mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 06:42:03 +00:00
502 lines
16 KiB
C
502 lines
16 KiB
C
/*
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* This file is part of mpv.
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*
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* Original author: Jonathan Yong <10walls@gmail.com>
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#include <inttypes.h>
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#include <libavutil/mathematics.h>
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#include "options/m_option.h"
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#include "osdep/threads.h"
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#include "osdep/timer.h"
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#include "osdep/io.h"
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#include "misc/dispatch.h"
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#include "ao_wasapi.h"
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// naive av_rescale for unsigned
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static UINT64 uint64_scale(UINT64 x, UINT64 num, UINT64 den)
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{
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return (x / den) * num
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+ ((x % den) * (num / den))
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+ ((x % den) * (num % den)) / den;
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}
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static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
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UINT64 sample_count = atomic_load(&state->sample_count);
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UINT64 position, qpc_position;
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HRESULT hr;
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hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position);
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EXIT_ON_ERROR(hr);
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// GetPosition succeeded, but the result may be
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// inaccurate due to the length of the call
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// http://msdn.microsoft.com/en-us/library/windows/desktop/dd370889%28v=vs.85%29.aspx
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if (hr == S_FALSE)
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MP_VERBOSE(state, "Possibly inaccurate device position.\n");
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// convert position to number of samples careful to avoid overflow
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UINT64 sample_position = uint64_scale(position,
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state->format.Format.nSamplesPerSec,
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state->clock_frequency);
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INT64 diff = sample_count - sample_position;
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*delay_us = diff * 1e6 / state->format.Format.nSamplesPerSec;
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// Correct for any delay in IAudioClock_GetPosition above.
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// This should normally be very small (<1 us), but just in case. . .
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LARGE_INTEGER qpc;
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QueryPerformanceCounter(&qpc);
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INT64 qpc_diff = av_rescale(qpc.QuadPart, 10000000, state->qpc_frequency.QuadPart)
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- qpc_position;
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// ignore the above calculation if it yields more than 10 seconds (due to
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// possible overflow inside IAudioClock_GetPosition)
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if (qpc_diff < 10 * 10000000) {
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*delay_us -= qpc_diff / 10.0; // convert to us
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} else {
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MP_VERBOSE(state, "Insane qpc delay correction of %g seconds. "
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"Ignoring it.\n", qpc_diff / 10000000.0);
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}
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if (sample_count > 0 && *delay_us <= 0) {
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MP_WARN(state, "Under-run: Device delay: %g us\n", *delay_us);
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} else {
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MP_TRACE(state, "Device delay: %g us\n", *delay_us);
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}
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return S_OK;
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exit_label:
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MP_ERR(state, "Error getting device delay: %s\n", mp_HRESULT_to_str(hr));
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return hr;
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}
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static bool thread_feed(struct ao *ao)
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{
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struct wasapi_state *state = ao->priv;
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HRESULT hr;
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UINT32 frame_count = state->bufferFrameCount;
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UINT32 padding;
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hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
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EXIT_ON_ERROR(hr);
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bool refill = false;
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if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
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// Return if there's nothing to do.
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if (frame_count <= padding)
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return false;
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// In shared mode, there is only one buffer of size bufferFrameCount.
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// We must therefore take care not to overwrite the samples that have
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// yet to play.
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frame_count -= padding;
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} else if (padding >= 2 * frame_count) {
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// In exclusive mode, we exchange entire buffers of size
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// bufferFrameCount with the device. If there are already two such
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// full buffers waiting to play, there is no work to do.
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return false;
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} else if (padding < frame_count) {
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// If there is not at least one full buffer of audio queued to play in
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// exclusive mode, call this function again immediately to try and catch
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// up and avoid a cascade of under-runs. WASAPI doesn't seem to be smart
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// enough to send more feed events when it gets behind.
