mirror of
https://github.com/mpv-player/mpv
synced 2024-12-21 22:30:22 +00:00
f17246fec1
There is now a better way. Reading the font framebuffer was always a hack. The new code via VOCTRL_SCREENSHOT renders it into a FBO, which does not come with the disadvantages of reading the front buffer (like not being supported by GLES, possibly black regions due to overlapping windows on some systems). For now keep VOCTRL_SCREENSHOT_WIN on the VO level, because there are still some lesser VOs and backends that use it.
343 lines
9.0 KiB
C
343 lines
9.0 KiB
C
/*
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* Based on vo_gl.c by Reimar Doeffinger.
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <libavutil/common.h>
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#include "config.h"
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#include "mpv_talloc.h"
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#include "common/common.h"
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#include "misc/bstr.h"
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#include "common/msg.h"
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#include "common/global.h"
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#include "options/m_config.h"
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#include "vo.h"
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#include "video/mp_image.h"
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#include "sub/osd.h"
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#include "gpu/context.h"
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#include "gpu/hwdec.h"
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#include "gpu/video.h"
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struct gpu_priv {
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struct mp_log *log;
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struct ra_ctx *ctx;
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char *context_name;
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char *context_type;
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struct ra_ctx_opts opts;
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struct gl_video *renderer;
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int events;
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};
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static void resize(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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MP_VERBOSE(vo, "Resize: %dx%d\n", vo->dwidth, vo->dheight);
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struct mp_rect src, dst;
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struct mp_osd_res osd;
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vo_get_src_dst_rects(vo, &src, &dst, &osd);
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gl_video_resize(p->renderer, &src, &dst, &osd);
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int fb_depth = sw->fns->color_depth ? sw->fns->color_depth(sw) : 0;
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if (fb_depth)
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MP_VERBOSE(p, "Reported display depth: %d\n", fb_depth);
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gl_video_set_fb_depth(p->renderer, fb_depth);
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vo->want_redraw = true;
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}
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static void draw_frame(struct vo *vo, struct vo_frame *frame)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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struct ra_fbo fbo;
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if (!sw->fns->start_frame(sw, &fbo))
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return;
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gl_video_render_frame(p->renderer, frame, fbo, RENDER_FRAME_DEF);
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if (!sw->fns->submit_frame(sw, frame)) {
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MP_ERR(vo, "Failed presenting frame!\n");
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return;
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}
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}
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static void flip_page(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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sw->fns->swap_buffers(sw);
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}
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static int query_format(struct vo *vo, int format)
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{
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struct gpu_priv *p = vo->priv;
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if (!gl_video_check_format(p->renderer, format))
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return 0;
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return 1;
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}
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static int reconfig(struct vo *vo, struct mp_image_params *params)
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{
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struct gpu_priv *p = vo->priv;
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if (!p->ctx->fns->reconfig(p->ctx))
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return -1;
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resize(vo);
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gl_video_config(p->renderer, params);
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return 0;
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}
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static void request_hwdec_api(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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gl_video_load_hwdecs_all(p->renderer, vo->hwdec_devs);
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}
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static void call_request_hwdec_api(void *ctx)
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{
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// Roundabout way to run hwdec loading on the VO thread.
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// Redirects to request_hwdec_api().
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vo_control(ctx, VOCTRL_LOAD_HWDEC_API, NULL);
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}
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static void get_and_update_icc_profile(struct gpu_priv *p)
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{
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if (gl_video_icc_auto_enabled(p->renderer)) {
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MP_VERBOSE(p, "Querying ICC profile...\n");
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bstr icc = bstr0(NULL);
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int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_ICC_PROFILE, &icc);
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if (r != VO_NOTAVAIL) {
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if (r == VO_FALSE) {
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MP_WARN(p, "Could not retrieve an ICC profile.\n");
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} else if (r == VO_NOTIMPL) {
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MP_ERR(p, "icc-profile-auto not implemented on this platform.\n");
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}
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gl_video_set_icc_profile(p->renderer, icc);
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}
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}
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}
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static void get_and_update_ambient_lighting(struct gpu_priv *p)
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{
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int lux;
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int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_AMBIENT_LUX, &lux);
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if (r == VO_TRUE) {
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gl_video_set_ambient_lux(p->renderer, lux);
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}
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if (r != VO_TRUE && gl_video_gamma_auto_enabled(p->renderer)) {
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MP_ERR(p, "gamma_auto option provided, but querying for ambient"
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" lighting is not supported on this platform\n");
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}
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}
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static int control(struct vo *vo, uint32_t request, void *data)
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{
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struct gpu_priv *p = vo->priv;
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switch (request) {
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case VOCTRL_SET_PANSCAN:
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resize(vo);
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return VO_TRUE;
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case VOCTRL_SET_EQUALIZER:
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vo->want_redraw = true;
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return VO_TRUE;
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case VOCTRL_SCREENSHOT: {
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struct vo_frame *frame = vo_get_current_vo_frame(vo);
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if (frame) {
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// Disable interpolation and such.
