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https://github.com/mpv-player/mpv
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fb33e286b5
The global was used in the function cfg_include which handles the -include option. Make the address available in that function by creating a new dynamically allocated option in m_config_new that has the address in the option's private data. asxparser.c also used the global. Making it available through all ways the code could get called required a number of relatively straightforward changes to playtree and menu code.
288 lines
7.1 KiB
C
288 lines
7.1 KiB
C
#ifndef MPLAYER_PLAYTREE_H
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#define MPLAYER_PLAYTREE_H
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/// \file
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/// \ingroup Playtree
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struct stream;
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struct m_config;
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/// \defgroup PlaytreeIterReturn Playtree iterator return code
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/// \ingroup PlaytreeIter
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///@{
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#define PLAY_TREE_ITER_ERROR 0
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#define PLAY_TREE_ITER_ENTRY 1
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#define PLAY_TREE_ITER_NODE 2
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#define PLAY_TREE_ITER_END 3
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///@}
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/// \defgroup PlaytreeEntryTypes Playtree entry types
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/// \ingroup Playtree
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///@{
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#define PLAY_TREE_ENTRY_NODE -1
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#define PLAY_TREE_ENTRY_DVD 0
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#define PLAY_TREE_ENTRY_VCD 1
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#define PLAY_TREE_ENTRY_TV 2
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#define PLAY_TREE_ENTRY_FILE 3
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///@}
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/// \defgroup PlaytreeEntryFlags Playtree flags
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/// \ingroup Playtree
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///@{
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/// Play the item children in random order.
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#define PLAY_TREE_RND (1<<0)
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/// Playtree flags used by the iterator to mark items already "randomly" played.
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#define PLAY_TREE_RND_PLAYED (1<<8)
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///@}
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/// \defgroup PlaytreeIterMode Playtree iterator mode
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/// \ingroup PlaytreeIter
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///@{
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#define PLAY_TREE_ITER_NORMAL 0
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#define PLAY_TREE_ITER_RND 1
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///@}
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/// \defgroup Playtree
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///@{
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typedef struct play_tree play_tree_t;
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/// \ingroup PlaytreeIter
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typedef struct play_tree_iter play_tree_iter_t;
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typedef struct play_tree_param play_tree_param_t;
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#if 0
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typedef struct play_tree_info play_tree_info_t;
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// TODO : a attrib,val pair system and not something hardcoded
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struct play_tree_info {
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char* title;
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char* author;
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char* copyright;
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char* abstract;
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// Some more ??
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}
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#endif
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struct play_tree_param {
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char* name;
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char* value;
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};
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/// Playtree item
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struct play_tree {
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play_tree_t* parent;
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play_tree_t* child;
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play_tree_t* next;
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play_tree_t* prev;
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//play_tree_info_t info;
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play_tree_param_t* params;
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int loop;
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char** files;
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int entry_type;
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int flags;
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};
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/// \defgroup PlaytreeIter Playtree iterator
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/// \ingroup Playtree
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///@{
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/// Playtree iterator
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struct play_tree_iter {
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/// Root of the iterated tree.
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play_tree_t* root;
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/// Current position in the tree.
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play_tree_t* tree;
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/// \ref Config used.
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struct m_config* config;
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/// Looping status
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int loop;
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/// Selected file in the current item.
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int file;
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/// Number of files in the current item.
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int num_files;
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int entry_pushed;
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int mode;
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/// loop/valid stack to save/revert status when we go up/down.
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int* status_stack;
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/// status stack size
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int stack_size;
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};
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///@}
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/// Create a new empty playtree item.
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play_tree_t*
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play_tree_new(void);
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/// Free a playtree item.
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/** \param pt Item to free.
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* \param children If non-zero the item's children are recursively freed.
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*/
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void
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play_tree_free(play_tree_t* pt, int children);
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/// Free an item and its siblings.
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/** \param pt Item to free.
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* \param children If non-zero the items' children are recursively freed.
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*/
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void
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play_tree_free_list(play_tree_t* pt, int children);
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/// Set the children of a playtree item.
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void
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play_tree_set_child(play_tree_t* pt, play_tree_t* child);
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/// Set the parent of a playtree item.
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void
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play_tree_set_parent(play_tree_t* pt, play_tree_t* parent);
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/// Append an item after its siblings.
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void
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play_tree_append_entry(play_tree_t* pt, play_tree_t* entry);
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/// Prepend an item before its siblings.
