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mpv/video/decode/vdpau.c
wm4 46fff8d31a video: refactor how VO exports hwdec device handles
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.

The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)

This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.

Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.

The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.

This is a big refactor. Some things may be untested and could be broken.
2016-05-09 20:03:22 +02:00

103 lines
3.0 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <libavcodec/avcodec.h>
#include <libavcodec/vdpau.h>
#include <libavutil/common.h>
#include "lavc.h"
#include "common/common.h"
#include "video/vdpau.h"
#include "video/hwdec.h"
struct priv {
struct mp_log *log;
struct mp_vdpau_ctx *mpvdp;
uint64_t preemption_counter;
};
static int init_decoder(struct lavc_ctx *ctx, int w, int h)
{
struct priv *p = ctx->hwdec_priv;
// During preemption, pretend everything is ok.
if (mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter) < 0)
return 0;
return av_vdpau_bind_context(ctx->avctx, p->mpvdp->vdp_device,
p->mpvdp->get_proc_address,
AV_HWACCEL_FLAG_IGNORE_LEVEL |
AV_HWACCEL_FLAG_ALLOW_HIGH_DEPTH);
}
static struct mp_image *allocate_image(struct lavc_ctx *ctx, int w, int h)
{
struct priv *p = ctx->hwdec_priv;
// In case of preemption, reinit the decoder. Setting hwdec_request_reinit
// will cause init_decoder() to be called again.
if (mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter) == 0)
ctx->hwdec_request_reinit = true;
VdpChromaType chroma = 0;
uint32_t s_w = w, s_h = h;
if (av_vdpau_get_surface_parameters(ctx->avctx, &chroma, &s_w, &s_h) < 0)
return NULL;
return mp_vdpau_get_video_surface(p->mpvdp, chroma, s_w, s_h);
}
static void uninit(struct lavc_ctx *ctx)
{
struct priv *p = ctx->hwdec_priv;
talloc_free(p);
av_freep(&ctx->avctx->hwaccel_context);
}
static int init(struct lavc_ctx *ctx)
{
struct priv *p = talloc_ptrtype(NULL, p);
*p = (struct priv) {
.log = mp_log_new(p, ctx->log, "vdpau"),
.mpvdp = hwdec_devices_get(ctx->hwdec_devs, HWDEC_VDPAU)->ctx,
};
ctx->hwdec_priv = p;
mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter);
return 0;
}
static int probe(struct lavc_ctx *ctx, struct vd_lavc_hwdec *hwdec,
const char *codec)
{
if (!hwdec_devices_load(ctx->hwdec_devs, HWDEC_VDPAU))
return HWDEC_ERR_NO_CTX;
return 0;
}
const struct vd_lavc_hwdec mp_vd_lavc_vdpau = {
.type = HWDEC_VDPAU,
.image_format = IMGFMT_VDPAU,
.probe = probe,
.init = init,
.uninit = uninit,
.init_decoder = init_decoder,
.allocate_image = allocate_image,
};