mpv/video/out/vulkan
wm4 f17246fec1 vo_gpu: remove old window screenshot glue code and GL implementation
There is now a better way. Reading the font framebuffer was always a
hack. The new code via VOCTRL_SCREENSHOT renders it into a FBO, which
does not come with the disadvantages of reading the front buffer (like
not being supported by GLES, possibly black regions due to overlapping
windows on some systems).

For now keep VOCTRL_SCREENSHOT_WIN on the VO level, because there are
still some lesser VOs and backends that use it.
2018-02-13 17:45:29 -08:00
..
common.h vo_gpu: vulkan: try enabling required features 2018-02-05 02:49:03 -08:00
context.c vo_gpu: remove old window screenshot glue code and GL implementation 2018-02-13 17:45:29 -08:00
context.h
context_wayland.c
context_win.c
context_xlib.c
formats.c vo_gpu: vulkan: fix the rgb565a1 names -> rgb5a1 2017-12-25 00:47:53 +01:00
formats.h
malloc.c vo_gpu: vulkan: fix sharing mode on malloc'd buffers 2017-12-25 00:47:53 +01:00
malloc.h
ra_vk.c vo_gpu: add RA_CAP for gl_NumWorkGroups 2018-02-05 23:11:18 -08:00
ra_vk.h
spirv_nvidia.c
utils.c vo_gpu: vulkan: correctly enable textureGatherOffset 2018-02-05 02:49:03 -08:00
utils.h