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refill = true;
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}
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MP_TRACE(ao, "Frame to fill: %"PRIu32". Padding: %"PRIu32"\n",
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frame_count, padding);
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double delay_us;
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hr = get_device_delay(state, &delay_us);
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EXIT_ON_ERROR(hr);
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// add the buffer delay
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delay_us += frame_count * 1e6 / state->format.Format.nSamplesPerSec;
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BYTE *pData;
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hr = IAudioRenderClient_GetBuffer(state->pRenderClient,
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frame_count, &pData);
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EXIT_ON_ERROR(hr);
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BYTE *data[1] = {pData};
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ao_read_data(ao, (void **)data, frame_count,
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mp_time_us() + (int64_t)llrint(delay_us));
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// note, we can't use ao_read_data return value here since we already
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// committed to frame_count above in the GetBuffer call
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hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
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frame_count, 0);
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EXIT_ON_ERROR(hr);
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atomic_fetch_add(&state->sample_count, frame_count);
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return refill;
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exit_label:
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MP_ERR(state, "Error feeding audio: %s\n", mp_HRESULT_to_str(hr));
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MP_VERBOSE(ao, "Requesting ao reload\n");
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ao_request_reload(ao);
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return false;
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}
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static void thread_reset(struct ao *ao)
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{
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struct wasapi_state *state = ao->priv;
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HRESULT hr;
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MP_DBG(state, "Thread Reset\n");
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hr = IAudioClient_Stop(state->pAudioClient);
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if (FAILED(hr))
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MP_ERR(state, "IAudioClient_Stop returned: %s\n", mp_HRESULT_to_str(hr));
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hr = IAudioClient_Reset(state->pAudioClient);
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if (FAILED(hr))
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MP_ERR(state, "IAudioClient_Reset returned: %s\n", mp_HRESULT_to_str(hr));
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atomic_store(&state->sample_count, 0);
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}
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static void thread_resume(struct ao *ao)
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{
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struct wasapi_state *state = ao->priv;
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MP_DBG(state, "Thread Resume\n");
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thread_reset(ao);
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thread_feed(ao);
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HRESULT hr = IAudioClient_Start(state->pAudioClient);
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if (FAILED(hr)) {
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MP_ERR(state, "IAudioClient_Start returned %s\n",
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mp_HRESULT_to_str(hr));
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}
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}
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static void thread_wakeup(void *ptr)
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{
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struct ao *ao = ptr;
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struct wasapi_state *state = ao->priv;
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SetEvent(state->hWake);
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}
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static void set_thread_state(struct ao *ao,
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enum wasapi_thread_state thread_state)
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{
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struct wasapi_state *state = ao->priv;
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atomic_store(&state->thread_state, thread_state);
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thread_wakeup(ao);
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}
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static DWORD __stdcall AudioThread(void *lpParameter)
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{
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struct ao *ao = lpParameter;
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struct wasapi_state *state = ao->priv;
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mpthread_set_name("wasapi event");
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CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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state->init_ret = wasapi_thread_init(ao);
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SetEvent(state->hInitDone);
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if (FAILED(state->init_ret))
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goto exit_label;
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MP_DBG(ao, "Entering dispatch loop\n");
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while (true) {
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if (WaitForSingleObject(state->hWake, INFINITE) != WAIT_OBJECT_0)
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MP_ERR(ao, "Unexpected return value from WaitForSingleObject\n");
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mp_dispatch_queue_process(state->dispatch, 0);
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int thread_state = atomic_load(&state->thread_state);
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switch (thread_state) {
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case WASAPI_THREAD_FEED:
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// fill twice on under-full buffer (see comment in thread_feed)
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if (thread_feed(ao) && thread_feed(ao))
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MP_ERR(ao, "Unable to fill buffer fast enough\n");
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break;
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case WASAPI_THREAD_RESET:
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thread_reset(ao);
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break;
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case WASAPI_THREAD_RESUME:
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thread_resume(ao);
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break;
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case WASAPI_THREAD_SHUTDOWN:
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thread_reset(ao);
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goto exit_label;
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default:
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MP_ERR(ao, "Unhandled thread state: %d\n", thread_state);
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}
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// the default is to feed unless something else is requested
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atomic_compare_exchange_strong(&state->thread_state, &thread_state,
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WASAPI_THREAD_FEED);
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}
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exit_label:
