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mpv/audio/out/ao_wasapi.c
Diogo Franco (Kovensky) f3e9b94622 ao_wasapi: Move non-critical code outside of the event thread
Due to the COM Single-Threaded Apartment model, the thread owning the
objects will still do all the actual method calls (in the form of
message dispatches), but at least this will be COM's problem rather than
having to set up several handles and adding extra code to the event
thread.

Since the event thread still needs to own the WASAPI handles to avoid
waiting on another thread to dispatch the messages, the init and uninit
code still has to run in the thread.

This also removes a broken drain implementation and removes unused
headers from each of the files split from the original ao_wasapi.c.
2014-03-11 16:37:02 -03:00

304 lines
9.5 KiB
C

/*
* This file is part of mpv.
*
* Original author: Jonathan Yong <10walls@gmail.com>
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#define COBJMACROS 1
#define _WIN32_WINNT 0x600
#include <stdlib.h>
#include <inttypes.h>
#include <process.h>
#include <initguid.h>
#include <audioclient.h>
#include <endpointvolume.h>
#include <mmdeviceapi.h>
#include <avrt.h>
#include "audio/out/ao_wasapi.h"
#include "audio/out/ao_wasapi_utils.h"
#include "audio/format.h"
#include "compat/atomics.h"
#include "osdep/timer.h"
#define EXIT_ON_ERROR(hres) \
do { if (FAILED(hres)) { goto exit_label; } } while(0)
#define SAFE_RELEASE(unk, release) \
do { if ((unk) != NULL) { release; (unk) = NULL; } } while(0)
static double get_device_delay(struct wasapi_state *state) {
UINT64 sample_count = state->sample_count;
UINT64 position, qpc_position;
HRESULT hr;
switch (hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position)) {
case S_OK: case S_FALSE:
break;
default:
MP_ERR(state, "IAudioClock::GetPosition returned %s\n", wasapi_explain_err(hr));
}
LARGE_INTEGER qpc_count;
QueryPerformanceCounter(&qpc_count);
double qpc_diff = (qpc_count.QuadPart * 1e7 / state->qpc_frequency.QuadPart) - qpc_position;
position += state->clock_frequency * (uint64_t)(qpc_diff / 1e7);
/* convert position to the same base as sample_count */
position = position * state->format.Format.nSamplesPerSec / state->clock_frequency;
double diff = sample_count - position;
double delay = diff / state->format.Format.nSamplesPerSec;
MP_TRACE(state, "device delay: %g samples (%g ms)\n", diff, delay * 1000);
return delay;
}
static void thread_feed(struct ao *ao)
{
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
HRESULT hr;
UINT32 frame_count = state->bufferFrameCount;
if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
UINT32 padding = 0;
hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
EXIT_ON_ERROR(hr);
frame_count -= padding;
}
BYTE *pData;
hr = IAudioRenderClient_GetBuffer(state->pRenderClient,
frame_count, &pData);
EXIT_ON_ERROR(hr);
BYTE *data[1] = {pData};
ao_read_data(ao, (void**)data, frame_count, (int64_t) (
mp_time_us() + get_device_delay(state) * 1e6 +
frame_count * 1e6 / state->format.Format.nSamplesPerSec));
hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
frame_count, 0);
EXIT_ON_ERROR(hr);
mp_atomic_add_and_fetch(&state->sample_count, frame_count);
mp_memory_barrier();
return;
exit_label:
MP_ERR(state, "thread_feed fails with %"PRIx32"!\n", (uint32_t)hr);
return;
}
static DWORD __stdcall ThreadLoop(void *lpParameter)
{
struct ao *ao = lpParameter;
if (!ao || !ao->priv)
return -1;
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
if (wasapi_thread_init(ao))
goto exit_label;
MSG msg;
DWORD waitstatus = WAIT_FAILED;
HANDLE playcontrol[] =
{state->hUninit, state->hFeed, state->hForceFeed, NULL};
MP_VERBOSE(ao, "Entering dispatch loop!\n");
while (1) { /* watch events */
waitstatus = MsgWaitForMultipleObjects(3, playcontrol, FALSE, INFINITE,
QS_POSTMESSAGE | QS_SENDMESSAGE);
switch (waitstatus) {
case WAIT_OBJECT_0: /*shutdown*/
wasapi_thread_uninit(state);
goto exit_label;
case (WAIT_OBJECT_0 + 1): /* feed */
thread_feed(ao);
break;
case (WAIT_OBJECT_0 + 2): /* force feed */
thread_feed(ao);
SetEvent(state->hFeedDone);
break;
case (WAIT_OBJECT_0 + 3): /* messages to dispatch (COM marshalling) */
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
