mirror of
https://github.com/mpv-player/mpv
synced 2024-12-17 20:34:58 +00:00
7873301be8
While there's no actual need to get rid of these, I want to make sure nobody actually needs this stuff, and removing it is the best way to get to know this. We still can revert this commit if it turns out there is a significant need for this stuff. The final goal is removing vo_opengl_old entirely. Add a warning, which basically announces this intention.
330 lines
15 KiB
C
330 lines
15 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#ifndef MPLAYER_GL_COMMON_H
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#define MPLAYER_GL_COMMON_H
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#include <stdio.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "config.h"
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#include "common/msg.h"
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#include "misc/bstr.h"
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#include "vo.h"
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#include "video/csputils.h"
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#include "video/mp_image.h"
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#if HAVE_GL_COCOA
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#ifdef GL_VERSION_3_0
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#include <OpenGL/gl3.h>
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#else
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#include <OpenGL/gl.h>
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#endif
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#include <OpenGL/glext.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#define MP_GET_GL_WORKAROUNDS
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#include "video/out/gl_header_fixes.h"
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struct GL;
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typedef struct GL GL;
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void glAdjustAlignment(GL *gl, int stride);
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int glFmt2bpp(GLenum format, GLenum type);
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void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
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const void *dataptr, int stride,
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int x, int y, int w, int h, int slice);
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void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type,
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int x, int y, int w, int h, uint8_t val, void **scratch);
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void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
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void *dataptr, int stride);
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void glCheckError(GL *gl, struct mp_log *log, const char *info);
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mp_image_t *glGetWindowScreenshot(GL *gl);
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enum {
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MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (excluding 3.x)
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MPGL_CAP_GL21 = (1 << 3), // GL 2.1+ (excluding legacy)
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MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
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MPGL_CAP_FB = (1 << 5),
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MPGL_CAP_VAO = (1 << 6),
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MPGL_CAP_SRGB_TEX = (1 << 7),
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MPGL_CAP_SRGB_FB = (1 << 8),
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MPGL_CAP_FLOAT_TEX = (1 << 9),
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MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
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MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
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MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
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MPGL_CAP_1ST_CLASS_ARRAYS = (1 << 13),
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MPGL_CAP_3D_TEX = (1 << 14),
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MPGL_CAP_DEBUG = (1 << 15),
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MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
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};
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// E.g. 310 means 3.1
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// Code doesn't have to use the macros; they are for convenience only.
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#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
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#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
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#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
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#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
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typedef struct MPGLContext {
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GL *gl;
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struct vo *vo;
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// Bit size of each component in the created framebuffer. 0 if unknown.
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int depth_r, depth_g, depth_b;
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// GL version requested from config_window_gl3 backend (MPGL_VER mangled).
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// (Might be different from the actual version in gl->version.)
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int requested_gl_version;
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void (*swapGlBuffers)(struct MPGLContext *);
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int (*vo_init)(struct vo *vo);
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void (*vo_uninit)(struct vo *vo);
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int (*vo_control)(struct vo *vo, int *events, int request, void *arg);
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void (*releaseGlContext)(struct MPGLContext *);
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void (*set_current)(struct MPGLContext *, bool current);
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// Resize the window, or create a new window if there isn't one yet.
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// On the first call, it creates a GL context according to what's specified
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// in MPGLContext.requested_gl_version. This is just a hint, and if the
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// requested version is not available, it may return a completely different
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// GL context. (The caller must check if the created GL version is ok. The
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// callee must try to fall back to an older version if the requested
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// version is not available, and newer versions are incompatible.)
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bool (*config_window)(struct MPGLContext *ctx, int flags);
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// An optional function to register a resize callback in the backend that
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// can be called on separate thread to handle resize events immediately
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// (without waiting for vo_check_events, which will come later for the
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// proper resize)
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void (*register_resize_callback)(struct vo *vo,
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void (*cb)(struct vo *vo, int w, int h));
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// For free use by the backend.
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void *priv;
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} MPGLContext;
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void mpgl_lock(MPGLContext *ctx);
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void mpgl_unlock(MPGLContext *ctx);
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void mpgl_set_context(MPGLContext *ctx);
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void mpgl_unset_context(MPGLContext *ctx);
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bool mpgl_is_thread_safe(MPGLContext *ctx);
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// Create a VO window and create a GL context on it.
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// (Calls config_window_gl3 or config_window+setGlWindow.)
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// gl_flavor: 110 for legacy GL, 210 for GL 2.1 or 3.x core
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// flags: passed to the backend's create window function
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// Returns success.
