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mpv/video/out/wayland_common.h
Alexander Preisinger 3dc063a330 wayland: use a unified struct for the state
This commit removes the pointer to the single different structures for input
and window and puts them as anonymous structures inside the wayland_state
structure.

This has the disadvantage of passing the substructure to the listeners, but the
advantage is that we don't have to allocate them and check for NULL pointers.
This makes it more reliable and easier to follow.
2013-07-18 17:52:56 +02:00

118 lines
3.3 KiB
C

/*
* This file is part of MPlayer.
* Copyright © 2012-2013 Scott Moreau <oreaus@gmail.com>
* Copyright © 2012-2013 Alexander Preisinger <alexander.preisinger@gmail.com>
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_WAYLAND_COMMON_H
#define MPLAYER_WAYLAND_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <wayland-client.h>
#include <wayland-cursor.h>
#include <xkbcommon/xkbcommon.h>
#include "config.h"
struct vo;
struct vo_wayland_output {
uint32_t id; /* unique name */
struct wl_output *output;
uint32_t flags;
int32_t width;
int32_t height;
struct wl_list link;
};
struct vo_wayland_state {
struct vo *vo;
struct {
int fd;
struct wl_display *display;
struct wl_registry *registry;
struct wl_compositor *compositor;
struct wl_shell *shell;
struct wl_list output_list;
struct wl_output *fs_output; /* fullscreen output */
int output_mode_received;
int display_fd;
uint32_t formats;
} display;
struct {
int32_t width;
int32_t height;
int32_t p_width; // previous sizes for leaving fullscreen
int32_t p_height;
float aspect;
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
int events; /* mplayer events (VO_EVENT_RESIZE) */
/* Because the egl windows have a special resize windw function we have to
* register it first before doing any resizing.
* This makes us independet from the output driver */
void (*resize_func) (struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height,
void *user_data);
void *resize_func_data;
} window;
struct {
struct wl_shm *shm;
struct wl_cursor *default_cursor;
struct wl_cursor_theme *theme;
struct wl_surface *surface;
/* pointer for fading out */
bool visible;
struct wl_pointer *pointer;
uint32_t serial;
} cursor;
struct {
struct wl_seat *seat;
struct wl_keyboard *keyboard;
struct wl_pointer *pointer;
struct {
struct xkb_context *context;
struct xkb_keymap *keymap;
struct xkb_state *state;
} xkb;
} input;
};
int vo_wayland_init(struct vo *vo);
void vo_wayland_uninit(struct vo *vo);
bool vo_wayland_config(struct vo *vo, uint32_t d_width, uint32_t d_height, uint32_t flags);
int vo_wayland_control(struct vo *vo, int *events, int request, void *arg);
#endif /* MPLAYER_WAYLAND_COMMON_H */