DispatchMessage(&msg);
}
break;
case WAIT_FAILED: /* ??? */
return -1;
}
}
exit_label:
/* dispatch any possible pending messages */
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
DispatchMessage(&msg);
}
return state->init_ret;
}
static void closehandles(struct ao *ao)
{
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
if (state->init_done)
CloseHandle(state->init_done);
if (state->hUninit)
CloseHandle(state->hUninit);
if (state->hFeed)
CloseHandle(state->hFeed);
}
static void uninit(struct ao *ao)
{
MP_VERBOSE(ao, "uninit!\n");
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
wasapi_release_proxies(state);
SetEvent(state->hUninit);
/* wait up to 10 seconds */
if (WaitForSingleObject(state->threadLoop, 10000) == WAIT_TIMEOUT)
MP_ERR(ao, "audio loop thread refuses to abort!");
if (state->VistaBlob.hAvrt)
FreeLibrary(state->VistaBlob.hAvrt);
closehandles(ao);
MP_VERBOSE(ao, "uninit END!\n");
}
static int init(struct ao *ao)
{
MP_VERBOSE(ao, "init!\n");
ao->format = af_fmt_from_planar(ao->format);
struct mp_chmap_sel sel = {0};
mp_chmap_sel_add_waveext(&sel);
if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
return -1;
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
state->log = ao->log;
wasapi_fill_VistaBlob(state);
if (state->opt_list) {
wasapi_enumerate_devices(state->log);
}
if (state->opt_exclusive) {
state->share_mode = AUDCLNT_SHAREMODE_EXCLUSIVE;
} else {
state->share_mode = AUDCLNT_SHAREMODE_SHARED;
}
state->init_done = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hUninit = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hFeed = CreateEventW(NULL, FALSE, FALSE, NULL); /* for wasapi event mode */
state->hForceFeed = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hFeedDone = CreateEventW(NULL, FALSE, FALSE, NULL);
if (!state->init_done || !state->hFeed || !state->hUninit ||
!state->hForceFeed || !state->hFeedDone)
{
closehandles(ao);
/* failed to init events */
return -1;
}
state->init_ret = -1;
state->threadLoop = (HANDLE)CreateThread(NULL, 0, &ThreadLoop, ao, 0, NULL);
if (!state->threadLoop) {
/* failed to init thread */
MP_ERR(ao, "fail to create thread!\n");
return -1;
}
WaitForSingleObject(state->init_done, INFINITE); /* wait on init complete */
if (state->init_ret) {
if (!ao->probing) {
MP_ERR(ao, "thread_init failed!\n");
}
} else
MP_VERBOSE(ao, "Init Done!\n");
wasapi_setup_proxies(state);
return state->init_ret;
}
static int control(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
if (!state->share_mode && !(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME)) {
return CONTROL_UNKNOWN; /* hw does not support volume controls in exclusive mode */
}
ao_control_vol_t *vol = (ao_control_vol_t *)arg;
switch (cmd) {
case AOCONTROL_GET_VOLUME:
IAudioEndpointVolume_GetMasterVolumeLevelScalar(state->pEndpointVolumeProxy,
&state->audio_volume);
vol->left = vol->right = 100.0f * state->audio_volume;
return CONTROL_OK;
case AOCONTROL_SET_VOLUME:
state->audio_volume = vol->left / 100.f;
IAudioEndpointVolume_SetMasterVolumeLevelScalar(state->pEndpointVolumeProxy,
state->audio_volume, NULL);
return CONTROL_OK;
default:
return CONTROL_UNKNOWN;
}
}
static void audio_pause(struct ao *ao)
{
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
IAudioClient_Stop(state->pAudioClientProxy);
IAudioClient_Reset(state->pAudioClientProxy);
state->sample_count = 0;
mp_memory_barrier();
}
static void audio_resume(struct ao *ao)
{
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
SetEvent(state->hForceFeed);
WaitForSingleObject(state->hFeedDone, INFINITE);
IAudioClient_Start(state->pAudioClientProxy);
}
static void audio_reset(struct ao *ao)
{
audio_pause(ao);
}
#define OPT_BASE_STRUCT struct wasapi_state
const struct ao_driver audio_out_wasapi = {
.description = "Windows WASAPI audio output (event mode)",
.name = "wasapi",
.init = init,
.uninit = uninit,
.control = control,
.pause = audio_pause,
.resume = audio_resume,
.reset = audio_reset,
.priv_size = sizeof(wasapi_state),
.options = (const struct m_option[]) {
OPT_FLAG("exclusive", opt_exclusive, 0),
OPT_FLAG("list", opt_list, 0),
OPT_STRING_VALIDATE("device", opt_device, 0, wasapi_validate_device),
{NULL},
},
};