mirror of
https://github.com/mpv-player/mpv
synced 2024-12-19 13:21:13 +00:00
88ae914b1e
Add a client API, which is intended to be a stable API to get some rough control over the player. Basically, it reflects what can be done with input.conf commands or the old slavemode. It will replace the old slavemode (and enable the implementation of a new slave protocol).
25 lines
664 B
C
25 lines
664 B
C
#ifndef MP_CLIENT_H_
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#define MP_CLIENT_H_
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#include <stdint.h>
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#include "libmpv/client.h"
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struct MPContext;
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struct mpv_handle;
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struct mp_client_api;
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struct mp_log;
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void mp_clients_init(struct MPContext *mpctx);
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void mp_clients_destroy(struct MPContext *mpctx);
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int mp_clients_num(struct MPContext *mpctx);
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void mp_client_broadcast_event(struct MPContext *mpctx, int event, void *data);
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int mp_client_send_event(struct MPContext *mpctx, const char *client_name,
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int event, void *data);
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struct mpv_handle *mp_new_client(struct mp_client_api *clients, const char *name);
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struct mp_log *mp_client_get_log(struct mpv_handle *ctx);
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#endif
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