mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 01:22:30 +00:00
f53dcf163d
TOOLS/file2string.py was recently added upstream, so bin_to_header.py is not needed anymore. Also fix vo_gl3.c, since file2string.py works slightly different from my script.
2421 lines
77 KiB
C
2421 lines
77 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include <assert.h>
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#include "config.h"
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#include <libavutil/avutil.h>
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#ifdef CONFIG_LCMS2
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#include <lcms2.h>
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#include "stream/stream.h"
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#endif
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#include "talloc.h"
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#include "bstr.h"
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#include "mp_msg.h"
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#include "subopt-helper.h"
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#include "video_out.h"
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#include "libmpcodecs/vfcap.h"
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#include "libmpcodecs/mp_image.h"
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#include "geometry.h"
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#include "osd.h"
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#include "sub/font_load.h"
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#include "sub/sub.h"
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#include "eosd_packer.h"
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#include "gl_common.h"
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#include "filter_kernels.h"
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#include "aspect.h"
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#include "fastmemcpy.h"
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#include "sub/ass_mp.h"
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static const char vo_gl3_shaders[] =
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// Generated from libvo/vo_gl3_shaders.glsl
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#include "libvo/vo_gl3_shaders.h"
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;
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// How many parts the OSD may consist of at most.
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#define MAX_OSD_PARTS 20
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// Pixel width of 1D lookup textures.
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#define LOOKUP_TEXTURE_SIZE 256
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// Texture units 0-2 are used by the video, with unit 0 for free use.
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// Units 3-4 are used for scaler LUTs.
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#define TEXUNIT_SCALERS 3
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#define TEXUNIT_3DLUT 5
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#define TEXUNIT_DITHER 6
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// lscale/cscale arguments that map directly to shader filter routines.
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// Note that the convolution filters are not included in this list.
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static const char *fixed_scale_filters[] = {
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"bilinear",
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"bicubic_fast",
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"sharpen3",
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"sharpen5",
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NULL
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};
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struct lut_tex_format {
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int pixels;
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GLint internal_format;
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GLenum format;
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};
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// Indexed with filter_kernel->size.
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// This must match the weightsN functions in the shader.
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// Each entry uses (size+3)/4 pixels per LUT entry, and size/pixels components
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// per pixel.
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struct lut_tex_format lut_tex_formats[] = {
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[2] = {1, GL_RG16F, GL_RG},
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[4] = {1, GL_RGBA16F, GL_RGBA},
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[6] = {2, GL_RGB16F, GL_RGB},
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[8] = {2, GL_RGBA16F, GL_RGBA},
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[12] = {3, GL_RGBA16F, GL_RGBA},
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[16] = {4, GL_RGBA16F, GL_RGBA},
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};
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// must be sorted, and terminated with 0
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static const int filter_sizes[] = {2, 4, 6, 8, 12, 16, 0};
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struct vertex {
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float position[2];
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uint8_t color[4];
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float texcoord[2];
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};
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#define VERTEX_ATTRIB_POSITION 0
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#define VERTEX_ATTRIB_COLOR 1
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#define VERTEX_ATTRIB_TEXCOORD 2
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// 2 triangles primitives per quad = 6 vertices per quad
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// (GL_QUAD is deprecated, strips can't be used with EOSD image lists)
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#define VERTICES_PER_QUAD 6
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struct texplane {
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int shift_x, shift_y;
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GLuint gl_texture;
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int gl_buffer;
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int buffer_size;
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void *buffer_ptr;
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};
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struct scaler {
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int index;
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const char *name;
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float params[2];
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struct filter_kernel *kernel;
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GLuint gl_lut;
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const char *lut_name;
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// kernel points here
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struct filter_kernel kernel_storage;
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};
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struct fbotex {
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GLuint fbo;
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GLuint texture;
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int tex_w, tex_h; // size of .texture
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int vp_w, vp_h; // viewport of fbo / used part of the texture
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};
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struct gl_priv {
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struct vo *vo;
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MPGLContext *glctx;
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GL *gl;
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const char *shader_version;
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int use_indirect;
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int use_gamma;
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int use_srgb;
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int use_scale_sep;
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int use_fancy_downscaling;
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int use_lut_3d;
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int use_npot;
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int use_pbo;
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int use_glFinish;
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int use_gl_debug;
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int use_gl2;
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int dither_depth;
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int swap_interval;
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GLint fbo_format;
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int stereo_mode;
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int osd_color;
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GLuint vertex_buffer;
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GLuint vao;
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GLuint osd_program, eosd_program;
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GLuint indirect_program, scale_sep_program, final_program;
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GLuint osd_textures[MAX_OSD_PARTS];
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int osd_textures_count;
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struct vertex osd_va[MAX_OSD_PARTS * VERTICES_PER_QUAD];
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GLuint eosd_texture;
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int eosd_texture_width, eosd_texture_height;
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GLuint eosd_buffer;
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struct vertex *eosd_va;
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struct eosd_packer *eosd;
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GLuint lut_3d_texture;
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int lut_3d_w, lut_3d_h, lut_3d_d;
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void *lut_3d_data;
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GLuint dither_texture;
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float dither_quantization;
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float dither_multiply;
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uint32_t image_width;
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uint32_t image_height;
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uint32_t image_format;
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int texture_width;
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int texture_height;
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bool is_yuv;
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bool is_linear_rgb;
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// per pixel (full pixel when packed, each component when planar)
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int plane_bytes;
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int plane_bits;
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int component_bits;
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GLint gl_internal_format;
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GLenum gl_format;
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GLenum gl_type;
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int plane_count;
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struct texplane planes[3];
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struct fbotex indirect_fbo; // RGB target
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struct fbotex scale_sep_fbo; // first pass when doing 2 pass scaling
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// state for luma (0) and chroma (1) scalers
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struct scaler scalers[2];
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// luma scaler parameters (the same are used for chroma)
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float scaler_params[2];
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struct mp_csp_details colorspace;
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struct mp_csp_equalizer video_eq;
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int mpi_flipped;
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int vo_flipped;
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struct vo_rect src_rect; // displayed part of the source video
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struct vo_rect dst_rect; // video rectangle on output window
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int border_x, border_y; // OSD borders
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int vp_x, vp_y, vp_w, vp_h; // GL viewport
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};
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struct fmt_entry {
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int mp_format;
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GLint internal_format;
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GLenum format;
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int component_bits;
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GLenum type;
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};
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static const struct fmt_entry mp_to_gl_formats[] = {
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{IMGFMT_RGB48NE, GL_RGB16, GL_RGB, 16, GL_UNSIGNED_SHORT},
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{IMGFMT_RGB24, GL_RGB, GL_RGB, 8, GL_UNSIGNED_BYTE},
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{IMGFMT_RGBA, GL_RGBA, GL_RGBA, 8, GL_UNSIGNED_BYTE},
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{IMGFMT_RGB15, GL_RGBA, GL_RGBA, 5, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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{IMGFMT_RGB16, GL_RGB, GL_RGB, 6, GL_UNSIGNED_SHORT_5_6_5_REV},
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{IMGFMT_BGR15, GL_RGBA, GL_BGRA, 5, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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{IMGFMT_BGR16, GL_RGB, GL_RGB, 6, GL_UNSIGNED_SHORT_5_6_5},
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{IMGFMT_BGR24, GL_RGB, GL_BGR, 8, GL_UNSIGNED_BYTE},
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{IMGFMT_BGRA, GL_RGBA, GL_BGRA, 8, GL_UNSIGNED_BYTE},
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{0},
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};
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static const char help_text[];
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static void uninit_rendering(struct gl_priv *p);
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static void delete_shaders(struct gl_priv *p);
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static void default_tex_params(struct GL *gl, GLenum target, GLint filter)
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{
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gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
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gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
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gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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static void debug_check_gl(struct gl_priv *p, const char *msg)
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{
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if (p->use_gl_debug)
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glCheckError(p->gl, msg);
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}
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static void tex_size(struct gl_priv *p, int w, int h, int *texw, int *texh)
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{
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if (p->use_npot) {
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*texw = w;
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*texh = h;
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} else {
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*texw = 32;
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while (*texw < w)
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*texw *= 2;
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*texh = 32;
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while (*texh < h)
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*texh *= 2;
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}
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}
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static void draw_triangles(struct gl_priv *p, struct vertex *vb, int vert_count)
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{
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GL *gl = p->gl;
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assert(vert_count % 3 == 0);
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gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
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gl->BufferData(GL_ARRAY_BUFFER, vert_count * sizeof(struct vertex), vb,
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GL_DYNAMIC_DRAW);
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gl->BindBuffer(GL_ARRAY_BUFFER, 0);
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gl->BindVertexArray(p->vao);
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gl->DrawArrays(GL_TRIANGLES, 0, vert_count);
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gl->BindVertexArray(0);
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debug_check_gl(p, "after rendering");
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}
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// Write a textured quad to a vertex array.