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frame->redraw = true;
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frame->repeat = false;
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frame->still = true;
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frame->pts = 0;
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frame->duration = -1;
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gl_video_screenshot(p->renderer, frame, data);
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}
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talloc_free(frame);
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return true;
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}
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case VOCTRL_LOAD_HWDEC_API:
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request_hwdec_api(vo);
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return true;
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case VOCTRL_UPDATE_RENDER_OPTS: {
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gl_video_configure_queue(p->renderer, vo);
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get_and_update_icc_profile(p);
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vo->want_redraw = true;
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return true;
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}
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case VOCTRL_RESET:
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gl_video_reset(p->renderer);
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return true;
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case VOCTRL_PAUSE:
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if (gl_video_showing_interpolated_frame(p->renderer))
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vo->want_redraw = true;
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break;
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case VOCTRL_PERFORMANCE_DATA:
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gl_video_perfdata(p->renderer, (struct voctrl_performance_data *)data);
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return true;
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case VOCTRL_EXTERNAL_RESIZE:
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p->ctx->fns->reconfig(p->ctx);
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resize(vo);
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return true;
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}
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int events = 0;
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int r = p->ctx->fns->control(p->ctx, &events, request, data);
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if (events & VO_EVENT_ICC_PROFILE_CHANGED) {
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get_and_update_icc_profile(p);
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vo->want_redraw = true;
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}
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if (events & VO_EVENT_AMBIENT_LIGHTING_CHANGED) {
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get_and_update_ambient_lighting(p);
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vo->want_redraw = true;
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}
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events |= p->events;
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p->events = 0;
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if (events & VO_EVENT_RESIZE)
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resize(vo);
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if (events & VO_EVENT_EXPOSE)
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vo->want_redraw = true;
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vo_event(vo, events);
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return r;
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}
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static void wakeup(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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if (p->ctx && p->ctx->fns->wakeup)
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p->ctx->fns->wakeup(p->ctx);
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}
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static void wait_events(struct vo *vo, int64_t until_time_us)
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{
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struct gpu_priv *p = vo->priv;
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if (p->ctx && p->ctx->fns->wait_events) {
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p->ctx->fns->wait_events(p->ctx, until_time_us);
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} else {
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vo_wait_default(vo, until_time_us);
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}
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}
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static struct mp_image *get_image(struct vo *vo, int imgfmt, int w, int h,
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int stride_align)
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{
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struct gpu_priv *p = vo->priv;
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return gl_video_get_image(p->renderer, imgfmt, w, h, stride_align);
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}
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static void uninit(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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gl_video_uninit(p->renderer);
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if (vo->hwdec_devs) {
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hwdec_devices_set_loader(vo->hwdec_devs, NULL, NULL);
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hwdec_devices_destroy(vo->hwdec_devs);
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}
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ra_ctx_destroy(&p->ctx);
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}
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static int preinit(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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p->log = vo->log;
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int alpha_mode;
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mp_read_option_raw(vo->global, "alpha", &m_option_type_choice, &alpha_mode);
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struct ra_ctx_opts opts = p->opts;
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opts.want_alpha = alpha_mode == 1;
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p->ctx = ra_ctx_create(vo, p->context_type, p->context_name, opts);
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if (!p->ctx)
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goto err_out;
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assert(p->ctx->ra);
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assert(p->ctx->swapchain);
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p->renderer = gl_video_init(p->ctx->ra, vo->log, vo->global);
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gl_video_set_osd_source(p->renderer, vo->osd);
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gl_video_configure_queue(p->renderer, vo);
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get_and_update_icc_profile(p);
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vo->hwdec_devs = hwdec_devices_create();
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hwdec_devices_set_loader(vo->hwdec_devs, call_request_hwdec_api, vo);
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gl_video_load_hwdecs(p->renderer, vo->hwdec_devs, false);
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return 0;
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err_out:
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uninit(vo);
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return -1;
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}
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#define OPT_BASE_STRUCT struct gpu_priv
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static const m_option_t options[] = {
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OPT_STRING_VALIDATE("gpu-context", context_name, 0, ra_ctx_validate_context),
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OPT_STRING_VALIDATE("gpu-api", context_type, 0, ra_ctx_validate_api),
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OPT_FLAG("gpu-debug", opts.debug, 0),
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OPT_FLAG("gpu-sw", opts.allow_sw, 0),
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OPT_INTRANGE("swapchain-depth", opts.swapchain_depth, 0, 1, 8),
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{0}
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};
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static const struct gpu_priv defaults = { .opts = {
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.swapchain_depth = 3,
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}};
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const struct vo_driver video_out_gpu = {
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.description = "Shader-based GPU Renderer",
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.name = "gpu",
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.caps = VO_CAP_ROTATE90,
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.preinit = preinit,
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.query_format = query_format,
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.reconfig = reconfig,
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.control = control,
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.get_image = get_image,
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.draw_frame = draw_frame,
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.flip_page = flip_page,
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.wait_events = wait_events,
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.wakeup = wakeup,
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.uninit = uninit,
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.priv_size = sizeof(struct gpu_priv),
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.priv_defaults = &defaults,
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.options = options,
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};
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