mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 14:52:43 +00:00
8e7cf4bc99
In my opinion, we shouldn't use atomics at all, but ok. This switches the mpv code to use C11 stdatomic.h, and for compilers that don't support stdatomic.h yet, we emulate the subset used by mpv using the builtins commonly provided by gcc and clang. This supersedes an earlier similar attempt by Kovensky. That attempt unfortunately relied on a big copypasted freebsd header (which also depended on much more highly compiler-specific functionality, defined reserved symbols, etc.), so it had to be NIH'ed. Some issues: - C11 says default initialization of atomics "produces a valid state", but it's not sure whether the stored value is really 0. But we rely on this. - I'm pretty sure our use of the __atomic... builtins is/was incorrect. We don't use atomic load/store intrinsics, and access stuff directly. - Our wrapper actually does stricter typechecking than the stdatomic.h implementation by gcc 4.9. We make the atomic types incompatible with normal types by wrapping them into structs. (The FreeBSD wrapper does the same.) - I couldn't test on MinGW.
355 lines
12 KiB
C
355 lines
12 KiB
C
/*
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* This file is part of mpv.
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*
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* Original author: Jonathan Yong <10walls@gmail.com>
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define COBJMACROS 1
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#define _WIN32_WINNT 0x600
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#include <stdlib.h>
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#include <inttypes.h>
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#include <process.h>
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#include <initguid.h>
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#include <audioclient.h>
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#include <endpointvolume.h>
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#include <mmdeviceapi.h>
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#include <avrt.h>
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#include "audio/out/ao_wasapi.h"
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#include "audio/out/ao_wasapi_utils.h"
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#include "audio/format.h"
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#include "osdep/timer.h"
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#include "osdep/io.h"
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#define EXIT_ON_ERROR(hres) \
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do { if (FAILED(hres)) { goto exit_label; } } while(0)
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#define SAFE_RELEASE(unk, release) \
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do { if ((unk) != NULL) { release; (unk) = NULL; } } while(0)
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static double get_device_delay(struct wasapi_state *state) {
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UINT64 sample_count = atomic_load(&state->sample_count);
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UINT64 position, qpc_position;
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HRESULT hr;
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switch (hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position)) {
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case S_OK: case S_FALSE:
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break;
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default:
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MP_ERR(state, "IAudioClock::GetPosition returned %s\n", wasapi_explain_err(hr));
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}
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LARGE_INTEGER qpc_count;
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QueryPerformanceCounter(&qpc_count);
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double qpc_diff = (qpc_count.QuadPart * 1e7 / state->qpc_frequency.QuadPart) - qpc_position;
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position += state->clock_frequency * (uint64_t)(qpc_diff / 1e7);
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/* convert position to the same base as sample_count */
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position = position * state->format.Format.nSamplesPerSec / state->clock_frequency;
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double diff = sample_count - position;
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double delay = diff / state->format.Format.nSamplesPerSec;
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MP_TRACE(state, "device delay: %g samples (%g ms)\n", diff, delay * 1000);
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return delay;
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}
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static void thread_feed(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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HRESULT hr;
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UINT32 frame_count = state->bufferFrameCount;
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if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
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UINT32 padding = 0;
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hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
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EXIT_ON_ERROR(hr);
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frame_count -= padding;
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}
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BYTE *pData;
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hr = IAudioRenderClient_GetBuffer(state->pRenderClient,
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frame_count, &pData);
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EXIT_ON_ERROR(hr);
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BYTE *data[1] = {pData};
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ao_read_data(ao, (void**)data, frame_count, (int64_t) (
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mp_time_us() + get_device_delay(state) * 1e6 +
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frame_count * 1e6 / state->format.Format.nSamplesPerSec));
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hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
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frame_count, 0);
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EXIT_ON_ERROR(hr);
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atomic_fetch_add(&state->sample_count, frame_count);
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return;
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exit_label:
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MP_ERR(state, "thread_feed fails with %"PRIx32"!\n", (uint32_t)hr);
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return;
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}
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static DWORD __stdcall ThreadLoop(void *lpParameter)
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{
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struct ao *ao = lpParameter;
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if (!ao || !ao->priv)
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return -1;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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if (wasapi_thread_init(ao))
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goto exit_label;
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MSG msg;
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DWORD waitstatus = WAIT_FAILED;
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HANDLE playcontrol[] =
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{state->hUninit, state->hFeed, state->hForceFeed, NULL};