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// va = destination vertex array, VERTICES_PER_QUAD entries will be overwritten
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// x0, y0, x1, y1 = destination coordinates of the quad
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// tx0, ty0, tx1, ty1 = source texture coordinates (usually in pixels)
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// texture_w, texture_h = size of the texture, or an inverse factor
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// color = optional color for all vertices, NULL for opaque white
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// flip = flip vertically
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static void write_quad(struct vertex *va,
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float x0, float y0, float x1, float y1,
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float tx0, float ty0, float tx1, float ty1,
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float texture_w, float texture_h,
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const uint8_t color[4], bool flip)
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{
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static const uint8_t white[4] = { 255, 255, 255, 255 };
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if (!color)
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color = white;
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tx0 /= texture_w;
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ty0 /= texture_h;
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tx1 /= texture_w;
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ty1 /= texture_h;
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if (flip) {
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float tmp = ty0;
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ty0 = ty1;
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ty1 = tmp;
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}
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#define COLOR_INIT {color[0], color[1], color[2], color[3]}
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va[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
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va[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
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va[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
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va[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
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va[4] = va[2];
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va[5] = va[1];
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#undef COLOR_INIT
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}
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static void fbotex_init(struct gl_priv *p, struct fbotex *fbo, int w, int h)
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{
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GL *gl = p->gl;
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assert(!fbo->fbo);
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assert(!fbo->texture);
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tex_size(p, w, h, &fbo->tex_w, &fbo->tex_h);
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fbo->vp_w = w;
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fbo->vp_h = h;
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mp_msg(MSGT_VO, MSGL_V, "[gl] Create FBO: %dx%d\n", fbo->tex_w, fbo->tex_h);
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gl->GenFramebuffers(1, &fbo->fbo);
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gl->GenTextures(1, &fbo->texture);
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gl->BindTexture(GL_TEXTURE_2D, fbo->texture);
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gl->TexImage2D(GL_TEXTURE_2D, 0, p->fbo_format, fbo->tex_w, fbo->tex_h, 0,
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GL_RGB, GL_UNSIGNED_BYTE, NULL);
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default_tex_params(gl, GL_TEXTURE_2D, GL_LINEAR);
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gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
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gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, fbo->texture, 0);
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if (gl->CheckFramebufferStatus(GL_FRAMEBUFFER)
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!= GL_FRAMEBUFFER_COMPLETE)
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{
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] Error: framebuffer completeness "
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"check failed!\n");
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}
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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debug_check_gl(p, "after creating framebuffer & associated texture");
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}
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static void fbotex_uninit(struct gl_priv *p, struct fbotex *fbo)
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{
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GL *gl = p->gl;
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gl->DeleteFramebuffers(1, &fbo->fbo);
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gl->DeleteTextures(1, &fbo->texture);
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*fbo = (struct fbotex) {0};
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}
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static void matrix_ortho2d(float m[3][3], float x0, float x1,
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float y0, float y1)
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{
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memset(m, 0, 9 * sizeof(float));
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m[0][0] = 2.0f / (x1 - x0);
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m[1][1] = 2.0f / (y1 - y0);
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m[2][0] = -(x1 + x0) / (x1 - x0);
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m[2][1] = -(y1 + y0) / (y1 - y0);
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m[2][2] = 1.0f;
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}
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static void update_uniforms(struct gl_priv *p, GLuint program)
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{
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GL *gl = p->gl;
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GLint loc;
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if (program == 0)
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return;
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gl->UseProgram(program);
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struct mp_csp_params cparams = {
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.colorspace = p->colorspace,
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.input_bits = p->plane_bits,
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.texture_bits = (p->plane_bits + 7) & ~7,
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};
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mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
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loc = gl->GetUniformLocation(program, "transform");
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if (loc >= 0) {
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float matrix[3][3];
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matrix_ortho2d(matrix, 0, p->vp_w, p->vp_h, 0);
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gl->UniformMatrix3fv(loc, 1, GL_FALSE, &matrix[0][0]);
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}
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loc = gl->GetUniformLocation(program, "colormatrix");
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if (loc >= 0) {
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float yuv2rgb[3][4] = {{0}};
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if (p->is_yuv)
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mp_get_yuv2rgb_coeffs(&cparams, yuv2rgb);
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gl->UniformMatrix4x3fv(loc, 1, GL_TRUE, &yuv2rgb[0][0]);
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}
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gl->Uniform3f(gl->GetUniformLocation(program, "inv_gamma"),
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1.0 / cparams.rgamma,
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1.0 / cparams.ggamma,
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1.0 / cparams.bgamma);
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gl->Uniform1i(gl->GetUniformLocation(program, "texture1"), 0);
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gl->Uniform1i(gl->GetUniformLocation(program, "texture2"), 1);
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gl->Uniform1i(gl->GetUniformLocation(program, "texture3"), 2);
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gl->Uniform1i(gl->GetUniformLocation(program, "lut_3d"), TEXUNIT_3DLUT);
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for (int n = 0; n < 2; n++) {
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const char *lut = p->scalers[n].lut_name;
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if (lut)
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gl->Uniform1i(gl->GetUniformLocation(program, lut),
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TEXUNIT_SCALERS + n);
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}
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gl->Uniform1i(gl->GetUniformLocation(program, "dither"), TEXUNIT_DITHER);
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gl->Uniform1f(gl->GetUniformLocation(program, "dither_quantization"),
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p->dither_quantization);
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gl->Uniform1f(gl->GetUniformLocation(program, "dither_multiply"),
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p->dither_multiply);
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float sparam1 = p->scaler_params[0];
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gl->Uniform1f(gl->GetUniformLocation(program, "filter_param1"),
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isnan(sparam1) ? 0.5f : sparam1);
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gl->UseProgram(0);
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debug_check_gl(p, "update_uniforms()");
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}
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static void update_all_uniforms(struct gl_priv *p)
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{
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update_uniforms(p, p->osd_program);
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update_uniforms(p, p->eosd_program);
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update_uniforms(p, p->indirect_program);
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update_uniforms(p, p->scale_sep_program);
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update_uniforms(p, p->final_program);
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}
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#define SECTION_HEADER "#!section "
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|
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static char *get_section(void *talloc_ctx, struct bstr source,
|
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const char *section)
|
|
{
|
|
char *res = talloc_strdup(talloc_ctx, "");
|
|
bool copy = false;
|
|
while (source.len) {
|
|
struct bstr line = bstr_strip_linebreaks(bstr_getline(source, &source));
|
|
if (bstr_eatstart(&line, bstr(SECTION_HEADER))) {
|
|
copy = bstrcmp0(line, section) == 0;
|
|
} else if (copy) {
|
|
res = talloc_asprintf_append_buffer(res, "%.*s\n", BSTR_P(line));
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
static char *t_concat(void *talloc_ctx, const char *s1, const char *s2)
|
|
{
|
|
return talloc_asprintf(talloc_ctx, "%s%s", s1, s2);
|
|
}
|
|
|
|
static GLuint create_shader(GL *gl, GLenum type, const char *header,
|
|
const char *source)
|
|
{
|
|
void *tmp = talloc_new(NULL);
|
|
const char *full_source = t_concat(tmp, header, source);
|
|
|
|
GLuint shader = gl->CreateShader(type);
|
|
gl->ShaderSource(shader, 1, &full_source, NULL);
|
|
gl->CompileShader(shader);
|
|
GLint status;
|
|
gl->GetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
|
GLint log_length;
|
|
gl->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
|
|
|
|
int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DBG2) : MSGL_ERR;
|
|
const char *typestr = type == GL_VERTEX_SHADER ? "vertex" : "fragment";
|
|
if (mp_msg_test(MSGT_VO, pri)) {
|
|
mp_msg(MSGT_VO, pri, "[gl] %s shader source:\n", typestr);
|
|
mp_log_source(MSGT_VO, pri, full_source);
|
|
}
|
|
if (log_length > 1) {
|
|
GLchar *log = talloc_zero_size(tmp, log_length + 1);
|
|
gl->GetShaderInfoLog(shader, log_length, NULL, log);
|
|
mp_msg(MSGT_VO, pri, "[gl] %s shader compile log (status=%d):\n%s\n",
|
|
typestr, status, log);
|
|
}
|
|
|
|
talloc_free(tmp);
|
|
|
|
return shader;
|
|
}
|
|
|
|
static void prog_create_shader(GL *gl, GLuint program, GLenum type,
|
|
const char *header, const char *source)
|
|
{
|
|
GLuint shader = create_shader(gl, type, header, source);
|
|
gl->AttachShader(program, shader);
|
|
gl->DeleteShader(shader);
|
|
}
|
|
|
|
static void link_shader(GL *gl, GLuint program)
|
|
{
|
|
gl->LinkProgram(program);
|
|
GLint status;
|
|
gl->GetProgramiv(program, GL_LINK_STATUS, &status);
|
|
GLint log_length;
|
|
gl->GetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
|
|
|
|
int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DBG2) : MSGL_ERR;
|
|
if (mp_msg_test(MSGT_VO, pri)) {
|
|
GLchar *log = talloc_zero_size(NULL, log_length + 1);
|
|
gl->GetProgramInfoLog(program, log_length, NULL, log);
|
|
mp_msg(MSGT_VO, pri, "[gl] shader link log (status=%d): %s\n",
|
|
status, log);
|
|
talloc_free(log);
|
|
}
|
|
}
|
|
|
|
static void bind_attrib_locs(GL *gl, GLuint program)
|
|
{
|
|
gl->BindAttribLocation(program, VERTEX_ATTRIB_POSITION, "vertex_position");
|
|
gl->BindAttribLocation(program, VERTEX_ATTRIB_COLOR, "vertex_color");
|
|
gl->BindAttribLocation(program, VERTEX_ATTRIB_TEXCOORD, "vertex_texcoord");
|
|
}
|
|
|
|
static GLuint create_program(GL *gl, const char *name, const char *header,
|
|
const char *vertex, const char *frag)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] compiling shader program '%s'\n", name);
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] header:\n");
|
|
mp_log_source(MSGT_VO, MSGL_V, header);
|
|
GLuint prog = gl->CreateProgram();
|
|
prog_create_shader(gl, prog, GL_VERTEX_SHADER, header, vertex);
|
|
prog_create_shader(gl, prog, GL_FRAGMENT_SHADER, header, frag);
|
|
bind_attrib_locs(gl, prog);
|
|
link_shader(gl, prog);
|
|
return prog;
|
|
}
|
|
|
|
static void shader_def(char **shader, const char *name,
|
|
const char *value)
|
|
{
|
|
*shader = talloc_asprintf_append(*shader, "#define %s %s\n", name, value);
|
|
}
|
|
|
|
static void shader_def_opt(char **shader, const char *name, bool b)
|
|
{
|
|
if (b)
|
|
shader_def(shader, name, "1");
|
|
}
|
|
|
|
static void shader_setup_scaler(char **shader, struct scaler *scaler, int pass)
|
|
{
|
|
const char *target = scaler->index == 0 ? "SAMPLE_L" : "SAMPLE_C";
|
|
if (!scaler->kernel) {
|
|
*shader = talloc_asprintf_append(*shader, "#define %s sample_%s\n",
|
|
target, scaler->name);
|
|
} else {
|
|
int size = scaler->kernel->size;
|
|
if (pass != -1) {
|
|
// The direction/pass assignment is rather arbitrary, but fixed in
|
|
// other parts of the code (like FBO setup).
|
|
const char *direction = pass == 0 ? "0, 1" : "1, 0";
|
|
*shader = talloc_asprintf_append(*shader, "#define %s(p0, p1) "
|
|
"sample_convolution_sep%d(vec2(%s), %s, p0, p1)\n",
|
|
target, size, direction, scaler->lut_name);
|
|
} else {
|
|
*shader = talloc_asprintf_append(*shader, "#define %s(p0, p1) "
|
|
"sample_convolution%d(%s, p0, p1)\n",
|
|
target, size, scaler->lut_name);
|
|
}
|
|
}
|
|
}
|
|
|
|
// return false if RGB or 4:4:4 YUV
|
|
static bool input_is_subsampled(struct gl_priv *p)
|
|
{
|
|
for (int i = 0; i < p->plane_count; i++)
|
|
if (p->planes[i].shift_x || p->planes[i].shift_y)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static void compile_shaders(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
delete_shaders(p);
|
|
|
|
void *tmp = talloc_new(NULL);
|
|
|
|
struct bstr src = bstr(vo_gl3_shaders);
|
|
char *vertex_shader = get_section(tmp, src, "vertex_all");
|
|
char *shader_prelude = get_section(tmp, src, "prelude");
|
|
char *s_video = get_section(tmp, src, "frag_video");
|
|
char *s_eosd = get_section(tmp, src, "frag_eosd");
|
|
char *s_osd = get_section(tmp, src, "frag_osd");
|
|
|
|
char *header = talloc_asprintf(tmp, "#version %s\n%s", p->shader_version,
|
|
shader_prelude);
|
|
|
|
char *header_eosd = talloc_strdup(tmp, header);
|
|
shader_def_opt(&header_eosd, "USE_3DLUT", p->use_lut_3d);
|
|
|
|
p->eosd_program =
|
|
create_program(gl, "eosd", header_eosd, vertex_shader, s_eosd);
|
|
|
|
p->osd_program =
|
|
create_program(gl, "osd", header, vertex_shader, s_osd);
|
|
|
|
char *header_conv = talloc_strdup(tmp, "");
|
|
char *header_final = talloc_strdup(tmp, "");
|
|
char *header_sep = NULL;
|
|
|
|
bool convert_input_to_linear = !p->is_linear_rgb
|
|
&& (p->use_srgb || p->use_lut_3d);
|
|
|
|
shader_def_opt(&header_conv, "USE_PLANAR", p->plane_count > 1);
|
|
shader_def_opt(&header_conv, "USE_GBRP", p->image_format == IMGFMT_GBRP);
|
|
shader_def_opt(&header_conv, "USE_YGRAY", p->is_yuv && p->plane_count == 1);
|
|
shader_def_opt(&header_conv, "USE_COLORMATRIX", p->is_yuv);
|
|
shader_def_opt(&header_conv, "USE_LINEAR_CONV", convert_input_to_linear);
|
|
|
|
shader_def_opt(&header_final, "USE_LINEAR_CONV_INV", p->use_lut_3d);
|
|
shader_def_opt(&header_final, "USE_GAMMA_POW", p->use_gamma);
|
|
shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d);
|
|
shader_def_opt(&header_final, "USE_DITHER", p->dither_texture != 0);
|
|
|
|
if (p->use_scale_sep && p->scalers[0].kernel) {
|
|
header_sep = talloc_strdup(tmp, "");
|
|
shader_def_opt(&header_sep, "FIXED_SCALE", true);
|
|
shader_setup_scaler(&header_sep, &p->scalers[0], 0);
|
|
shader_setup_scaler(&header_final, &p->scalers[0], 1);
|
|
} else {
|
|
shader_setup_scaler(&header_final, &p->scalers[0], -1);
|
|
}
|
|
|
|
// We want to do scaling in linear light. Scaling is closely connected to
|
|
// texture sampling due to how the shader is structured (or if GL bilinear
|
|
// scaling is used). The purpose of the "indirect" pass is to convert the
|
|
// input video to linear RGB.