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void
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play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry);
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/// Insert an item right after a siblings.
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void
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play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry);
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/// Detach an item from the tree.
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void
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play_tree_remove(play_tree_t* pt, int free_it,int with_children);
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/// Add a file to an item.
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void
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play_tree_add_file(play_tree_t* pt,char* file);
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/// Remove a file from an item.
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int
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play_tree_remove_file(play_tree_t* pt,char* file);
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/// Add a config paramter to an item.
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void
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play_tree_set_param(play_tree_t* pt, char* name, char* val);
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/// Remove a config parameter from an item.
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int
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play_tree_unset_param(play_tree_t* pt, char* name);
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/// Copy the config parameters from one item to another.
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void
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play_tree_set_params_from(play_tree_t* dest,play_tree_t* src);
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/// \addtogroup PlaytreeIter
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///@{
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/// Create a new iterator.
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play_tree_iter_t*
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play_tree_iter_new(play_tree_t* pt, struct m_config* config);
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/// Duplicate an iterator.
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play_tree_iter_t*
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play_tree_iter_new_copy(play_tree_iter_t* old);
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/// Free an iterator.
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void
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play_tree_iter_free(play_tree_iter_t* iter);
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/// Step an iterator.
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/** \param iter The iterator.
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* \param d The direction: d > 0 == next , d < 0 == prev
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* \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
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* \return See \ref PlaytreeIterReturn.
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*/
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int
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play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes);
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/// Step up, useful to break a loop, etc.
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/** \param iter The iterator.
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* \param d The direction: d > 0 == next , d < 0 == prev
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* \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
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* \return See \ref PlaytreeIterReturn.
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*/
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int
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play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes);
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/// Enter a node child list, only useful when stopping on nodes.
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int
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play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes);
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/// Get a file from the current item.
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char*
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play_tree_iter_get_file(play_tree_iter_t* iter, int d);
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///@}
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// PlaytreeIter group
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/// Create a playtree from a playlist file.
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/** \ingroup PlaytreeParser
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*/
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struct m_config;
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play_tree_t*
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parse_playtree(struct stream *stream, struct m_config *mconfig, int forced);
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/// Clean a tree by destroying all empty elements.
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play_tree_t*
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play_tree_cleanup(play_tree_t* pt);
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/// Create a playtree from a playlist file.
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/** \ingroup PlaytreeParser
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*/
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play_tree_t*
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parse_playlist_file(struct m_config *mconfig, char* file);
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/// \defgroup PtAPI Playtree highlevel API
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/// \ingroup Playtree
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/// Highlevel API with pt-suffix to different from low-level API
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/// by Fabian Franz (mplayer@fabian-franz.de).
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///@{
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// Cleans up pt and creates a new iter.
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play_tree_iter_t* pt_iter_create(play_tree_t** pt, struct m_config* config);
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/// Frees the iter.
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void pt_iter_destroy(play_tree_iter_t** iter);
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/// Gets the next available file in the direction (d=-1 || d=+1).
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char* pt_iter_get_file(play_tree_iter_t* iter, int d);
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// Two Macros that implement forward and backward direction.
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#define pt_iter_get_next_file(iter) pt_iter_get_file(iter, 1)
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#define pt_iter_get_prev_file(iter) pt_iter_get_file(iter, -1)
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/// Inserts entry into the playtree.
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void pt_iter_insert_entry(play_tree_iter_t* iter, play_tree_t* entry);
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/// Replaces current entry in playtree with entry by doing insert and remove.
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void pt_iter_replace_entry(play_tree_iter_t* iter, play_tree_t* entry);
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/// Adds a new file to the playtree, if it is not valid it is created.
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void pt_add_file(play_tree_t** ppt, char* filename);
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/// \brief Performs a convert to playtree-syntax, by concat path/file
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/// and performs pt_add_file
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void pt_add_gui_file(play_tree_t** ppt, char* path, char* file);
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// Two macros to use only the iter and not the other things.
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#define pt_iter_add_file(iter, filename) pt_add_file(&iter->tree, filename)
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#define pt_iter_add_gui_file(iter, path, name) pt_add_gui_file(&iter->tree, path, name)
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/// Resets the iter and goes back to head.
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void pt_iter_goto_head(play_tree_iter_t* iter);
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///@}
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///@}
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#endif /* MPLAYER_PLAYTREE_H */
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