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mpv/video/out/gl_hwdec_vda.c
wm4 3e12e79b8f gl_hwdec_vda: refuse to work with old OpenGL versions
The way we use rectangle textures (required by VDA for no reason) works
onl in OpenGL 3.0 or higher. Below that, the shader will fail to
compile. We could add support for older OpenGL versions, but that would
be a major pain.

This normally doesn't matter; mpv itself always creates OpenGL 3.2
contexts on OSX. But it could matter if a client API user uses
vo_opengl_cb, and gives it a 2.1 context (which OSX also allows you to
create).
2014-12-31 21:04:52 +01:00

150 lines
4.0 KiB
C

/*
* Copyright (c) 2013 Stefano Pigozzi <stefano.pigozzi@gmail.com>
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <IOSurface/IOSurface.h>
#include <CoreVideo/CoreVideo.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLIOSurface.h>
#include "video/decode/dec_video.h"
#include "gl_hwdec.h"
struct priv {
CVPixelBufferRef pbuf;
GLuint gl_texture;
};
static bool check_hwdec(struct gl_hwdec *hw)
{
if (hw->gl_texture_target != GL_TEXTURE_RECTANGLE) {
MP_ERR(hw, "must use rectangle video textures with VDA\n");
return false;
}
if (hw->gl->version < 300) {
MP_ERR(hw, "need >= OpenGL 3.0 for core rectangle texture support\n");
return false;
}
if (!CGLGetCurrentContext()) {
MP_ERR(hw, "need cocoa opengl backend to be active");
return false;
}
return true;
}
static int create(struct gl_hwdec *hw)
{
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
hw->converted_imgfmt = IMGFMT_UYVY;
hw->gl_texture_target = GL_TEXTURE_RECTANGLE;
if (!check_hwdec(hw))
return -1;
GL *gl = hw->gl;
gl->GenTextures(1, &p->gl_texture);
return 0;
}
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
return 0;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
if (!check_hwdec(hw))
return -1;
struct priv *p = hw->priv;
GL *gl = hw->gl;
CVPixelBufferRelease(p->pbuf);
p->pbuf = (CVPixelBufferRef)hw_image->planes[3];
CVPixelBufferRetain(p->pbuf);
IOSurfaceRef surface = CVPixelBufferGetIOSurface(p->pbuf);
gl->BindTexture(hw->gl_texture_target, p->gl_texture);
CGLError err = CGLTexImageIOSurface2D(
CGLGetCurrentContext(), hw->gl_texture_target, GL_RGB,
CVPixelBufferGetWidth(p->pbuf), CVPixelBufferGetHeight(p->pbuf),
GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE, surface, 0);
if (err != kCGLNoError)
MP_ERR(hw, "error creating IOSurface texture: %s (%x)\n",
CGLErrorString(err), gl->GetError());
gl->BindTexture(hw->gl_texture_target, 0);
out_textures[0] = p->gl_texture;
return 0;
}
static void unmap_image(struct gl_hwdec *hw) { }
static struct mp_image *download_image(struct gl_hwdec *hw,
struct mp_image *hw_image)
{
CVPixelBufferRef pbuf = (CVPixelBufferRef)hw_image->planes[3];
CVPixelBufferLockBaseAddress(pbuf, 0);
void *base = CVPixelBufferGetBaseAddress(pbuf);
size_t width = CVPixelBufferGetWidth(pbuf);
size_t height = CVPixelBufferGetHeight(pbuf);
size_t stride = CVPixelBufferGetBytesPerRow(pbuf);
struct mp_image img = {0};
mp_image_setfmt(&img, IMGFMT_UYVY);
mp_image_set_size(&img, width, height);
img.planes[0] = base;
img.stride[0] = stride;
struct mp_image *image = mp_image_new_copy(&img);
CVPixelBufferUnlockBaseAddress(pbuf, 0);
return image;
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
CVPixelBufferRelease(p->pbuf);
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
}
const struct gl_hwdec_driver gl_hwdec_vda = {
.api_name = "vda",
.imgfmt = IMGFMT_VDA,
.create = create,
.reinit = reinit,
.map_image = map_image,
.unmap_image = unmap_image,
.download_image = download_image,
.destroy = destroy,
};