|
|
// Another purpose is reducing input to a single texture for scaling.
|
|
bool use_indirect = p->use_indirect;
|
|
|
|
// Don't sample from input video textures before converting the input to
|
|
// linear light. (Unneeded when sRGB textures are used.)
|
|
if (convert_input_to_linear)
|
|
use_indirect = true;
|
|
|
|
// It doesn't make sense to scale the chroma with cscale in the 1. scale
|
|
// step and with lscale in the 2. step. If the chroma is subsampled, a
|
|
// convolution filter wouldn't even work entirely correctly, because the
|
|
// luma scaler would sample two texels instead of one per tap for chroma.
|
|
// Also, even with 4:4:4 YUV or planar RGB, the indirection might be faster,
|
|
// because the shader can't use one scaler for sampling from 3 textures. It
|
|
// has to fetch the coefficients for each texture separately, even though
|
|
// they're the same (this is not an inherent restriction, but would require
|
|
// to restructure the shader).
|
|
if (header_sep && p->plane_count > 1)
|
|
use_indirect = true;
|
|
|
|
if (input_is_subsampled(p)) {
|
|
shader_setup_scaler(&header_conv, &p->scalers[1], -1);
|
|
} else {
|
|
// Force using the luma scaler on chroma. If the "indirect" stage is
|
|
// used, the actual scaling will happen in the next stage.
|
|
shader_def(&header_conv, "SAMPLE_C",
|
|
use_indirect ? "sample_bilinear" : "SAMPLE_L");
|
|
}
|
|
|
|
if (use_indirect) {
|
|
// We don't use filtering for the Y-plane (luma), because it's never
|
|
// scaled in this scenario.
|
|
shader_def(&header_conv, "SAMPLE_L", "sample_bilinear");
|
|
shader_def_opt(&header_conv, "FIXED_SCALE", true);
|
|
header_conv = t_concat(tmp, header, header_conv);
|
|
p->indirect_program =
|
|
create_program(gl, "indirect", header_conv, vertex_shader, s_video);
|
|
} else if (header_sep) {
|
|
header_sep = t_concat(tmp, header_sep, header_conv);
|
|
} else {
|
|
header_final = t_concat(tmp, header_final, header_conv);
|
|
}
|
|
|
|
if (header_sep) {
|
|
header_sep = t_concat(tmp, header, header_sep);
|
|
p->scale_sep_program =
|
|
create_program(gl, "scale_sep", header_sep, vertex_shader, s_video);
|
|
}
|
|
|
|
header_final = t_concat(tmp, header, header_final);
|
|
p->final_program =
|
|
create_program(gl, "final", header_final, vertex_shader, s_video);
|
|
|
|
debug_check_gl(p, "shader compilation");
|
|
|
|
talloc_free(tmp);
|
|
}
|
|
|
|
static void delete_program(GL *gl, GLuint *prog)
|
|
{
|
|
gl->DeleteProgram(*prog);
|
|
*prog = 0;
|
|
}
|
|
|
|
static void delete_shaders(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
delete_program(gl, &p->osd_program);
|
|
delete_program(gl, &p->eosd_program);
|
|
delete_program(gl, &p->indirect_program);
|
|
delete_program(gl, &p->scale_sep_program);
|
|
delete_program(gl, &p->final_program);
|
|
}
|
|
|
|
static double get_scale_factor(struct gl_priv *p)
|
|
{
|
|
double sx = p->dst_rect.width / (double)p->src_rect.width;
|
|
double sy = p->dst_rect.height / (double)p->src_rect.height;
|
|
// xxx: actually we should use different scalers in X/Y directions if the
|
|
// scale factors are different due to anamorphic content
|
|
return FFMIN(sx, sy);
|
|
}
|
|
|
|
static bool update_scale_factor(struct gl_priv *p, struct filter_kernel *kernel)
|
|
{
|
|
double scale = get_scale_factor(p);
|
|
if (!p->use_fancy_downscaling && scale < 1.0)
|
|
scale = 1.0;
|
|
return mp_init_filter(kernel, filter_sizes, FFMAX(1.0, 1.0 / scale));
|
|
}
|
|
|
|
static void init_scaler(struct gl_priv *p, struct scaler *scaler)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
assert(scaler->name);
|
|
|
|
scaler->kernel = NULL;
|
|
|
|
const struct filter_kernel *t_kernel = mp_find_filter_kernel(scaler->name);
|
|
if (!t_kernel)
|
|
return;
|
|
|
|
scaler->kernel_storage = *t_kernel;
|
|
scaler->kernel = &scaler->kernel_storage;
|
|
|
|
for (int n = 0; n < 2; n++) {
|
|
if (!isnan(p->scaler_params[n]))
|
|
scaler->kernel->params[n] = p->scaler_params[n];
|
|
}
|
|
|
|
update_scale_factor(p, scaler->kernel);
|
|
|
|
int size = scaler->kernel->size;
|
|
assert(size < FF_ARRAY_ELEMS(lut_tex_formats));
|
|
struct lut_tex_format *fmt = &lut_tex_formats[size];
|
|
bool use_2d = fmt->pixels > 1;
|
|
bool is_luma = scaler->index == 0;
|
|
scaler->lut_name = use_2d
|
|
? (is_luma ? "lut_l_2d" : "lut_c_2d")
|
|
: (is_luma ? "lut_l_1d" : "lut_c_1d");
|
|
|
|
gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_SCALERS + scaler->index);
|
|
GLenum target = use_2d ? GL_TEXTURE_2D : GL_TEXTURE_1D;
|
|
|
|
if (!scaler->gl_lut)
|
|
gl->GenTextures(1, &scaler->gl_lut);
|
|
|
|
gl->BindTexture(target, scaler->gl_lut);
|
|
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
float *weights = talloc_array(NULL, float, LOOKUP_TEXTURE_SIZE * size);
|
|
mp_compute_lut(scaler->kernel, LOOKUP_TEXTURE_SIZE, weights);
|
|
if (use_2d) {
|
|
gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format, fmt->pixels,
|
|
LOOKUP_TEXTURE_SIZE, 0, fmt->format, GL_FLOAT,
|
|
weights);
|
|
} else {
|
|
gl->TexImage1D(GL_TEXTURE_1D, 0, fmt->internal_format,
|
|
LOOKUP_TEXTURE_SIZE, 0, fmt->format, GL_FLOAT,
|
|
weights);
|
|
}
|
|
talloc_free(weights);
|
|
|
|
gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
|
|
debug_check_gl(p, "after initializing scaler");
|
|
}
|
|
|
|
static void make_dither_matrix(unsigned char *m, int size)
|
|
{
|
|
m[0] = 0;
|
|
for (int sz = 1; sz < size; sz *= 2) {
|
|
int offset[] = {sz*size, sz, sz * (size+1), 0};
|
|
for (int i = 0; i < 4; i++)
|
|
for (int y = 0; y < sz * size; y += size)
|
|
for (int x = 0; x < sz; x++)
|
|
m[x+y+offset[i]] = m[x+y] * 4 + (3-i) * 256/size/size;
|
|
}
|
|
}
|
|
|
|
static void init_dither(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
// Assume 8 bits per component if unknown.
|
|
int dst_depth = p->glctx->depth_g ? p->glctx->depth_g : 8;
|
|
if (p->dither_depth > 0)
|
|
dst_depth = p->dither_depth;
|
|
|
|
int src_depth = p->component_bits;
|
|
if (p->use_lut_3d)
|
|
src_depth = 16;
|
|
|
|
if (dst_depth >= src_depth || p->dither_depth < 0 || src_depth < 0)
|
|
return;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Dither %d->%d.\n", src_depth, dst_depth);
|
|
|
|
// This defines how many bits are considered significant for output on
|
|
// screen. The superfluous bits will be used for rounded according to the
|
|
// dither matrix. The precision of the source implicitly decides how many
|
|
// dither patterns can be visible.
