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https://github.com/mpv-player/mpv
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d6aac7f930
This affects OSX, where memory profiles are updated e.g. on fullscreen
switches. The profile most likely doesn't change, but the LUT will
be generated and reloaded anyway.
Somewhat of a regression from commit f811348
.
Fixes #1439.
31 lines
715 B
C
31 lines
715 B
C
#ifndef MP_GL_LCMS_H
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#define MP_GL_LCMS_H
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#include <stddef.h>
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#include <stdbool.h>
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#include "misc/bstr.h"
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extern const struct m_sub_options mp_icc_conf;
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struct mp_icc_opts {
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char *profile;
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int profile_auto;
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char *cache;
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char *size_str;
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int intent;
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};
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struct lut3d;
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struct mp_log;
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struct mpv_global;
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struct gl_lcms;
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struct gl_lcms *gl_lcms_init(void *talloc_ctx, struct mp_log *log,
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struct mpv_global *global);
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void gl_lcms_set_options(struct gl_lcms *p, struct mp_icc_opts *opts);
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void gl_lcms_set_memory_profile(struct gl_lcms *p, bstr *profile);
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bool gl_lcms_get_lut3d(struct gl_lcms *p, struct lut3d **);
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bool gl_lcms_has_changed(struct gl_lcms *p);
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#endif
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