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wasapi_thread_uninit(ao);
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CoUninitialize();
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MP_DBG(ao, "Thread return\n");
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return 0;
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}
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static void uninit(struct ao *ao)
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{
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MP_DBG(ao, "Uninit wasapi\n");
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struct wasapi_state *state = ao->priv;
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if (state->hWake)
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set_thread_state(ao, WASAPI_THREAD_SHUTDOWN);
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if (state->hAudioThread &&
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WaitForSingleObject(state->hAudioThread, INFINITE) != WAIT_OBJECT_0)
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{
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MP_ERR(ao, "Unexpected return value from WaitForSingleObject "
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"while waiting for audio thread to terminate\n");
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}
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SAFE_DESTROY(state->hInitDone, CloseHandle(state->hInitDone));
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SAFE_DESTROY(state->hWake, CloseHandle(state->hWake));
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SAFE_DESTROY(state->hAudioThread,CloseHandle(state->hAudioThread));
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wasapi_change_uninit(ao);
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talloc_free(state->deviceID);
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CoUninitialize();
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MP_DBG(ao, "Uninit wasapi done\n");
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}
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static int init(struct ao *ao)
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{
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MP_DBG(ao, "Init wasapi\n");
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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struct wasapi_state *state = ao->priv;
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state->log = ao->log;
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state->opt_exclusive |= ao->init_flags & AO_INIT_EXCLUSIVE;
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state->deviceID = wasapi_find_deviceID(ao);
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if (!state->deviceID) {
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uninit(ao);
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return -1;
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}
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wasapi_change_init(ao, false);
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state->hInitDone = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hWake = CreateEventW(NULL, FALSE, FALSE, NULL);
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if (!state->hInitDone || !state->hWake) {
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MP_FATAL(ao, "Error creating events\n");
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uninit(ao);
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return -1;
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}
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state->dispatch = mp_dispatch_create(state);
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mp_dispatch_set_wakeup_fn(state->dispatch, thread_wakeup, ao);
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state->init_ret = E_FAIL;
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state->hAudioThread = CreateThread(NULL, 0, &AudioThread, ao, 0, NULL);
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if (!state->hAudioThread) {
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MP_FATAL(ao, "Failed to create audio thread\n");
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uninit(ao);
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return -1;
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}
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WaitForSingleObject(state->hInitDone, INFINITE); // wait on init complete
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SAFE_DESTROY(state->hInitDone,CloseHandle(state->hInitDone));
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if (FAILED(state->init_ret)) {
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if (!ao->probing)
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MP_FATAL(ao, "Received failure from audio thread\n");
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uninit(ao);
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return -1;
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}
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MP_DBG(ao, "Init wasapi done\n");
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return 0;
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}
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static int thread_control_exclusive(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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if (!state->pEndpointVolume)
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return CONTROL_UNKNOWN;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME:
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case AOCONTROL_SET_VOLUME:
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if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME))
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return CONTROL_FALSE;
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break;
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case AOCONTROL_GET_MUTE:
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case AOCONTROL_SET_MUTE:
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if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_MUTE))
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return CONTROL_FALSE;
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break;
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case AOCONTROL_HAS_PER_APP_VOLUME:
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return CONTROL_FALSE;
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}
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float volume;
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BOOL mute;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME:
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IAudioEndpointVolume_GetMasterVolumeLevelScalar(
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state->pEndpointVolume, &volume);
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*(ao_control_vol_t *)arg = (ao_control_vol_t){
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.left = 100.0f * volume,
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.right = 100.0f * volume,
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};
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return CONTROL_OK;
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case AOCONTROL_SET_VOLUME:
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volume = ((ao_control_vol_t *)arg)->left / 100.f;
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IAudioEndpointVolume_SetMasterVolumeLevelScalar(
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state->pEndpointVolume, volume, NULL);
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return CONTROL_OK;
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case AOCONTROL_GET_MUTE:
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IAudioEndpointVolume_GetMute(state->pEndpointVolume, &mute);
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*(bool *)arg = mute;
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return CONTROL_OK;
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case AOCONTROL_SET_MUTE:
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mute = *(bool *)arg;
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IAudioEndpointVolume_SetMute(state->pEndpointVolume, mute, NULL);
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return CONTROL_OK;
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}
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return CONTROL_UNKNOWN;
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}
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static int thread_control_shared(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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if (!state->pAudioVolume)