|
|
p->dither_quantization = (1 << dst_depth) - 1;
|
|
int size = 8;
|
|
p->dither_multiply = p->dither_quantization + 1.0 / (size*size);
|
|
unsigned char dither[256];
|
|
make_dither_matrix(dither, size);
|
|
|
|
gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_DITHER);
|
|
gl->GenTextures(1, &p->dither_texture);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->dither_texture);
|
|
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RED, size, size, 0, GL_RED,
|
|
GL_UNSIGNED_BYTE, dither);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
}
|
|
|
|
static void reinit_rendering(struct gl_priv *p)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Reinit rendering.\n");
|
|
|
|
debug_check_gl(p, "before scaler initialization");
|
|
|
|
uninit_rendering(p);
|
|
|
|
init_dither(p);
|
|
|
|
init_scaler(p, &p->scalers[0]);
|
|
init_scaler(p, &p->scalers[1]);
|
|
|
|
compile_shaders(p);
|
|
|
|
if (p->indirect_program && !p->indirect_fbo.fbo)
|
|
fbotex_init(p, &p->indirect_fbo, p->texture_width, p->texture_height);
|
|
}
|
|
|
|
static void uninit_rendering(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
delete_shaders(p);
|
|
|
|
for (int n = 0; n < 2; n++) {
|
|
gl->DeleteTextures(1, &p->scalers->gl_lut);
|
|
p->scalers->gl_lut = 0;
|
|
p->scalers->lut_name = NULL;
|
|
p->scalers->kernel = NULL;
|
|
}
|
|
|
|
gl->DeleteTextures(1, &p->dither_texture);
|
|
p->dither_texture = 0;
|
|
}
|
|
|
|
static void init_lut_3d(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
gl->GenTextures(1, &p->lut_3d_texture);
|
|
gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_3DLUT);
|
|
gl->BindTexture(GL_TEXTURE_3D, p->lut_3d_texture);
|
|
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
gl->TexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, p->lut_3d_w, p->lut_3d_h,
|
|
p->lut_3d_d, 0, GL_RGB, GL_UNSIGNED_SHORT, p->lut_3d_data);
|
|
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
|
|
debug_check_gl(p, "after 3d lut creation");
|
|
}
|
|
|
|
static void init_video(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
if (p->use_lut_3d && !p->lut_3d_texture)
|
|
init_lut_3d(p);
|
|
|
|
if (!p->is_yuv && (p->use_srgb || p->use_lut_3d)) {
|
|
p->is_linear_rgb = true;
|
|
p->gl_internal_format = GL_SRGB;
|
|
}
|
|
|
|
int eq_caps = MP_CSP_EQ_CAPS_GAMMA;
|
|
if (p->is_yuv)
|
|
eq_caps |= MP_CSP_EQ_CAPS_COLORMATRIX;
|
|
p->video_eq.capabilities = eq_caps;
|
|
|
|
debug_check_gl(p, "before video texture creation");
|
|
|
|
tex_size(p, p->image_width, p->image_height,
|
|
&p->texture_width, &p->texture_height);
|
|
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
struct texplane *plane = &p->planes[n];
|
|
|
|
int w = p->texture_width >> plane->shift_x;
|
|
int h = p->texture_height >> plane->shift_y;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Texture for plane %d: %dx%d\n", n, w, h);
|
|
|
|
gl->ActiveTexture(GL_TEXTURE0 + n);
|
|
gl->GenTextures(1, &plane->gl_texture);
|
|
gl->BindTexture(GL_TEXTURE_2D, plane->gl_texture);
|
|
|
|
gl->TexImage2D(GL_TEXTURE_2D, 0, p->gl_internal_format, w, h, 0,
|
|
p->gl_format, p->gl_type, NULL);
|
|
default_tex_params(gl, GL_TEXTURE_2D, GL_LINEAR);
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
|
|
debug_check_gl(p, "after video texture creation");
|
|
|
|
reinit_rendering(p);
|
|
}
|
|
|
|
static void uninit_video(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
uninit_rendering(p);
|
|
|
|
for (int n = 0; n < 3; n++) {
|
|
struct texplane *plane = &p->planes[n];
|
|
|
|
gl->DeleteTextures(1, &plane->gl_texture);
|
|
plane->gl_texture = 0;
|
|
gl->DeleteBuffers(1, &plane->gl_buffer);
|
|
plane->gl_buffer = 0;
|
|
plane->buffer_ptr = NULL;
|
|
plane->buffer_size = 0;
|
|
}
|
|
|
|
fbotex_uninit(p, &p->indirect_fbo);
|
|
fbotex_uninit(p, &p->scale_sep_fbo);
|
|
}
|
|
|
|
static void render_to_fbo(struct gl_priv *p, struct fbotex *fbo, int w, int h,
|
|
int tex_w, int tex_h)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
gl->Viewport(0, 0, fbo->vp_w, fbo->vp_h);
|
|
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
|
|
|
|
struct vertex vb[VERTICES_PER_QUAD];
|
|
write_quad(vb, -1, -1, 1, 1,
|
|
0, 0, w, h,
|
|
tex_w, tex_h,
|
|
NULL, false);
|
|
draw_triangles(p, vb, VERTICES_PER_QUAD);
|
|
|
|
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
|
|
|
|
}
|
|
|
|
static void handle_pass(struct gl_priv *p, struct fbotex **source,
|
|
struct fbotex *fbo, GLuint program)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
if (!program)
|
|
return;
|
|
|
|
gl->BindTexture(GL_TEXTURE_2D, (*source)->texture);
|
|
gl->UseProgram(program);
|
|
render_to_fbo(p, fbo, (*source)->vp_w, (*source)->vp_h,
|
|
(*source)->tex_w, (*source)->tex_h);
|
|
*source = fbo;
|
|
}
|
|
|
|
static void do_render(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
struct vertex vb[VERTICES_PER_QUAD];
|
|
bool is_flipped = p->mpi_flipped ^ p->vo_flipped;
|
|
|
|
// Order of processing:
|
|
// [indirect -> [scale_sep ->]] final
|
|
|
|
struct fbotex dummy = {
|
|
.vp_w = p->image_width, .vp_h = p->image_height,
|
|
.tex_w = p->texture_width, .tex_h = p->texture_height,
|
|
.texture = p->planes[0].gl_texture,
|
|
};
|
|
struct fbotex *source = &dummy;
|
|
|
|
handle_pass(p, &source, &p->indirect_fbo, p->indirect_program);
|
|
handle_pass(p, &source, &p->scale_sep_fbo, p->scale_sep_program);
|
|
|
|
gl->BindTexture(GL_TEXTURE_2D, source->texture);
|
|
gl->UseProgram(p->final_program);
|
|
|
|
float final_texw = p->image_width * source->tex_w / (float)source->vp_w;
|
|
float final_texh = p->image_height * source->tex_h / (float)source->vp_h;
|
|
|
|
if (p->use_srgb && !p->use_lut_3d)
|
|
gl->Enable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
if (p->stereo_mode) {
|
|
int w = p->src_rect.width;
|
|
int imgw = p->image_width;
|
|
|
|
glEnable3DLeft(gl, p->stereo_mode);
|
|
|
|
write_quad(vb,
|
|
p->dst_rect.left, p->dst_rect.top,
|
|
p->dst_rect.right, p->dst_rect.bottom,
|
|
p->src_rect.left / 2, p->src_rect.top,
|
|
p->src_rect.left / 2 + w / 2, p->src_rect.bottom,
|
|
final_texw, final_texh,
|
|
NULL, is_flipped);
|
|
draw_triangles(p, vb, VERTICES_PER_QUAD);
|
|
|
|
glEnable3DRight(gl, p->stereo_mode);
|
|
|
|
write_quad(vb,
|
|
p->dst_rect.left, p->dst_rect.top,
|
|
p->dst_rect.right, p->dst_rect.bottom,
|
|
p->src_rect.left / 2 + imgw / 2, p->src_rect.top,
|
|
p->src_rect.left / 2 + imgw / 2 + w / 2, p->src_rect.bottom,
|
|
final_texw, final_texh,
|
|
NULL, is_flipped);
|
|
draw_triangles(p, vb, VERTICES_PER_QUAD);
|
|
|
|
glDisable3D(gl, p->stereo_mode);
|
|
} else {
|
|
write_quad(vb,
|
|
p->dst_rect.left, p->dst_rect.top,
|
|
p->dst_rect.right, p->dst_rect.bottom,
|
|
p->src_rect.left, p->src_rect.top,
|
|
p->src_rect.right, p->src_rect.bottom,
|
|
final_texw, final_texh,
|
|
NULL, is_flipped);
|
|
draw_triangles(p, vb, VERTICES_PER_QUAD);
|
|
}
|
|
|
|
gl->Disable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
gl->UseProgram(0);
|
|
|
|
debug_check_gl(p, "after video rendering");
|
|
}
|
|
|
|
static void update_window_sized_objects(struct gl_priv *p)
|
|
{
|
|
if (p->scale_sep_program) {
|
|
if (p->dst_rect.height > p->scale_sep_fbo.tex_h) {
|
|
fbotex_uninit(p, &p->scale_sep_fbo);
|
|
// Round up to an arbitrary alignment to make window resizing or
|
|
// panscan controls smoother (less texture reallocations).
|
|
int height = FFALIGN(p->dst_rect.height, 256);
|
|
fbotex_init(p, &p->scale_sep_fbo, p->image_width, height);
|
|
}
|
|
p->scale_sep_fbo.vp_w = p->image_width;
|
|
p->scale_sep_fbo.vp_h = p->dst_rect.height;
|
|
}
|
|
}
|
|
|
|
static void resize(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
struct vo *vo = p->vo;
|
|
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", vo->dwidth, vo->dheight);
|
|
p->vp_x = 0, p->vp_y = 0;
|
|
if (WinID >= 0) {
|
|
int w = vo->dwidth, h = vo->dheight;
|
|
int old_y = vo->dheight;
|
|
geometry(&p->vp_x, &p->vp_y, &w, &h, vo->dwidth, vo->dheight);
|
|
p->vp_y = old_y - h - p->vp_y;
|
|
}
|
|
p->vp_w = vo->dwidth, p->vp_h = vo->dheight;
|
|
gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
|
|
|
|
struct vo_rect borders;
|
|
calc_src_dst_rects(vo, p->image_width, p->image_height, &p->src_rect,
|
|
&p->dst_rect, &borders, NULL);
|
|
p->border_x = borders.left;
|
|
p->border_y = borders.top;
|
|
|
|
bool need_scaler_reinit = false; // filter size change needed
|
|
bool need_scaler_update = false; // filter LUT change needed
|
|
bool too_small = false;
|
|
for (int n = 0; n < 2; n++) {
|
|
if (p->scalers[n].kernel) {
|
|
struct filter_kernel tkernel = *p->scalers[n].kernel;
|
|
struct filter_kernel old = tkernel;
|
|
bool ok = update_scale_factor(p, &tkernel);
|
|
too_small |= !ok;
|
|
need_scaler_reinit |= (tkernel.size != old.size);
|
|
need_scaler_update |= (tkernel.inv_scale != old.inv_scale);
|
|
}
|
|
}
|
|
if (need_scaler_reinit) {
|
|
reinit_rendering(p);
|
|
} else if (need_scaler_update) {
|
|
init_scaler(p, &p->scalers[0]);
|
|
init_scaler(p, &p->scalers[1]);
|
|
}
|
|
if (too_small)
|
|
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Can't downscale that much, window "
|
|
"output may look suboptimal.\n");
|
|
|
|
update_window_sized_objects(p);
|
|
update_all_uniforms(p);
|
|
|
|
#ifdef CONFIG_FREETYPE
|
|
// adjust font size to display size
|
|
force_load_font = 1;
|
|
#endif
|
|
vo_osd_changed(OSDTYPE_OSD);
|
|
|
|
gl->Clear(GL_COLOR_BUFFER_BIT);
|
|
vo->want_redraw = true;
|
|
}
|
|
|
|
static void flip_page(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
if (p->use_glFinish)
|
|
gl->Finish();
|
|
|
|
p->glctx->swapGlBuffers(p->glctx);
|
|
|
|
if (p->dst_rect.left > p->vp_x || p->dst_rect.top > p->vp_y
|
|
|| p->dst_rect.right < p->vp_x + p->vp_w
|
|
|| p->dst_rect.bottom < p->vp_y + p->vp_h)
|
|
{
|
|
gl->Clear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
}
|
|
|
|
static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
|
|
int x, int y)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
p->mpi_flipped = stride[0] < 0;
|
|
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
gl->ActiveTexture(GL_TEXTURE0 + n);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->planes[n].gl_texture);
|
|
int xs = p->planes[n].shift_x, ys = p->planes[n].shift_y;
|
|
glUploadTex(gl, GL_TEXTURE_2D, p->gl_format, p->gl_type, src[n],
|
|
stride[n], x >> xs, y >> ys, w >> xs, h >> ys, 0);
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static uint32_t get_image(struct vo *vo, mp_image_t *mpi)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
if (!p->use_pbo)
|
|
return VO_FALSE;
|
|
|
|
// We don't support alpha planes. (Disabling PBOs with normal draw calls is
|
|
// an undesired, but harmless side-effect.)
