mpv/playtree.h

170 lines
3.4 KiB
C

#ifndef __PLAYTREE_H
#define __PLAYTREE_H
struct stream_st;
struct m_config;
#define PLAY_TREE_ITER_ERROR 0
#define PLAY_TREE_ITER_ENTRY 1
#define PLAY_TREE_ITER_NODE 2
#define PLAY_TREE_ITER_END 3
#define PLAY_TREE_ENTRY_NODE -1
#define PLAY_TREE_ENTRY_DVD 0
#define PLAY_TREE_ENTRY_VCD 1
#define PLAY_TREE_ENTRY_TV 2
#define PLAY_TREE_ENTRY_FILE 3
// Playtree flags
#define PLAY_TREE_RND (1<<0)
// Playtree flags used by the iter
#define PLAY_TREE_RND_PLAYED (1<<8)
// Iter mode
#define PLAY_TREE_ITER_NORMAL 0
#define PLAY_TREE_ITER_RND 1
typedef struct play_tree play_tree_t;
typedef struct play_tree_iter play_tree_iter_t;
typedef struct play_tree_param play_tree_param_t;
#if 0
typedef struct play_tree_info play_tree_info_t;
// TODO : a attrib,val pair system and not something hardcoded
struct play_tree_info {
char* title;
char* author;
char* copyright;
char* abstract;
// Some more ??
}
#endif
struct play_tree_param {
char* name;
char* value;
};
struct play_tree {
play_tree_t* parent;
play_tree_t* child;
play_tree_t* next;
play_tree_t* prev;
//play_tree_info_t info;
play_tree_param_t* params;
int loop;
char** files;
int entry_type;
int flags;
};
struct play_tree_iter {
play_tree_t* root; // Iter root tree
play_tree_t* tree; // Current tree
struct m_config* config;
int loop; // Looping status
int file;
int num_files;
int entry_pushed;
int mode;
int* status_stack; // loop/valid stack to save/revert status when we go up/down
int stack_size; // status stack size
};
play_tree_t*
play_tree_new(void);
// If childs is true free also the childs
void
play_tree_free(play_tree_t* pt, int childs);
void
play_tree_free_list(play_tree_t* pt, int childs);
// Childs
void
play_tree_set_child(play_tree_t* pt, play_tree_t* child);
// Or parent
void
play_tree_set_parent(play_tree_t* pt, play_tree_t* parent);
// Add at end
void
play_tree_append_entry(play_tree_t* pt, play_tree_t* entry);
// And on begining
void
play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry);
// Insert after
void
play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry);
// Detach from the tree
void
play_tree_remove(play_tree_t* pt, int free_it,int with_childs);
void
play_tree_add_file(play_tree_t* pt,char* file);
int
play_tree_remove_file(play_tree_t* pt,char* file);
// Val can be NULL
void
play_tree_set_param(play_tree_t* pt, char* name, char* val);
int
play_tree_unset_param(play_tree_t* pt, char* name);
// Set all paramter of source in dest
void
play_tree_set_params_from(play_tree_t* dest,play_tree_t* src);
/// Iterator
play_tree_iter_t*
play_tree_iter_new(play_tree_t* pt, struct m_config* config);
play_tree_iter_t*
play_tree_iter_new_copy(play_tree_iter_t* old);
void
play_tree_iter_free(play_tree_iter_t* iter);
// d is the direction : d > 0 == next , d < 0 == prev
// with_node : TRUE == stop on nodes with childs, FALSE == go directly to the next child
int
play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes);
int // Break a loop, etc
play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes);
int // Enter a node child list
play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes);
char*
play_tree_iter_get_file(play_tree_iter_t* iter, int d);
play_tree_t*
parse_playtree(struct stream_st *stream, int forced);
play_tree_t*
play_tree_cleanup(play_tree_t* pt);
play_tree_t*
parse_playlist_file(char* file);
#endif