1
0
mirror of https://github.com/mpv-player/mpv synced 2025-02-28 03:10:55 +00:00
mpv/video/out/gl_wayland.c
wm4 8c3a92d6cb vo_opengl: refactor wayland frame skipping
Currently, the wayland backend needs extra work to avoid drawing more
often than the wayland frame callback allows. (This is not ideal, but
will be fixed at a later time.)

Unify this with the start_frame callback added for cocoa. Some details
change for the better. For example, if a frame is dropped, and a redraw
is done afterwards, the actually correct frame is redrawn, instead
whatever was in the textures from before the dropped frame.

(cherry picked from commit 0a7abbda6b)
2015-05-07 10:42:10 +09:00

234 lines
7.5 KiB
C

/*
* This file is part of mpv video player.
* Copyright © 2013 Alexander Preisinger <alexander.preisinger@gmail.com>
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "wayland_common.h"
#include "gl_common.h"
static void egl_resize(struct vo_wayland_state *wl)
{
int32_t x = wl->window.sh_x;
int32_t y = wl->window.sh_y;
int32_t width = wl->window.sh_width;
int32_t height = wl->window.sh_height;
if (!wl->egl_context.egl_window)
return;
// get the real size of the window
// this improves moving the window while resizing it
wl_egl_window_get_attached_size(wl->egl_context.egl_window,
&wl->window.width,
&wl->window.height);
MP_VERBOSE(wl, "resizing %dx%d -> %dx%d\n", wl->window.width,
wl->window.height,
width,
height);
if (x != 0)
x = wl->window.width - width;
if (y != 0)
y = wl->window.height - height;
wl_egl_window_resize(wl->egl_context.egl_window, width, height, x, y);
wl->window.width = width;
wl->window.height = height;
/* set size for mplayer */
wl->vo->dwidth = wl->window.width;
wl->vo->dheight = wl->window.height;
wl->vo->want_redraw = true;
wl->window.events = 0;
}
static bool egl_create_context(struct vo_wayland_state *wl,
MPGLContext *ctx,
bool enable_alpha)
{
EGLint major, minor, n;
GL *gl = ctx->gl;
const char *eglstr = "";
if (!(wl->egl_context.egl.dpy = eglGetDisplay(wl->display.display)))
return false;
EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, enable_alpha,
EGL_DEPTH_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
/* major and minor here returns the supported EGL version (e.g.: 1.4) */
if (eglInitialize(wl->egl_context.egl.dpy, &major, &minor) != EGL_TRUE)
return false;
MP_VERBOSE(wl, "EGL version %d.%d\n", major, minor);
EGLint context_attribs[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR,
MPGL_VER_GET_MAJOR(ctx->requested_gl_version),
EGL_NONE
};
if (eglBindAPI(EGL_OPENGL_API) != EGL_TRUE)
return false;
eglChooseConfig(wl->egl_context.egl.dpy, config_attribs,
&wl->egl_context.egl.conf, 1, &n);
wl->egl_context.egl.ctx = eglCreateContext(wl->egl_context.egl.dpy,
wl->egl_context.egl.conf,
EGL_NO_CONTEXT,
context_attribs);
if (!wl->egl_context.egl.ctx) {
/* fallback to any GL version */
MP_WARN(wl, "can't create context for requested OpenGL version: "
"fall back to any version available\n");
context_attribs[0] = EGL_NONE;
wl->egl_context.egl.ctx = eglCreateContext(wl->egl_context.egl.dpy,
wl->egl_context.egl.conf,
EGL_NO_CONTEXT,
context_attribs);
if (!wl->egl_context.egl.ctx)
return false;
}
eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, wl->egl_context.egl.ctx);
eglstr = eglQueryString(wl->egl_context.egl.dpy, EGL_EXTENSIONS);
mpgl_load_functions(gl, (void*(*)(const GLubyte*))eglGetProcAddress, eglstr,
wl->log);
return true;
}
static void egl_create_window(struct vo_wayland_state *wl)
{
wl->egl_context.egl_window = wl_egl_window_create(wl->window.video_surface,
wl->window.width,
wl->window.height);
wl->egl_context.egl_surface = eglCreateWindowSurface(wl->egl_context.egl.dpy,
wl->egl_context.egl.conf,
wl->egl_context.egl_window,
NULL);
eglMakeCurrent(wl->egl_context.egl.dpy,
wl->egl_context.egl_surface,
wl->egl_context.egl_surface,
wl->egl_context.egl.ctx);
wl_display_dispatch_pending(wl->display.display);
}
static bool config_window_wayland(struct MPGLContext *ctx, int flags)
{
struct vo_wayland_state * wl = ctx->vo->wayland;
bool enable_alpha = !!(flags & VOFLAG_ALPHA);
bool ret = false;
if (!vo_wayland_config(ctx->vo, flags))
return false;
if (!wl->egl_context.egl.ctx) {
/* Create OpenGL context */
ret = egl_create_context(wl, ctx, enable_alpha);
/* If successfully created the context and we don't want to hide the
* window than also create the window immediately */
if (ret && !(VOFLAG_HIDDEN & flags))
egl_create_window(wl);
return ret;
}
else {
if (!wl->egl_context.egl_window) {
/* If the context exists and the hidden flag is unset then
* create the window */
if (!(VOFLAG_HIDDEN & flags))
egl_create_window(wl);
}
return true;
}
}
static void releaseGlContext_wayland(MPGLContext *ctx)
{
struct vo_wayland_state *wl = ctx->vo->wayland;
if (wl->egl_context.egl.ctx) {
eglReleaseThread();
wl_egl_window_destroy(wl->egl_context.egl_window);
eglDestroySurface(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
eglDestroyContext(wl->egl_context.egl.dpy, wl->egl_context.egl.ctx);
}
eglTerminate(wl->egl_context.egl.dpy);
wl->egl_context.egl.ctx = NULL;
}
static void swapGlBuffers_wayland(MPGLContext *ctx)
{
struct vo_wayland_state *wl = ctx->vo->wayland;
if (!wl->frame.pending)
return;
eglSwapBuffers(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
wl->frame.pending = false;
}
static int control(struct vo *vo, int *events, int request, void *data)
{
struct vo_wayland_state *wl = vo->wayland;
int r = vo_wayland_control(vo, events, request, data);
if (*events & VO_EVENT_RESIZE)
egl_resize(wl);
return r;
}
static bool start_frame(struct MPGLContext *ctx)
{
struct vo_wayland_state *wl = ctx->vo->wayland;
return wl->frame.pending;
}
void mpgl_set_backend_wayland(MPGLContext *ctx)
{
ctx->config_window = config_window_wayland;
ctx->releaseGlContext = releaseGlContext_wayland;
ctx->swapGlBuffers = swapGlBuffers_wayland;
ctx->vo_control = control;
ctx->vo_init = vo_wayland_init;
ctx->vo_uninit = vo_wayland_uninit;
ctx->start_frame = start_frame;
}