|
|
if (mpi->num_planes != p->plane_count)
|
|
return VO_FALSE;
|
|
|
|
if (mpi->flags & MP_IMGFLAG_READABLE)
|
|
return VO_FALSE;
|
|
if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP &&
|
|
(mpi->type != MP_IMGTYPE_NUMBERED || mpi->number))
|
|
return VO_FALSE;
|
|
mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE;
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
struct texplane *plane = &p->planes[n];
|
|
mpi->stride[n] = (mpi->width >> plane->shift_x) * p->plane_bytes;
|
|
int needed_size = (mpi->height >> plane->shift_y) * mpi->stride[n];
|
|
if (!plane->gl_buffer)
|
|
gl->GenBuffers(1, &plane->gl_buffer);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
|
|
if (needed_size > plane->buffer_size) {
|
|
plane->buffer_size = needed_size;
|
|
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, plane->buffer_size,
|
|
NULL, GL_DYNAMIC_DRAW);
|
|
}
|
|
if (!plane->buffer_ptr)
|
|
plane->buffer_ptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
|
|
GL_WRITE_ONLY);
|
|
mpi->planes[n] = plane->buffer_ptr;
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
}
|
|
mpi->flags |= MP_IMGFLAG_DIRECT;
|
|
return VO_TRUE;
|
|
}
|
|
|
|
static uint32_t draw_image(struct gl_priv *p, mp_image_t *mpi)
|
|
{
|
|
GL *gl = p->gl;
|
|
int n;
|
|
|
|
assert(mpi->num_planes >= p->plane_count);
|
|
|
|
mp_image_t mpi2 = *mpi;
|
|
int w = mpi->w, h = mpi->h;
|
|
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
|
|
goto skip_upload;
|
|
mpi2.flags = 0;
|
|
mpi2.type = MP_IMGTYPE_TEMP;
|
|
mpi2.width = mpi2.w;
|
|
mpi2.height = mpi2.h;
|
|
if (!(mpi->flags & MP_IMGFLAG_DIRECT)
|
|
&& !p->planes[0].buffer_ptr
|
|
&& get_image(p->vo, &mpi2) == VO_TRUE)
|
|
{
|
|
for (n = 0; n < p->plane_count; n++) {
|
|
struct texplane *plane = &p->planes[n];
|
|
int xs = plane->shift_x, ys = plane->shift_y;
|
|
int line_bytes = (mpi->w >> xs) * p->plane_bytes;
|
|
memcpy_pic(mpi2.planes[n], mpi->planes[n], line_bytes, mpi->h >> ys,
|
|
mpi2.stride[n], mpi->stride[n]);
|
|
}
|
|
mpi = &mpi2;
|
|
}
|
|
p->mpi_flipped = mpi->stride[0] < 0;
|
|
for (n = 0; n < p->plane_count; n++) {
|
|
struct texplane *plane = &p->planes[n];
|
|
int xs = plane->shift_x, ys = plane->shift_y;
|
|
void *plane_ptr = mpi->planes[n];
|
|
if (mpi->flags & MP_IMGFLAG_DIRECT) {
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
|
|
if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Video PBO upload failed. "
|
|
"Remove the 'pbo' suboption.\n");
|
|
plane->buffer_ptr = NULL;
|
|
plane_ptr = NULL; // PBO offset 0
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE0 + n);
|
|
gl->BindTexture(GL_TEXTURE_2D, plane->gl_texture);
|
|
glUploadTex(gl, GL_TEXTURE_2D, p->gl_format, p->gl_type, plane_ptr,
|
|
mpi->stride[n], 0, 0, w >> xs, h >> ys, 0);
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
skip_upload:
|
|
do_render(p);
|
|
return VO_TRUE;
|
|
}
|
|
|
|
static mp_image_t *get_screenshot(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
mp_image_t *image = alloc_mpi(p->texture_width, p->texture_height,
|
|
p->image_format);
|
|
|
|
// NOTE about image formats with alpha plane: we don't even have the alpha
|
|
// anymore. We never upload it to any texture, as it would be a waste of
|
|
// time. On the other hand, we can't find a "similar", non-alpha image
|
|
// format easily. So we just leave the alpha plane of the newly allocated
|
|
// image as-is, and hope that the alpha is ignored by the receiver of the
|
|
// screenshot. (If not, code should be added to make it fully opaque.)
|
|
|
|
for (int n = 0; n < p->plane_count; n++) {
|
|
gl->ActiveTexture(GL_TEXTURE0 + n);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->planes[n].gl_texture);
|
|
glDownloadTex(gl, GL_TEXTURE_2D, p->gl_format, p->gl_type,
|
|
image->planes[n], image->stride[n]);
|
|
}
|
|
gl->ActiveTexture(GL_TEXTURE0);
|
|
|
|
image->width = p->image_width;
|
|
image->height = p->image_height;
|
|
|
|
image->w = p->vo->aspdat.prew;
|
|
image->h = p->vo->aspdat.preh;
|
|
|
|
return image;
|
|
}
|
|
|
|
static mp_image_t *get_window_screenshot(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
mp_image_t *image = alloc_mpi(p->vp_w, p->vp_h, IMGFMT_RGB24);
|
|
gl->PixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
gl->ReadBuffer(GL_FRONT);
|
|
// flip image while reading
|
|
for (int y = 0; y < p->vp_h; y++) {
|
|
gl->ReadPixels(p->vp_x, p->vp_y + p->vp_h - y - 1, p->vp_w, 1,
|
|
GL_RGB, GL_UNSIGNED_BYTE,
|
|
image->planes[0] + y * image->stride[0]);
|
|
}
|
|
return image;
|
|
}
|
|
|
|
static void clear_osd(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
if (!p->osd_textures_count)
|
|
return;
|
|
gl->DeleteTextures(p->osd_textures_count, p->osd_textures);
|
|
p->osd_textures_count = 0;
|
|
}
|
|
|
|
static void create_osd_texture(void *ctx, int x0, int y0, int w, int h,
|
|
unsigned char *src, unsigned char *srca,
|
|
int stride)
|
|
{
|
|
struct gl_priv *p = ctx;
|
|
GL *gl = p->gl;
|
|
|
|
if (w <= 0 || h <= 0 || stride < w) {
|
|
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
|
|
return;
|
|
}
|
|
|
|
if (p->osd_textures_count >= MAX_OSD_PARTS) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
|
|
return;
|
|
}
|
|
|
|
int sx, sy;
|
|
tex_size(p, w, h, &sx, &sy);
|
|
|
|
gl->GenTextures(1, &p->osd_textures[p->osd_textures_count]);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->osd_textures[p->osd_textures_count]);
|
|
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RG, sx, sy, 0, GL_RG, GL_UNSIGNED_BYTE,
|
|
NULL);
|
|
default_tex_params(gl, GL_TEXTURE_2D, GL_NEAREST);
|
|
unsigned char *tmp = malloc(stride * h * 2);
|
|
// Convert alpha from weird MPlayer scale.
|
|
for (int i = 0; i < h * stride; i++) {
|
|
tmp[i*2+0] = src[i];
|
|
tmp[i*2+1] = -srca[i];
|
|
}
|
|
glUploadTex(gl, GL_TEXTURE_2D, GL_RG, GL_UNSIGNED_BYTE, tmp, stride * 2,
|
|
0, 0, w, h, 0);
|
|
free(tmp);
|
|
|
|
gl->BindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
uint8_t color[4] = {(p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff,
|
|
p->osd_color & 0xff, 0xff - (p->osd_color >> 24)};
|
|
|
|
write_quad(&p->osd_va[p->osd_textures_count * VERTICES_PER_QUAD],
|
|
x0, y0, x0 + w, y0 + h, 0, 0, w, h,
|
|
sx, sy, color, false);
|
|
|
|
p->osd_textures_count++;
|
|
}
|
|
|
|
static void draw_osd(struct vo *vo, struct osd_state *osd)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
GL *gl = p->gl;
|
|
|
|
if (vo_osd_changed(0)) {
|
|
clear_osd(p);
|
|
osd_draw_text_ext(osd, vo->dwidth, vo->dheight, p->border_x,
|
|
p->border_y, p->border_x,
|
|
p->border_y, p->image_width,
|
|
p->image_height, create_osd_texture, p);
|
|
}
|
|
|
|
if (p->osd_textures_count > 0) {
|
|
gl->Enable(GL_BLEND);
|
|
// OSD bitmaps use premultiplied alpha.
|
|
gl->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
gl->UseProgram(p->osd_program);
|
|
|
|
for (int n = 0; n < p->osd_textures_count; n++) {
|
|
gl->BindTexture(GL_TEXTURE_2D, p->osd_textures[n]);
|
|
draw_triangles(p, &p->osd_va[n * VERTICES_PER_QUAD],
|
|
VERTICES_PER_QUAD);
|
|
}
|
|
|
|
gl->UseProgram(0);
|
|
|
|
gl->Disable(GL_BLEND);
|
|
gl->BindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
}
|
|
|
|
static void gen_eosd(struct gl_priv *p, mp_eosd_images_t *imgs)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
bool need_repos, need_upload, need_allocate;
|
|
eosd_packer_generate(p->eosd, imgs, &need_repos, &need_upload,
|
|
&need_allocate);
|
|
|
|
if (!need_repos)
|
|
return;
|
|
|
|
if (!p->eosd_texture) {
|
|
gl->GenTextures(1, &p->eosd_texture);
|
|
gl->GenBuffers(1, &p->eosd_buffer);
|
|
}
|
|
|
|
gl->BindTexture(GL_TEXTURE_2D, p->eosd_texture);
|
|
|
|
if (need_allocate) {
|
|
tex_size(p, p->eosd->surface.w, p->eosd->surface.h,
|
|
&p->eosd_texture_width, &p->eosd_texture_height);
|
|
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RED,
|
|
p->eosd_texture_width, p->eosd_texture_height, 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, NULL);
|
|
default_tex_params(gl, GL_TEXTURE_2D, GL_NEAREST);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->eosd_buffer);
|
|
gl->BufferData(GL_PIXEL_UNPACK_BUFFER,
|
|
p->eosd->surface.w * p->eosd->surface.h,
|
|
NULL,
|
|
GL_DYNAMIC_COPY);
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
}
|
|
|
|
p->eosd_va = talloc_realloc_size(p->eosd, p->eosd_va,
|
|
p->eosd->targets_count
|
|
* sizeof(struct vertex)
|
|
* VERTICES_PER_QUAD);
|
|
|
|
if (need_upload && p->use_pbo) {
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->eosd_buffer);
|
|
char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
|
|
if (!data) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error: can't upload subtitles! "
|
|
"Subtitles will look corrupted.\n");
|
|
} else {
|
|
for (int n = 0; n < p->eosd->targets_count; n++) {
|
|
struct eosd_target *target = &p->eosd->targets[n];
|
|
ASS_Image *i = target->ass_img;
|
|
|
|
void *pdata = data + target->source.y0 * p->eosd->surface.w
|
|
+ target->source.x0;
|
|
|
|
memcpy_pic(pdata, i->bitmap, i->w, i->h,
|
|
p->eosd->surface.w, i->stride);
|
|
}
|
|
if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] EOSD PBO upload failed. "
|
|
"Remove the 'pbo' suboption.\n");
|
|
struct eosd_rect rc;
|
|
eosd_packer_calculate_source_bb(p->eosd, &rc);
|
|
glUploadTex(gl, GL_TEXTURE_2D, GL_RED, GL_UNSIGNED_BYTE, NULL,
|
|
p->eosd->surface.w, rc.x0, rc.y0,
|
|
rc.x1 - rc.x0, rc.y1 - rc.y0, 0);
|
|
}
|
|
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
} else if (need_upload) {
|
|
// non-PBO upload
|
|
for (int n = 0; n < p->eosd->targets_count; n++) {
|
|
struct eosd_target *target = &p->eosd->targets[n];
|
|
ASS_Image *i = target->ass_img;
|
|
|
|
glUploadTex(gl, GL_TEXTURE_2D, GL_RED, GL_UNSIGNED_BYTE, i->bitmap,
|
|
i->stride, target->source.x0, target->source.y0,
|
|
i->w, i->h, 0);
|
|
}
|
|
}
|
|
|
|
gl->BindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
debug_check_gl(p, "EOSD upload");
|
|
|
|
for (int n = 0; n < p->eosd->targets_count; n++) {
|
|
struct eosd_target *target = &p->eosd->targets[n];
|
|
ASS_Image *i = target->ass_img;
|
|
uint8_t color[4] = { i->color >> 24, (i->color >> 16) & 0xff,
|
|
(i->color >> 8) & 0xff, 255 - (i->color & 0xff) };
|
|
|
|
write_quad(&p->eosd_va[n * VERTICES_PER_QUAD],
|
|
target->dest.x0, target->dest.y0,
|
|
target->dest.x1, target->dest.y1,
|
|
target->source.x0, target->source.y0,
|
|
target->source.x1, target->source.y1,
|
|
p->eosd_texture_width, p->eosd_texture_height,
|
|
color, false);
|
|
}
|
|
}
|
|
|
|
static void draw_eosd(struct gl_priv *p, mp_eosd_images_t *imgs)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
gen_eosd(p, imgs);
|
|
|
|
if (p->eosd->targets_count == 0)
|
|
return;
|
|
|
|
gl->Enable(GL_BLEND);
|
|
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->eosd_texture);
|
|
gl->UseProgram(p->eosd_program);
|
|
draw_triangles(p, p->eosd_va, p->eosd->targets_count * VERTICES_PER_QUAD);
|
|
gl->UseProgram(0);
|
|
gl->BindTexture(GL_TEXTURE_2D, 0);
|
|
gl->Disable(GL_BLEND);
|
|
}
|
|
|
|
static void setup_vertex_array(GL *gl)
|
|
{
|
|
size_t stride = sizeof(struct vertex);
|
|
|
|
gl->EnableVertexAttribArray(VERTEX_ATTRIB_POSITION);
|
|
gl->VertexAttribPointer(VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE,
|
|
stride, (void*)offsetof(struct vertex, position));
|
|
|
|
gl->EnableVertexAttribArray(VERTEX_ATTRIB_COLOR);
|
|
gl->VertexAttribPointer(VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE,
|
|
stride, (void*)offsetof(struct vertex, color));
|
|
|
|
gl->EnableVertexAttribArray(VERTEX_ATTRIB_TEXCOORD);
|
|
gl->VertexAttribPointer(VERTEX_ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE,
|
|
stride, (void*)offsetof(struct vertex, texcoord));
|
|
}
|
|
|
|
static int init_gl(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
debug_check_gl(p, "before init_gl");
|
|
|
|
const char *vendor = gl->GetString(GL_VENDOR);
|
|
const char *version = gl->GetString(GL_VERSION);
|
|
const char *renderer = gl->GetString(GL_RENDERER);
|
|
const char *glsl = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] GL_RENDERER='%s', GL_VENDOR='%s', "
|
|
"GL_VERSION='%s', GL_SHADING_LANGUAGE_VERSION='%s'"
|
|
"\n", renderer, vendor, version, glsl);
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Display depth: R=%d, G=%d, B=%d\n",
|
|
p->glctx->depth_r, p->glctx->depth_g, p->glctx->depth_b);
|
|
|
|
GLint major, minor;
|
|
gl->GetIntegerv(GL_MAJOR_VERSION, &major);
|
|
gl->GetIntegerv(GL_MINOR_VERSION, &minor);
|
|
|
|
p->shader_version = "130";
|
|
|
|
// Hack for OSX: it only creates 3.2 contexts.