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MP_VERBOSE(ao, "Entering dispatch loop!\n");
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while (1) { /* watch events */
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waitstatus = MsgWaitForMultipleObjects(3, playcontrol, FALSE, INFINITE,
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QS_POSTMESSAGE | QS_SENDMESSAGE);
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switch (waitstatus) {
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case WAIT_OBJECT_0: /*shutdown*/
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wasapi_thread_uninit(state);
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goto exit_label;
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case (WAIT_OBJECT_0 + 1): /* feed */
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thread_feed(ao);
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break;
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case (WAIT_OBJECT_0 + 2): /* force feed */
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thread_feed(ao);
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SetEvent(state->hFeedDone);
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break;
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case (WAIT_OBJECT_0 + 3): /* messages to dispatch (COM marshalling) */
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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DispatchMessage(&msg);
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}
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break;
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case WAIT_FAILED: /* ??? */
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return -1;
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}
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}
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exit_label:
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/* dispatch any possible pending messages */
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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DispatchMessage(&msg);
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}
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return state->init_ret;
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}
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static void closehandles(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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if (state->init_done)
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CloseHandle(state->init_done);
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if (state->hUninit)
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CloseHandle(state->hUninit);
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if (state->hFeed)
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CloseHandle(state->hFeed);
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}
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static void uninit(struct ao *ao)
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{
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MP_VERBOSE(ao, "uninit!\n");
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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wasapi_release_proxies(state);
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SetEvent(state->hUninit);
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/* wait up to 10 seconds */
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if (WaitForSingleObject(state->threadLoop, 10000) == WAIT_TIMEOUT)
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MP_ERR(ao, "audio loop thread refuses to abort!");
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if (state->VistaBlob.hAvrt)
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FreeLibrary(state->VistaBlob.hAvrt);
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closehandles(ao);
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MP_VERBOSE(ao, "uninit END!\n");
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}
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static int init(struct ao *ao)
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{
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MP_VERBOSE(ao, "init!\n");
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ao->format = af_fmt_from_planar(ao->format);
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struct mp_chmap_sel sel = {0};
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mp_chmap_sel_add_waveext(&sel);
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if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
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return -1;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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state->log = ao->log;
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wasapi_fill_VistaBlob(state);
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if (state->opt_list) {
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wasapi_enumerate_devices(state->log);
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}
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ao->per_application_mixer = true;
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if (state->opt_exclusive) {
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state->share_mode = AUDCLNT_SHAREMODE_EXCLUSIVE;
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} else {
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state->share_mode = AUDCLNT_SHAREMODE_SHARED;
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}
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state->init_done = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hUninit = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hFeed = CreateEventW(NULL, FALSE, FALSE, NULL); /* for wasapi event mode */
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state->hForceFeed = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hFeedDone = CreateEventW(NULL, FALSE, FALSE, NULL);
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if (!state->init_done || !state->hFeed || !state->hUninit ||
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!state->hForceFeed || !state->hFeedDone)
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{
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closehandles(ao);
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/* failed to init events */
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return -1;
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}
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state->init_ret = -1;
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state->threadLoop = (HANDLE)CreateThread(NULL, 0, &ThreadLoop, ao, 0, NULL);
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if (!state->threadLoop) {
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/* failed to init thread */
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MP_ERR(ao, "fail to create thread!\n");
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return -1;
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}
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WaitForSingleObject(state->init_done, INFINITE); /* wait on init complete */
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if (state->init_ret) {
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if (!ao->probing) {
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MP_ERR(ao, "thread_init failed!\n");
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}
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} else
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MP_VERBOSE(ao, "Init Done!\n");
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wasapi_setup_proxies(state);
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return state->init_ret;
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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BOOL mute;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME:
