There is some overhead caused by the synchronization between
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// threads. Even if in practice it isn't noticeable, we try to avoid the useless
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// waste of resources.
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#define MP_ASYNC_THRESHOLD 50
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struct priv {
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dispatch_queue_t select_queue;
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bool is_runloop_polling;
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void (*read_all_fd_events)(struct input_ctx *ictx, int time);
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};
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static struct priv *p;
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static void cocoa_wait_events(int mssleeptime)
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{
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NSTimeInterval sleeptime = mssleeptime / 1000.0;
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NSEvent *event;
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p->is_runloop_polling = YES;
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event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:sleeptime]
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inMode:NSEventTrackingRunLoopMode dequeue:NO];
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// dequeue the next event if it is a fake to wake the cocoa polling
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if (event && [event type] == NSApplicationDefined &&
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[event subtype] == MP_EVENT_SUBTYPE_WAKE_EVENTLOOP) {
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[NSApp nextEventMatchingMask:NSAnyEventMask untilDate:nil
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inMode:NSEventTrackingRunLoopMode dequeue:YES];
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}
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p->is_runloop_polling = NO;
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}
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static void cocoa_wake_runloop()
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{
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if (p->is_runloop_polling) {
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NSAutoreleasePool *pool = [NSAutoreleasePool new];
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NSEvent *event;
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/* Post an event so we'll wake the run loop that is async polling */
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event = [NSEvent otherEventWithType: NSApplicationDefined
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location: NSZeroPoint
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modifierFlags: 0
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timestamp: 0
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windowNumber: 0
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context: nil
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subtype: MP_EVENT_SUBTYPE_WAKE_EVENTLOOP
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data1: 0
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data2: 0];
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[NSApp postEvent:event atStart:NO];
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[pool release];
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}
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}
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void cocoa_events_init(struct input_ctx *ictx,
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void (*read_all_fd_events)(struct input_ctx *ictx, int time))
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{
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NSApplicationLoad();
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p = talloc_ptrtype(NULL, p);
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*p = (struct priv){
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.is_runloop_polling = NO,
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.read_all_fd_events = read_all_fd_events,
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.select_queue = dispatch_queue_create("org.mplayer2.select_queue",
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NULL),
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};
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}
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void cocoa_events_uninit(void)
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{
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talloc_free(p);
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}
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void cocoa_events_read_all_events(struct input_ctx *ictx, int time)
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{
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// don't bother delegating the select to the async queue if the blocking
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// time is really low or if we are not running a GUI
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if (time > MP_ASYNC_THRESHOLD && vo_cocoa_gui_running()) {
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dispatch_async(p->select_queue, ^{
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p->read_all_fd_events(ictx, time);
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cocoa_wake_runloop();
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});
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cocoa_wait_events(time);
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mp_input_wakeup(ictx);
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// wait for the async queue to get empty.
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dispatch_sync(p->select_queue, ^{});
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} else {
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p->read_all_fd_events(ictx, time);
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}
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}
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