|
|
if (MPGL_VER(major, minor) >= MPGL_VER(3, 2))
|
|
p->shader_version = "150";
|
|
|
|
gl->Disable(GL_DITHER);
|
|
gl->Disable(GL_BLEND);
|
|
gl->Disable(GL_DEPTH_TEST);
|
|
gl->DepthMask(GL_FALSE);
|
|
gl->Disable(GL_CULL_FACE);
|
|
gl->DrawBuffer(GL_BACK);
|
|
|
|
gl->GenBuffers(1, &p->vertex_buffer);
|
|
gl->GenVertexArrays(1, &p->vao);
|
|
|
|
gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
|
|
gl->BindVertexArray(p->vao);
|
|
setup_vertex_array(gl);
|
|
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
|
|
gl->BindVertexArray(0);
|
|
|
|
GLint max_texture_size;
|
|
gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
|
|
eosd_packer_reinit(p->eosd, max_texture_size, max_texture_size);
|
|
|
|
gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
gl->Clear(GL_COLOR_BUFFER_BIT);
|
|
if (gl->SwapInterval && p->swap_interval >= 0)
|
|
gl->SwapInterval(p->swap_interval);
|
|
|
|
debug_check_gl(p, "after init_gl");
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void uninit_gl(struct gl_priv *p)
|
|
{
|
|
GL *gl = p->gl;
|
|
|
|
// NOTE: GL functions might not be loaded yet
|
|
if (!(p->glctx && p->gl->DeleteTextures))
|
|
return;
|
|
|
|
uninit_video(p);
|
|
|
|
gl->DeleteVertexArrays(1, &p->vao);
|
|
p->vao = 0;
|
|
gl->DeleteBuffers(1, &p->vertex_buffer);
|
|
p->vertex_buffer = 0;
|
|
|
|
clear_osd(p);
|
|
gl->DeleteTextures(1, &p->eosd_texture);
|
|
p->eosd_texture = 0;
|
|
gl->DeleteBuffers(1, &p->eosd_buffer);
|
|
p->eosd_buffer = 0;
|
|
eosd_packer_reinit(p->eosd, 0, 0);
|
|
|
|
gl->DeleteTextures(1, &p->lut_3d_texture);
|
|
p->lut_3d_texture = 0;
|
|
}
|
|
|
|
static bool init_format(int fmt, struct gl_priv *init)
|
|
{
|
|
bool supported = false;
|
|
struct gl_priv dummy;
|
|
if (!init)
|
|
init = &dummy;
|
|
|
|
mp_image_t dummy_img = {0};
|
|
mp_image_setfmt(&dummy_img, fmt);
|
|
|
|
init->image_format = fmt;
|
|
init->component_bits = -1;
|
|
|
|
// RGB/packed formats
|
|
for (const struct fmt_entry *e = mp_to_gl_formats; e->mp_format; e++) {
|
|
if (e->mp_format == fmt) {
|
|
supported = true;
|
|
init->plane_bits = dummy_img.bpp;
|
|
init->gl_format = e->format;
|
|
init->gl_internal_format = e->internal_format;
|
|
init->component_bits = e->component_bits;
|
|
init->gl_type = e->type;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// YUV/planar formats
|
|
if (!supported && mp_get_chroma_shift(fmt, NULL, NULL, &init->plane_bits)) {
|
|
init->gl_format = GL_RED;
|
|
init->component_bits = init->plane_bits;
|
|
if (init->plane_bits == 8) {
|
|
supported = true;
|
|
init->gl_internal_format = GL_RED;
|
|
init->gl_type = GL_UNSIGNED_BYTE;
|
|
} else if (IMGFMT_IS_YUVP16_NE(fmt)) {
|
|
supported = true;
|
|
init->gl_internal_format = GL_R16;
|
|
init->gl_type = GL_UNSIGNED_SHORT;
|
|
}
|
|
}
|
|
|
|
// RGB/planar
|
|
if (!supported && fmt == IMGFMT_GBRP) {
|
|
supported = true;
|
|
init->plane_bits = init->component_bits = 8;
|
|
init->gl_format = GL_RED;
|
|
init->gl_internal_format = GL_RED;
|
|
init->gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
|
|
if (!supported)
|
|
return false;
|
|
|
|
init->plane_bytes = (init->plane_bits + 7) / 8;
|
|
init->is_yuv = dummy_img.flags & MP_IMGFLAG_YUV;
|
|
init->is_linear_rgb = false;
|
|
|
|
// NOTE: we throw away the additional alpha plane, if one exists.
|
|
init->plane_count = dummy_img.num_planes > 2 ? 3 : 1;
|
|
assert(dummy_img.num_planes >= init->plane_count);
|
|
assert(dummy_img.num_planes <= init->plane_count + 1);
|
|
|
|
for (int n = 0; n < init->plane_count; n++) {
|
|
struct texplane *plane = &init->planes[n];
|
|
|
|
plane->shift_x = n > 0 ? dummy_img.chroma_x_shift : 0;
|
|
plane->shift_y = n > 0 ? dummy_img.chroma_y_shift : 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int query_format(uint32_t format)
|
|
{
|
|
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP |
|
|
VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE |
|
|
VFCAP_OSD | VFCAP_EOSD | VFCAP_EOSD_UNSCALED;
|
|
if (!init_format(format, NULL))
|
|
return 0;
|
|
return caps;
|
|
}
|
|
|
|
static bool config_window(struct gl_priv *p, uint32_t d_width,
|
|
uint32_t d_height, uint32_t flags)
|
|
{
|
|
if (p->stereo_mode == GL_3D_QUADBUFFER)
|
|
flags |= VOFLAG_STEREO;
|
|
|
|
int mpgl_version = MPGL_VER(3, 0);
|
|
int mpgl_flags = p->use_gl_debug ? MPGLFLAG_DEBUG : 0;
|
|
|
|
if (p->use_gl2)
|
|
mpgl_version = MPGL_VER(2, 1);
|
|
|
|
if (create_mpglcontext(p->glctx, mpgl_flags, mpgl_version, d_width,
|
|
d_height, flags) == SET_WINDOW_FAILED)
|
|
return false;
|
|
|
|
if (!p->vertex_buffer)
|
|
init_gl(p);
|
|
|
|
return true;
|
|
}
|
|
|
|
static int config(struct vo *vo, uint32_t width, uint32_t height,
|
|
uint32_t d_width, uint32_t d_height, uint32_t flags,
|
|
uint32_t format)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
if (!config_window(p, d_width, d_height, flags))
|
|
return -1;
|
|
|
|
p->vo_flipped = !!(flags & VOFLAG_FLIPPING);
|
|
|
|
if (p->image_format != format || p->image_width != width
|
|
|| p->image_height != height)
|
|
{
|
|
uninit_video(p);
|
|
p->image_height = height;
|
|
p->image_width = width;
|
|
init_format(format, p);
|
|
init_video(p);
|
|
}
|
|
|
|
resize(p);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void check_events(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
int e = p->glctx->check_events(vo);
|
|
if (e & VO_EVENT_REINIT) {
|
|
uninit_gl(p);
|
|
init_gl(p);
|
|
init_video(p);
|
|
resize(p);
|
|
}
|
|
if (e & VO_EVENT_RESIZE)
|
|
resize(p);
|
|
if (e & VO_EVENT_EXPOSE)
|
|
vo->want_redraw = true;
|
|
}
|
|
|
|
static int control(struct vo *vo, uint32_t request, void *data)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
switch (request) {
|
|
case VOCTRL_QUERY_FORMAT:
|
|
return query_format(*(uint32_t *)data);
|
|
case VOCTRL_GET_IMAGE:
|
|
return get_image(vo, data);
|
|
case VOCTRL_DRAW_IMAGE:
|
|
return draw_image(p, data);
|
|
case VOCTRL_DRAW_EOSD:
|
|
if (!data)
|
|
return VO_FALSE;
|
|
draw_eosd(p, data);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_EOSD_RES: {
|
|
mp_eosd_res_t *r = data;
|
|
r->w = vo->dwidth;
|
|
r->h = vo->dheight;
|
|
r->ml = r->mr = p->border_x;
|
|
r->mt = r->mb = p->border_y;
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_ONTOP:
|
|
if (!p->glctx->ontop)
|
|
break;
|
|
p->glctx->ontop(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_FULLSCREEN:
|
|
p->glctx->fullscreen(vo);
|
|
resize(p);
|
|
return VO_TRUE;
|
|
case VOCTRL_BORDER:
|
|
if (!p->glctx->border)
|
|
break;
|
|
p->glctx->border(vo);
|
|
resize(p);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_PANSCAN:
|
|
return VO_TRUE;
|
|
case VOCTRL_SET_PANSCAN:
|
|
resize(p);
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_EQUALIZER: {
|
|
struct voctrl_get_equalizer_args *args = data;
|
|
return mp_csp_equalizer_get(&p->video_eq, args->name, args->valueptr)
|
|
>= 0 ? VO_TRUE : VO_NOTIMPL;
|
|
}
|
|
case VOCTRL_SET_EQUALIZER: {
|
|
struct voctrl_set_equalizer_args *args = data;
|
|
if (mp_csp_equalizer_set(&p->video_eq, args->name, args->value) < 0)
|
|
return VO_NOTIMPL;
|
|
if (!p->use_gamma && p->video_eq.values[MP_CSP_EQ_GAMMA] != 0) {
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Auto-enabling gamma.\n");
|
|
p->use_gamma = true;
|
|
compile_shaders(p);
|
|
}
|
|
update_all_uniforms(p);
|
|
vo->want_redraw = true;
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_SET_YUV_COLORSPACE: {
|
|
if (p->is_yuv) {
|
|
p->colorspace = *(struct mp_csp_details *)data;
|
|
update_all_uniforms(p);
|
|
vo->want_redraw = true;
|
|
}
|
|
return VO_TRUE;
|
|
}
|
|
case VOCTRL_GET_YUV_COLORSPACE:
|
|
*(struct mp_csp_details *)data = p->colorspace;
|
|
return VO_TRUE;
|
|
case VOCTRL_UPDATE_SCREENINFO:
|
|
if (!p->glctx->update_xinerama_info)
|
|
break;
|
|
p->glctx->update_xinerama_info(vo);
|
|
return VO_TRUE;
|
|
case VOCTRL_SCREENSHOT: {
|
|
struct voctrl_screenshot_args *args = data;
|
|
if (args->full_window)
|
|
args->out_image = get_window_screenshot(p);
|
|
else
|
|
args->out_image = get_screenshot(p);
|
|
return true;
|
|
}
|
|
case VOCTRL_REDRAW_FRAME:
|
|
do_render(p);