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return CONTROL_UNKNOWN;
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float volume;
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BOOL mute;
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switch(cmd) {
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case AOCONTROL_GET_VOLUME:
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ISimpleAudioVolume_GetMasterVolume(state->pAudioVolume, &volume);
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*(ao_control_vol_t *)arg = (ao_control_vol_t){
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.left = 100.0f * volume,
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.right = 100.0f * volume,
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};
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return CONTROL_OK;
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case AOCONTROL_SET_VOLUME:
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volume = ((ao_control_vol_t *)arg)->left / 100.f;
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ISimpleAudioVolume_SetMasterVolume(state->pAudioVolume, volume, NULL);
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return CONTROL_OK;
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case AOCONTROL_GET_MUTE:
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ISimpleAudioVolume_GetMute(state->pAudioVolume, &mute);
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*(bool *)arg = mute;
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return CONTROL_OK;
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case AOCONTROL_SET_MUTE:
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mute = *(bool *)arg;
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ISimpleAudioVolume_SetMute(state->pAudioVolume, mute, NULL);
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return CONTROL_OK;
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case AOCONTROL_HAS_PER_APP_VOLUME:
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return CONTROL_TRUE;
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}
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return CONTROL_UNKNOWN;
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}
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static int thread_control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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// common to exclusive and shared
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switch (cmd) {
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case AOCONTROL_UPDATE_STREAM_TITLE:
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if (!state->pSessionControl)
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return CONTROL_FALSE;
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wchar_t *title = mp_from_utf8(NULL, (char*)arg);
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wchar_t *tmp = NULL;
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// There is a weird race condition in the IAudioSessionControl itself --
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// it seems that *sometimes* the SetDisplayName does not take effect and
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// it still shows the old title. Use this loop to insist until it works.
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do {
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IAudioSessionControl_SetDisplayName(state->pSessionControl, title, NULL);
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SAFE_DESTROY(tmp, CoTaskMemFree(tmp));
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IAudioSessionControl_GetDisplayName(state->pSessionControl, &tmp);
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} while (lstrcmpW(title, tmp));
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SAFE_DESTROY(tmp, CoTaskMemFree(tmp));
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talloc_free(title);
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return CONTROL_OK;
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}
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return state->share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE ?
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thread_control_exclusive(ao, cmd, arg) :
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thread_control_shared(ao, cmd, arg);
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}
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static void run_control(void *p)
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{
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void **pp = p;
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struct ao *ao = pp[0];
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enum aocontrol cmd = *(enum aocontrol *)pp[1];
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void *arg = pp[2];
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*(int *)pp[3] = thread_control(ao, cmd, arg);
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = ao->priv;
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int ret;
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void *p[] = {ao, &cmd, arg, &ret};
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mp_dispatch_run(state->dispatch, run_control, p);
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return ret;
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}
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static void audio_reset(struct ao *ao)
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{
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set_thread_state(ao, WASAPI_THREAD_RESET);
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}
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static void audio_resume(struct ao *ao)
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{
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set_thread_state(ao, WASAPI_THREAD_RESUME);
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}
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static void hotplug_uninit(struct ao *ao)
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{
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MP_DBG(ao, "Hotplug uninit\n");
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wasapi_change_uninit(ao);
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CoUninitialize();
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}
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static int hotplug_init(struct ao *ao)
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{
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MP_DBG(ao, "Hotplug init\n");
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struct wasapi_state *state = ao->priv;
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state->log = ao->log;
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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HRESULT hr = wasapi_change_init(ao, true);
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EXIT_ON_ERROR(hr);
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return 0;
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exit_label:
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MP_FATAL(state, "Error setting up audio hotplug: %s\n", mp_HRESULT_to_str(hr));
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hotplug_uninit(ao);
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return -1;
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}
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#define OPT_BASE_STRUCT struct wasapi_state
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const struct ao_driver audio_out_wasapi = {
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.description = "Windows WASAPI audio output (event mode)",
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.name = "wasapi",
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.init = init,
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.uninit = uninit,
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.control = control,
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.reset = audio_reset,
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.resume = audio_resume,
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.list_devs = wasapi_list_devs,
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.hotplug_init = hotplug_init,
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.hotplug_uninit = hotplug_uninit,
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.priv_size = sizeof(wasapi_state),
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};
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