mirror of
https://github.com/mpv-player/mpv
synced 2024-12-28 18:12:22 +00:00
46fff8d31a
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or documented where not), which makes the whole thing saner and cleaner. In particular, thread-safety rules become less subtle and more obvious. The new internal API makes it easier to support multiple OpenGL interop backends. (Although this is not done yet, and it's not clear whether it ever will.) This also removes all the API-specific fields from mp_hwdec_ctx and replaces them with a "ctx" field. For d3d in particular, we drop the mp_d3d_ctx struct completely, and pass the interfaces directly. Remove the emulation checks from vaapi.c and vdpau.c; they are pointless, and the checks that matter are done on the VO layer. The d3d hardware decoders might slightly change behavior: dxva2-copy will not use the VO device anymore if the VO supports proper interop. This pretty much assumes that any in such cases the VO will not use any form of exclusive mode, which makes using the VO device in copy mode unnecessary. This is a big refactor. Some things may be untested and could be broken.
99 lines
3.0 KiB
C
99 lines
3.0 KiB
C
#ifndef MPV_LAVC_H
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#define MPV_LAVC_H
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#include <stdbool.h>
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#include <libavcodec/avcodec.h>
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#include "demux/stheader.h"
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#include "video/mp_image.h"
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#include "video/hwdec.h"
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#define HWDEC_DELAY_QUEUE_COUNT 2
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typedef struct lavc_ctx {
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struct mp_log *log;
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struct MPOpts *opts;
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AVCodecContext *avctx;
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AVFrame *pic;
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struct vd_lavc_hwdec *hwdec;
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AVRational codec_timebase;
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enum AVPixelFormat pix_fmt;
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enum AVDiscard skip_frame;
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bool flushing;
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const char *decoder;
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bool hwdec_failed;
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bool hwdec_notified;
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struct mp_image **delay_queue;
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int num_delay_queue;
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int max_delay_queue;
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// From VO
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struct mp_hwdec_devices *hwdec_devs;
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// For free use by hwdec implementation
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void *hwdec_priv;
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int hwdec_fmt;
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int hwdec_w;
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int hwdec_h;
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int hwdec_profile;
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bool hwdec_request_reinit;
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int hwdec_fail_count;
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} vd_ffmpeg_ctx;
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struct vd_lavc_hwdec {
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enum hwdec_type type;
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// If not-0: the IMGFMT_ format that should be accepted in the libavcodec
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// get_format callback.
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int image_format;
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// Setting this will queue the given number of frames before calling
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// process_image() or returning them to the renderer. This can increase
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// efficiency by not blocking on the hardware pipeline by reading back
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// immediately after decoding.
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int delay_queue;
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int (*probe)(struct lavc_ctx *ctx, struct vd_lavc_hwdec *hwdec,
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const char *codec);
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int (*init)(struct lavc_ctx *ctx);
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int (*init_decoder)(struct lavc_ctx *ctx, int w, int h);
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void (*uninit)(struct lavc_ctx *ctx);
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// Note: if init_decoder is set, this will always use the values from the
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// last successful init_decoder call. Otherwise, it's up to you.
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struct mp_image *(*allocate_image)(struct lavc_ctx *ctx, int w, int h);
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// Process the image returned by the libavcodec decoder.
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struct mp_image *(*process_image)(struct lavc_ctx *ctx, struct mp_image *img);
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// For horrible Intel shit-drivers only
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void (*lock)(struct lavc_ctx *ctx);
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void (*unlock)(struct lavc_ctx *ctx);
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// Optional; if a special hardware decoder is needed (instead of "hwaccel").
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const char *(*get_codec)(struct lavc_ctx *ctx, const char *codec);
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// Suffix for libavcodec decoder. If non-NULL, get_codec() is overridden
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// with hwdec_find_decoder.
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// Intuitively, this will force the corresponding wrapper decoder.
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const char *lavc_suffix;
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};
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enum {
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HWDEC_ERR_NO_CTX = -2,
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HWDEC_ERR_NO_CODEC = -3,
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HWDEC_ERR_EMULATED = -4, // probing successful, but emulated API detected
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};
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struct hwdec_profile_entry {
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enum AVCodecID av_codec;
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int ff_profile;
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uint64_t hw_profile;
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};
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const struct hwdec_profile_entry *hwdec_find_profile(
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struct lavc_ctx *ctx, const struct hwdec_profile_entry *table);
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bool hwdec_check_codec_support(const char *codec,
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const struct hwdec_profile_entry *table);
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int hwdec_get_max_refs(struct lavc_ctx *ctx);
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const char *hwdec_find_decoder(const char *codec, const char *suffix);
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#endif
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