|
|
return true;
|
|
}
|
|
return VO_NOTIMPL;
|
|
}
|
|
|
|
static void uninit(struct vo *vo)
|
|
{
|
|
struct gl_priv *p = vo->priv;
|
|
|
|
uninit_gl(p);
|
|
uninit_mpglcontext(p->glctx);
|
|
p->glctx = NULL;
|
|
p->gl = NULL;
|
|
}
|
|
|
|
#ifdef CONFIG_LCMS2
|
|
|
|
static void lcms2_error_handler(cmsContext ctx, cmsUInt32Number code,
|
|
const char *msg)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] lcms2: %s\n", msg);
|
|
}
|
|
|
|
static struct bstr load_file(struct gl_priv *p, void *talloc_ctx,
|
|
const char *filename)
|
|
{
|
|
struct bstr res = {0};
|
|
stream_t *s = open_stream(filename, p->vo->opts, NULL);
|
|
if (s) {
|
|
res = stream_read_complete(s, talloc_ctx, 1000000000, 0);
|
|
free_stream(s);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
#define LUT3D_CACHE_HEADER "mplayer2 3dlut cache 1.0\n"
|
|
|
|
static bool load_icc(struct gl_priv *p, const char *icc_file,
|
|
const char *icc_cache, int icc_intent,
|
|
int s_r, int s_g, int s_b)
|
|
{
|
|
void *tmp = talloc_new(p);
|
|
uint16_t *output = talloc_array(tmp, uint16_t, s_r * s_g * s_b * 3);
|
|
|
|
if (icc_intent == -1)
|
|
icc_intent = INTENT_ABSOLUTE_COLORIMETRIC;
|
|
|
|
mp_msg(MSGT_VO, MSGL_INFO, "[gl] Opening ICC profile '%s'\n", icc_file);
|
|
struct bstr iccdata = load_file(p, tmp, icc_file);
|
|
if (!iccdata.len)
|
|
goto error_exit;
|
|
|
|
char *cache_info = talloc_asprintf(tmp, "intent=%d, size=%dx%dx%d\n",
|
|
icc_intent, s_r, s_g, s_b);
|
|
|
|
// check cache
|
|
if (icc_cache) {
|
|
mp_msg(MSGT_VO, MSGL_INFO, "[gl] Opening 3D LUT cache in file '%s'.\n",
|
|
icc_cache);
|
|
struct bstr cachedata = load_file(p, tmp, icc_cache);
|
|
if (bstr_eatstart(&cachedata, bstr(LUT3D_CACHE_HEADER))
|
|
&& bstr_eatstart(&cachedata, bstr(cache_info))
|
|
&& bstr_eatstart(&cachedata, iccdata)
|
|
&& cachedata.len == talloc_get_size(output))
|
|
{
|
|
memcpy(output, cachedata.start, cachedata.len);
|
|
goto done;
|
|
} else {
|
|
mp_msg(MSGT_VO, MSGL_WARN, "[gl] 3D LUT cache invalid!\n");
|
|
}
|
|
}
|
|
|
|
cmsSetLogErrorHandler(lcms2_error_handler);
|
|
|
|
cmsHPROFILE profile = cmsOpenProfileFromMem(iccdata.start, iccdata.len);
|
|
if (!profile)
|
|
goto error_exit;
|
|
|
|
cmsCIExyY d65;
|
|
cmsWhitePointFromTemp(&d65, 6504);
|
|
static const cmsCIExyYTRIPLE bt709prim = {
|
|
.Red = {0.64, 0.33, 1.0},
|
|
.Green = {0.30, 0.60, 1.0},
|
|
.Blue = {0.15, 0.06, 1.0},
|
|
};
|
|
cmsToneCurve *tonecurve = cmsBuildGamma(NULL, 2.2);
|
|
cmsHPROFILE vid_profile = cmsCreateRGBProfile(&d65, &bt709prim,
|
|
(cmsToneCurve*[3]){tonecurve, tonecurve, tonecurve});
|
|
cmsFreeToneCurve(tonecurve);
|
|
cmsHTRANSFORM trafo = cmsCreateTransform(vid_profile, TYPE_RGB_16,
|
|
profile, TYPE_RGB_16,
|
|
icc_intent,
|
|
cmsFLAGS_HIGHRESPRECALC);
|
|
cmsCloseProfile(profile);
|
|
cmsCloseProfile(vid_profile);
|
|
|
|
if (!trafo)
|
|
goto error_exit;
|
|
|
|
// transform a (s_r)x(s_g)x(s_b) cube, with 3 components per channel
|
|
uint16_t *input = talloc_array(tmp, uint16_t, s_r * 3);
|
|
for (int b = 0; b < s_b; b++) {
|
|
for (int g = 0; g < s_g; g++) {
|
|
for (int r = 0; r < s_r; r++) {
|
|
input[r * 3 + 0] = r * 65535 / (s_r - 1);
|
|
input[r * 3 + 1] = g * 65535 / (s_g - 1);
|
|
input[r * 3 + 2] = b * 65535 / (s_b - 1);
|
|
}
|
|
size_t base = (b * s_r * s_g + g * s_r) * 3;
|
|
cmsDoTransform(trafo, input, output + base, s_r);
|
|
}
|
|
}
|
|
|
|
cmsDeleteTransform(trafo);
|
|
|
|
if (icc_cache) {
|
|
FILE *out = fopen(icc_cache, "wb");
|
|
if (out) {
|
|
fprintf(out, "%s%s", LUT3D_CACHE_HEADER, cache_info);
|
|
fwrite(iccdata.start, iccdata.len, 1, out);
|
|
fwrite(output, talloc_get_size(output), 1, out);
|
|
fclose(out);
|
|
}
|
|
}
|
|
|
|
done:
|
|
|
|
p->lut_3d_data = talloc_steal(p, output);
|
|
p->lut_3d_w = s_r, p->lut_3d_h = s_g, p->lut_3d_d = s_b;
|
|
p->use_lut_3d = true;
|
|
|
|
talloc_free(tmp);
|
|
return true;
|
|
|
|
error_exit:
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error loading ICC profile.\n");
|
|
talloc_free(tmp);
|
|
return false;
|
|
}
|
|
|
|
#else /* CONFIG_LCMS2 */
|
|
|
|
static bool load_icc(struct gl_priv *p, ...)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] LCMS2 support not compiled.\n");
|
|
return false;
|
|
}
|
|
|
|
#endif /* CONFIG_LCMS2 */
|
|
|
|
static bool parse_3dlut_size(const char *s, int *p1, int *p2, int *p3)
|
|
{
|
|
if (sscanf(s, "%dx%dx%d", p1, p2, p3) != 3)
|
|
return false;
|
|
for (int n = 0; n < 3; n++) {
|
|
int s = ((int[]) { *p1, *p2, *p3 })[n];
|
|
if (s < 2 || s > 256 || ((s - 1) & s))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static int lut3d_size_valid(void *arg)
|
|
{
|
|
char *s = *(char **)arg;
|
|
int p1, p2, p3;
|
|
return parse_3dlut_size(s, &p1, &p2, &p3);
|
|
}
|
|
|
|
static int backend_valid(void *arg)
|
|
{
|
|
return mpgl_find_backend(*(const char **)arg) >= 0;
|
|
}
|
|
|
|
struct fbo_format {
|
|
const char *name;
|
|
GLint format;
|
|
};
|
|
|
|
const struct fbo_format fbo_formats[] = {
|
|
{"rgb", GL_RGB},
|
|
{"rgba", GL_RGBA},
|
|
{"rgb8", GL_RGB8},
|
|
{"rgb16", GL_RGB16},
|
|
{"rgb16f", GL_RGB16F},
|
|
{"rgb32f", GL_RGB32F},
|
|
{0}
|
|
};
|
|
|
|
static GLint find_fbo_format(const char *name)
|
|
{
|
|
for (const struct fbo_format *fmt = fbo_formats; fmt->name; fmt++) {
|
|
if (strcmp(fmt->name, name) == 0)
|
|
return fmt->format;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static int fbo_format_valid(void *arg)
|
|
{
|
|
return find_fbo_format(*(const char **)arg) >= 0;
|
|
}
|
|
|
|
static bool can_use_filter_kernel(const struct filter_kernel *kernel)
|
|
{
|
|
if (!kernel)
|
|
return false;
|
|
struct filter_kernel k = *kernel;
|
|
return mp_init_filter(&k, filter_sizes, 1);
|
|
}
|
|
|
|
static const char* handle_scaler_opt(const char *name)
|
|
{
|
|
const struct filter_kernel *kernel = mp_find_filter_kernel(name);
|
|
if (can_use_filter_kernel(kernel))
|
|
return kernel->name;
|
|
|
|
for (const char **filter = fixed_scale_filters; *filter; filter++) {
|
|
if (strcmp(*filter, name) == 0)
|
|
return *filter;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static int scaler_valid(void *arg)
|
|
{
|
|
return handle_scaler_opt(*(const char **)arg) != NULL;
|
|
}
|
|
|
|
#if 0
|
|
static void print_scalers(void)
|
|
{
|
|
mp_msg(MSGT_VO, MSGL_INFO, "Available scalers:\n");
|
|
for (const char **e = fixed_scale_filters; *e; e++) {
|
|
mp_msg(MSGT_VO, MSGL_INFO, " %s\n", *e);
|
|
}
|
|
for (const struct filter_kernel *e = mp_filter_kernels; e->name; e++) {
|
|
if (can_use_filter_kernel(e))
|
|
mp_msg(MSGT_VO, MSGL_INFO, " %s\n", e->name);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static int preinit(struct vo *vo, const char *arg)
|
|
{
|
|
struct gl_priv *p = talloc_zero(vo, struct gl_priv);
|
|
vo->priv = p;
|
|
|
|
*p = (struct gl_priv) {
|
|
.vo = vo,
|
|
.colorspace = MP_CSP_DETAILS_DEFAULTS,
|
|
.use_npot = 1,
|
|
.use_pbo = 0,
|
|
.swap_interval = 1,
|
|
.osd_color = 0xffffff,
|
|
.fbo_format = GL_RGB16,
|
|
.use_scale_sep = 1,
|
|
.use_fancy_downscaling = 1,
|
|
.scalers = {
|
|
{ .index = 0, .name = "lanczos2" },
|
|
{ .index = 1, .name = "bilinear" },
|
|
},
|
|
.scaler_params = {NAN, NAN},
|
|
};
|
|
|
|
|
|
char *scalers[2] = {0};
|
|
char *backend_arg = NULL;
|
|
char *fbo_format = NULL;
|
|
char *icc_profile = NULL;
|
|
char *icc_cache = NULL;
|
|
int icc_intent = -1;
|
|
char *icc_size_str = NULL;
|
|
|
|
const opt_t subopts[] = {
|
|
{"gamma", OPT_ARG_BOOL, &p->use_gamma},
|
|
{"srgb", OPT_ARG_BOOL, &p->use_srgb},
|
|
{"npot", OPT_ARG_BOOL, &p->use_npot},
|
|
{"pbo", OPT_ARG_BOOL, &p->use_pbo},
|
|
{"glfinish", OPT_ARG_BOOL, &p->use_glFinish},
|
|
{"swapinterval", OPT_ARG_INT, &p->swap_interval},
|
|
{"osdcolor", OPT_ARG_INT, &p->osd_color},
|
|
{"stereo", OPT_ARG_INT, &p->stereo_mode},
|
|
{"lscale", OPT_ARG_MSTRZ, &scalers[0], scaler_valid},
|
|
{"cscale", OPT_ARG_MSTRZ, &scalers[1], scaler_valid},
|
|
{"lparam1", OPT_ARG_FLOAT, &p->scaler_params[0]},
|
|
{"lparam2", OPT_ARG_FLOAT, &p->scaler_params[1]},
|
|
{"fancy-downscaling", OPT_ARG_BOOL, &p->use_fancy_downscaling},
|
|
{"debug", OPT_ARG_BOOL, &p->use_gl_debug},
