mirror of https://github.com/mpv-player/mpv
33 lines
982 B
HLSL
33 lines
982 B
HLSL
// Compile with:
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// fxc.exe /Tps_2_0 -DUSE_420P=1 /Fhd3d_shader_420p.h d3d_shader_yuv.hlsl /Vnd3d_shader_420p
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// fxc.exe /Tps_2_0 -DUSE_NV12=1 /Fhd3d_shader_nv12.h d3d_shader_yuv.hlsl /Vnd3d_shader_nv12
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// Be careful with this shader. You can't use constant slots, since we don't
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// load the shader with D3DX. All uniform variables are mapped to hardcoded
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// constant slots.
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sampler2D tex0 : register(s0);
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sampler2D tex1 : register(s1);
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sampler2D tex2 : register(s2);
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uniform float4x4 colormatrix : register(c0);
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float4 main(float2 t0 : TEXCOORD0,
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float2 t1 : TEXCOORD1,
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float2 t2 : TEXCOORD2)
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: COLOR
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{
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#ifdef USE_420P
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float4 c = float4(tex2D(tex0, t0).x,
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tex2D(tex1, t1).x,
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tex2D(tex2, t2).x,
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1);
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#endif
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#ifdef USE_NV12
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float4 c = float4(tex2D(tex0, t0).x,
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tex2D(tex1, t1).xz,
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1);
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#endif
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return mul(c, colormatrix);
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}
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