mpv/video/out/opengl
Philip Langdale f5e82d5ed3 vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions
This change applies the pattern used in ffmpeg to dynamically load
cuda, to avoid requiring the CUDA SDK at build time.
2016-11-23 01:07:26 +01:00
..
angle_dynamic.c vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
angle_dynamic.h vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
common.c vo_opengl: add hw overlay support and use it for RPI 2016-09-12 19:58:58 +02:00
common.h opengl: compile against iOS OpenGLES implementation 2016-10-20 17:45:25 +02:00
context.c build: don't rely on "__thread" being always available with GCC 2016-10-20 17:51:57 +02:00
context.h vo_opengl: factor some EGL context creation code 2016-09-13 18:03:43 +02:00
context_angle.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
context_cocoa.c cocoa: add glFlush() to cocoa backend 2016-10-06 19:50:25 +02:00
context_drm_egl.c vo_drm: change CLI options + refactors 2016-10-07 00:22:23 +02:00
context_dxinterop.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
context_mali_fbdev.c vo_opengl: mali fbdev support 2016-09-13 18:26:06 +02:00
context_rpi.c vo_opengl: context_rpi: fix stdatomic usage 2016-10-21 17:35:48 +02:00
context_w32.c vo_opengl: use standard functions to retrieve display depth 2016-06-14 10:35:43 +02:00
context_wayland.c vo_opengl: wayland: use new EGL context creation code 2016-09-14 10:46:52 +02:00
context_x11.c x11: stop using vo.event_fd 2016-07-20 20:52:08 +02:00
context_x11egl.c vo_opengl: factor some EGL context creation code 2016-09-13 18:03:43 +02:00
cuda_dynamic.c vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions 2016-11-23 01:07:26 +01:00
cuda_dynamic.h vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions 2016-11-23 01:07:26 +01:00
egl_helpers.c vo_opengl: egl: print EGL errors only if not probing 2016-09-30 13:06:31 +02:00
egl_helpers.h vo_opengl: factor some EGL context creation code 2016-09-13 18:03:43 +02:00
formats.c vo_opengl: make ES float texture format checks stricter 2016-05-23 21:27:18 +02:00
formats.h vo_opengl: make ES float texture format checks stricter 2016-05-23 21:27:18 +02:00
header_fixes.h opengl: compile against iOS OpenGLES implementation 2016-10-20 17:45:25 +02:00
hwdec.c vo_opengl: allow hwdec interops to support multiple image formats 2016-09-30 13:46:27 +02:00
hwdec.h vo_opengl: allow hwdec interops to support multiple image formats 2016-09-30 13:46:27 +02:00
hwdec_cuda.c vo_opengl: hwdec_cuda: Use dynamic loading for cuda functions 2016-11-23 01:07:26 +01:00
hwdec_d3d11egl.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
hwdec_d3d11eglrgb.c win32: build with -DINITGUID 2016-09-28 21:38:52 +10:00
hwdec_dxva2.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_dxva2egl.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_dxva2gldx.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_osx.c videotoolbox: add yuv420p to --videotoolbox-format 2016-07-15 13:04:17 +02:00
hwdec_rpi.c vo_opengl: hwdec_rpi: fix NULL pointer deref in certain cases 2016-10-04 16:36:20 +02:00
hwdec_vaegl.c vo_opengl: vaegl: log more debugging infos 2016-09-30 14:36:42 +02:00
hwdec_vaglx.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_vdpau.c vo_opengl: fix another potential vdpau preemption issue 2016-09-07 18:23:14 +02:00
lcms.c vo_opengl: simplify option handling 2016-09-06 11:11:36 +02:00
lcms.h vo_opengl: simplify option handling 2016-09-06 11:11:36 +02:00
osd.c vo_opengl: remove caching GL_MAX_TEXTURE_SIZE value 2016-07-03 17:33:59 +02:00
osd.h vo_opengl, osd: allow osc.lua to react faster on resizes 2016-03-21 22:23:41 +01:00
user_shaders.c vo_opengl: move eval_szexpr to user_shaders.c 2016-07-03 19:42:52 +02:00
user_shaders.h vo_opengl: move eval_szexpr to user_shaders.c 2016-07-03 19:42:52 +02:00
utils.c vo_opengl: fix OSD with icc-profile after previous commit 2016-09-14 22:49:08 +02:00
utils.h vo_opengl: dynamically manage texture units 2016-09-14 20:46:45 +02:00
video.c vo_opengl: blend against background color for --alpha=blend 2016-11-13 18:21:27 +01:00
video.h filter_kernels: add ability to taper kernels/windows 2016-11-01 16:25:40 +01:00
video_shaders.c vo_opengl: dynamically manage texture units 2016-09-14 20:46:45 +02:00
video_shaders.h vo_opengl: generalize HDR tone mapping mechanism 2016-07-03 19:42:52 +02:00