|
|
{"force-gl2", OPT_ARG_BOOL, &p->use_gl2},
|
|
{"indirect", OPT_ARG_BOOL, &p->use_indirect},
|
|
{"scale-sep", OPT_ARG_BOOL, &p->use_scale_sep},
|
|
{"fbo-format", OPT_ARG_MSTRZ, &fbo_format, fbo_format_valid},
|
|
{"backend", OPT_ARG_MSTRZ, &backend_arg, backend_valid},
|
|
{"icc-profile", OPT_ARG_MSTRZ, &icc_profile},
|
|
{"icc-cache", OPT_ARG_MSTRZ, &icc_cache},
|
|
{"icc-intent", OPT_ARG_INT, &icc_intent},
|
|
{"3dlut-size", OPT_ARG_MSTRZ, &icc_size_str,
|
|
lut3d_size_valid},
|
|
{"dither-depth", OPT_ARG_INT, &p->dither_depth},
|
|
{NULL}
|
|
};
|
|
|
|
if (subopt_parse(arg, subopts) != 0) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, help_text);
|
|
goto err_out;
|
|
}
|
|
|
|
int backend = backend_arg ? mpgl_find_backend(backend_arg) : GLTYPE_AUTO;
|
|
free(backend_arg);
|
|
|
|
if (fbo_format)
|
|
p->fbo_format = find_fbo_format(fbo_format);
|
|
free(fbo_format);
|
|
|
|
for (int n = 0; n < 2; n++) {
|
|
if (scalers[n])
|
|
p->scalers[n].name = handle_scaler_opt(scalers[n]);
|
|
free(scalers[n]);
|
|
}
|
|
|
|
int s_r = 128, s_g = 256, s_b = 64;
|
|
if (icc_size_str)
|
|
parse_3dlut_size(icc_size_str, &s_r, &s_g, &s_b);
|
|
free(icc_size_str);
|
|
|
|
bool success = true;
|
|
if (icc_profile) {
|
|
success = load_icc(p, icc_profile, icc_cache, icc_intent,
|
|
s_r, s_g, s_b);
|
|
}
|
|
free(icc_profile);
|
|
free(icc_cache);
|
|
|
|
if (!success)
|
|
goto err_out;
|
|
|
|
p->eosd = eosd_packer_create(vo);
|
|
|
|
p->glctx = init_mpglcontext(backend, vo);
|
|
if (!p->glctx)
|
|
goto err_out;
|
|
p->gl = p->glctx->gl;
|
|
|
|
if (true) {
|
|
if (!config_window(p, 320, 200, VOFLAG_HIDDEN))
|
|
goto err_out;
|
|
// We created a window to test whether the GL context could be
|
|
// created and so on. Destroy that window to make sure all state
|
|
// associated with it is lost.
|
|
uninit(vo);
|
|
p->glctx = init_mpglcontext(backend, vo);
|
|
if (!p->glctx)
|
|
goto err_out;
|
|
p->gl = p->glctx->gl;
|
|
}
|
|
|
|
return 0;
|
|
|
|
err_out:
|
|
uninit(vo);
|
|
return -1;
|
|
}
|
|
|
|
const struct vo_driver video_out_gl3 = {
|
|
.is_new = true,
|
|
.info = &(const vo_info_t) {
|
|
"OpenGL 3.x",
|
|
"gl3",
|
|
"Based on vo_gl.c by Reimar Doeffinger",
|
|
""
|
|
},
|
|
.preinit = preinit,
|
|
.config = config,
|
|
.control = control,
|
|
.draw_slice = draw_slice,
|
|
.draw_osd = draw_osd,
|
|
.flip_page = flip_page,
|
|
.check_events = check_events,
|
|
.uninit = uninit,
|
|
};
|
|
|
|
static const char help_text[] =
|
|
"\n--vo=gl3 command line help:\n"
|
|
"Example: mplayer --vo=gl3:scale-sep:lscale=lanczos2\n"
|
|
"\nOptions:\n"
|
|
" lscale=<filter>\n"
|
|
" Set the scaling filter. Possible choices:\n"
|
|
" bilinear: bilinear texture filtering (fastest).\n"
|
|
" bicubic_fast: bicubic filter (without lookup texture).\n"
|
|
" sharpen3: unsharp masking (sharpening) with radius=3.\n"
|
|
" sharpen5: unsharp masking (sharpening) with radius=5.\n"
|
|
" lanczos2: Lanczos with radius=2 (default, recommended).\n"
|
|
" lanczos3: Lanczos with radius=3 (not recommended).\n"
|
|
" mitchell: Mitchell-Netravali.\n"
|
|
" Default: lanczos2\n"
|
|
" lparam1=<value> / lparam2=<value>\n"
|
|
" Set parameters for configurable filters. Affects chroma scaler\n"
|
|
" as well.\n"
|
|
" Filters which use this:\n"
|
|
" mitchell: b and c params (defaults: b=1/3 c=1/3)\n"
|
|
" kaiser: (defaults: 6.33 6.33)\n"
|
|
" sharpen3: lparam1 sets sharpening strength (default: 0.5)\n"
|
|
" sharpen5: as with sharpen3\n"
|
|
" osdcolor=<0xAARRGGBB>\n"
|
|
" Use the given color for the OSD.\n"
|
|
" stereo=<n>\n"
|
|
" 0: normal display\n"
|
|
" 1: side-by-side to red-cyan stereo\n"
|
|
" 2: side-by-side to green-magenta stereo\n"
|
|
" 3: side-by-side to quadbuffer stereo\n"
|
|
" srgb\n"
|
|
" Enable gamma-correct scaling by working in linear light. This\n"
|
|
" makes use of sRGB textures and framebuffers.\n"
|
|
" This option forces the options 'indirect' and 'gamma'.\n"
|
|
" NOTE: for BT.709 colorspaces, a gamma of 2.35 is assumed. For\n"
|
|
" other YUV colorspaces, 2.2 is assumed. RGB input is always\n"
|
|
" assumed to be in sRGB.\n"
|
|
" pbo\n"
|
|
" Enable use of PBOs. This is faster, but can sometimes lead to\n"
|
|
" sparodic and temporary image corruption.\n"
|
|
" dither-depth=<n>\n"
|
|
" Positive non-zero values select the target bit depth.\n"
|
|
" -1: Disable any dithering done by mplayer.\n"
|
|
" 0: Automatic selection. If output bit depth can't be detected,\n"
|
|
" 8 bits per component are assumed.\n"
|
|
" 8: Dither to 8 bit output.\n"
|
|
" Default: 0.\n"
|
|
" Note that dithering will always be disabled if the bit depth\n"
|
|
" of the video is lower or qual to the detected dither-depth.\n"
|
|
" If color management is enabled, input depth is assumed to be\n"
|
|
" 16 bits, because the 3D LUT output is 16 bit wide.\n"
|
|
" debug\n"
|
|
" Check for OpenGL errors, i.e. call glGetError(). Also request a\n"
|
|
" debug OpenGL context.\n"
|
|
"Less useful options:\n"
|
|
" swapinterval=<n>\n"
|
|
" Interval in displayed frames between to buffer swaps.\n"
|
|
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
|
|
" no-scale-sep\n"
|
|
" When using a separable scale filter for luma, usually two filter\n"
|
|
" passes are done. This is often faster. However, it forces\n"
|
|
" conversion to RGB in an extra pass, so it can actually be slower\n"
|
|
" if used with fast filters on small screen resolutions. Using\n"
|
|
" this options will make rendering a single operation.\n"
|
|
" Note that chroma scalers are always done as 1-pass filters.\n"
|
|
" cscale=<n>\n"
|
|
" As lscale but for chroma (2x slower with little visible effect).\n"
|
|
" Note that with some scaling filters, upscaling is always done in\n"
|
|
" RGB. If chroma is not subsampled, this option is ignored, and the\n"
|
|
" luma scaler is used instead. Setting this option is often useless.\n"
|
|
" no-fancy-downscaling\n"
|
|
" When using convolution based filters, don't extend the filter\n"
|
|
" size when downscaling. Trades downscaling performance for\n"
|
|
" reduced quality.\n"
|
|
" no-npot\n"
|
|
" Force use of power-of-2 texture sizes. For debugging only.\n"
|
|
" Borders will look discolored due to filtering.\n"
|
|
" glfinish\n"
|
|
" Call glFinish() before swapping buffers\n"
|
|
" backend=<sys>\n"
|
|
" auto: auto-select (default)\n"
|
|
" cocoa: Cocoa/OSX\n"
|
|
" win: Win32/WGL\n"
|
|
" x11: X11/GLX\n"
|
|
" indirect\n"
|
|
" Do YUV conversion and scaling as separate passes. This will\n"
|
|
" first render the video into a video-sized RGB texture, and\n"
|
|
" draw the result on screen. The luma scaler is used to scale\n"
|
|
" the RGB image when rendering to screen. The chroma scaler\n"
|
|
" is used only on YUV conversion, and only if the video uses\n"
|
|
" chroma-subsampling.\n"
|
|
" This mechanism is disabled on RGB input.\n"
|
|
" fbo-format=<fmt>\n"
|
|
" Selects the internal format of any FBO textures used.\n"
|
|
" fmt can be one of: rgb, rgba, rgb8, rgb16, rgb16f, rgb32f\n"
|
|
" Default: rgb16.\n"
|
|
" gamma\n"
|
|
" Always enable gamma control. (Disables delayed enabling.)\n"
|
|
" force-gl2\n"
|
|
" Create a legacy GL context. This will randomly malfunction\n"
|
|
" if the proper extensions are not supported.\n"
|
|
"Color management:\n"
|
|
" icc-profile=<file>\n"
|
|
" Load an ICC profile and use it to transform linear RGB to\n"
|
|
" screen output. Needs LittleCMS2 support compiled in.\n"
|
|
" icc-cache=<file>\n"
|
|
" Store and load the 3D LUT created from the ICC profile in\n"
|
|
" this file. This can be used to speed up loading, since\n"
|
|
" LittleCMS2 can take a while to create the 3D LUT.\n"
|
|
" Note that this file will be at most about 100 MB big.\n"
|
|
" icc-intent=<value>\n"
|
|
" 0: perceptual\n"
|
|
" 1: relative colorimetric\n"
|
|
" 2: saturation\n"
|
|
" 3: absolute colorimetric (default)\n"
|
|
" 3dlut-size=<r>x<g>x<b>\n"
|
|
" Size of the 3D LUT generated from the ICC profile in each\n"
|
|
" dimension. Default is 128x256x64.\n"
|
|
" Sizes must be a power of two, and 256 at most.\n"
|
|
"\n";
|