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if (state->opt_exclusive)
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IAudioEndpointVolume_GetMasterVolumeLevelScalar(state->pEndpointVolumeProxy,
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&state->audio_volume);
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else
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ISimpleAudioVolume_GetMasterVolume(state->pAudioVolumeProxy,
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&state->audio_volume);
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/* check to see if user manually changed volume through mixer;
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this information is used in exclusive mode for restoring the mixer volume on uninit */
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if (state->audio_volume != state->previous_volume) {
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MP_VERBOSE(state, "mixer difference: %.2g now, expected %.2g\n",
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state->audio_volume, state->previous_volume);
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state->initial_volume = state->audio_volume;
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}
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vol->left = vol->right = 100.0f * state->audio_volume;
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return CONTROL_OK;
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case AOCONTROL_SET_VOLUME:
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state->audio_volume = vol->left / 100.f;
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if (state->opt_exclusive)
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IAudioEndpointVolume_SetMasterVolumeLevelScalar(state->pEndpointVolumeProxy,
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state->audio_volume, NULL);
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else
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ISimpleAudioVolume_SetMasterVolume(state->pAudioVolumeProxy,
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state->audio_volume, NULL);
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state->previous_volume = state->audio_volume;
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return CONTROL_OK;
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case AOCONTROL_GET_MUTE:
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if (state->opt_exclusive)
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IAudioEndpointVolume_GetMute(state->pEndpointVolumeProxy, &mute);
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else
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ISimpleAudioVolume_GetMute(state->pAudioVolumeProxy, &mute);
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*(bool*)arg = mute;
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return CONTROL_OK;
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case AOCONTROL_SET_MUTE:
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mute = *(bool*)arg;
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if (state->opt_exclusive)
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IAudioEndpointVolume_SetMute(state->pEndpointVolumeProxy, mute, NULL);
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else
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ISimpleAudioVolume_SetMute(state->pAudioVolumeProxy, mute, NULL);
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return CONTROL_OK;
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case AOCONTROL_UPDATE_STREAM_TITLE: {
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MP_VERBOSE(state, "Updating stream title to \"%s\"\n", (char*)arg);
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wchar_t *title = mp_from_utf8(NULL, (char*)arg);
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wchar_t *tmp = NULL;
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/* There is a weird race condition in the IAudioSessionControl itself --
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it seems that *sometimes* the SetDisplayName does not take effect and it still shows
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the old title. Use this loop to insist until it works. */
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do {
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IAudioSessionControl_SetDisplayName(state->pSessionControlProxy, title, NULL);
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SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
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IAudioSessionControl_GetDisplayName(state->pSessionControlProxy, &tmp);
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} while (lstrcmpW(title, tmp));
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SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
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talloc_free(title);
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return CONTROL_OK;
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}
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default:
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return CONTROL_UNKNOWN;
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}
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}
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static void audio_pause(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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IAudioClient_Stop(state->pAudioClientProxy);
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IAudioClient_Reset(state->pAudioClientProxy);
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atomic_store(&state->sample_count, 0);
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}
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static void audio_resume(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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SetEvent(state->hForceFeed);
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WaitForSingleObject(state->hFeedDone, INFINITE);
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IAudioClient_Start(state->pAudioClientProxy);
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}
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static void audio_reset(struct ao *ao)
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{
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audio_pause(ao);
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}
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#define OPT_BASE_STRUCT struct wasapi_state
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const struct ao_driver audio_out_wasapi = {
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.description = "Windows WASAPI audio output (event mode)",
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.name = "wasapi",
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.init = init,
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.uninit = uninit,
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.control = control,
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.pause = audio_pause,
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.resume = audio_resume,
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.reset = audio_reset,
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.priv_size = sizeof(wasapi_state),
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.options = (const struct m_option[]) {
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OPT_FLAG("exclusive", opt_exclusive, 0),
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OPT_FLAG("list", opt_list, 0),
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OPT_STRING_VALIDATE("device", opt_device, 0, wasapi_validate_device),
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{NULL},
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},
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};
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