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MPGLContext *mpgl_init(struct vo *vo, const char *backend_name,
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int gl_flavor, int vo_flags);
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void mpgl_uninit(MPGLContext *ctx);
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// flags: passed to the backend function
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bool mpgl_reconfig_window(struct MPGLContext *ctx, int flags);
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int mpgl_find_backend(const char *name);
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struct m_option;
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int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param);
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void mpgl_set_backend_cocoa(MPGLContext *ctx);
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void mpgl_set_backend_w32(MPGLContext *ctx);
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void mpgl_set_backend_x11(MPGLContext *ctx);
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void mpgl_set_backend_x11es(MPGLContext *ctx);
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void mpgl_set_backend_x11egl(MPGLContext *ctx);
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void mpgl_set_backend_x11egles(MPGLContext *ctx);
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void mpgl_set_backend_wayland(MPGLContext *ctx);
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void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
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const char *ext2, struct mp_log *log);
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void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
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void *fn_ctx, const char *ext2, struct mp_log *log);
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// print a multi line string with line numbers (e.g. for shader sources)
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// log, lev: module and log level, as in mp_msg()
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void mp_log_source(struct mp_log *log, int lev, const char *src);
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typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
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GLsizei, const GLchar *,const void *);
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//function pointers loaded from the OpenGL library
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struct GL {
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int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
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int es; // es version (e.g. 300), 0 for desktop GL
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int glsl_version; // e.g. 130 for GLSL 1.30
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char *extensions; // Equivalent to GL_EXTENSIONS
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int mpgl_caps; // Bitfield of MPGL_CAP_* constants
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bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
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void (GLAPIENTRY *Begin)(GLenum);
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void (GLAPIENTRY *End)(void);
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void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
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void (GLAPIENTRY *MatrixMode)(GLenum);
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void (GLAPIENTRY *LoadIdentity)(void);
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void (GLAPIENTRY *Translated)(double, double, double);
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void (GLAPIENTRY *Scaled)(double, double, double);
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void (GLAPIENTRY *Ortho)(double, double, double, double, double,double);
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void (GLAPIENTRY *PushMatrix)(void);
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void (GLAPIENTRY *PopMatrix)(void);
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void (GLAPIENTRY *Clear)(GLbitfield);
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GLuint (GLAPIENTRY *GenLists)(GLsizei);
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void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
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void (GLAPIENTRY *NewList)(GLuint, GLenum);
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void (GLAPIENTRY *EndList)(void);
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void (GLAPIENTRY *CallList)(GLuint);
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void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
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void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
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void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
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void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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void (GLAPIENTRY *Enable)(GLenum);
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void (GLAPIENTRY *Disable)(GLenum);
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const GLubyte *(GLAPIENTRY * GetString)(GLenum);
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void (GLAPIENTRY *DrawBuffer)(GLenum);
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void (GLAPIENTRY *DepthMask)(GLboolean);
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void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
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void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
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void (GLAPIENTRY *Flush)(void);
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void (GLAPIENTRY *Finish)(void);
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void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
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void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
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GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
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GLint, GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
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GLsizei, GLsizei, GLenum, GLenum,
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const GLvoid *);
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void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
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void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
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void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
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void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
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void (GLAPIENTRY *TexCoord2fv)(const GLfloat *);
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void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
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void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
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void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *);
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void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
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void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
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GLenum, GLvoid *);
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void (GLAPIENTRY *ReadBuffer)(GLenum);
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void (GLAPIENTRY *VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
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void (GLAPIENTRY *ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
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void (GLAPIENTRY *TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
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void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
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void (GLAPIENTRY *EnableClientState)(GLenum);
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void (GLAPIENTRY *DisableClientState)(GLenum);
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GLenum (GLAPIENTRY *GetError)(void);
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void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
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void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
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GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
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GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
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void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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void (GLAPIENTRY *ActiveTexture)(GLenum);
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void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
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void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
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void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
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void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *);
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void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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GLfloat, GLfloat);
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int (GLAPIENTRY *SwapInterval)(int);
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void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
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GLsizei, GLint, GLenum, GLenum,
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const GLvoid *);
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void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
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void (GLAPIENTRY *BindVertexArray)(GLuint);
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GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
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void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
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void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
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void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
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GLsizei, const GLvoid *);
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void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
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void (GLAPIENTRY *UseProgram)(GLuint);
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GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
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void (GLAPIENTRY *CompileShader)(GLuint);
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GLuint (GLAPIENTRY *CreateProgram)(void);
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GLuint (GLAPIENTRY *CreateShader)(GLenum);
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void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
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const GLint *);
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void (GLAPIENTRY *LinkProgram)(GLuint);
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void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
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void (GLAPIENTRY *DeleteShader)(GLuint);
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void (GLAPIENTRY *DeleteProgram)(GLuint);
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void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
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void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
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const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
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void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
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void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
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void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
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GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
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void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
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GLint);
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void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
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void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
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void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *Uniform1i)(GLint, GLint);
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void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
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const GLfloat *);
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void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
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const GLfloat *);
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void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
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void (GLAPIENTRY *VDPAUFiniNV)(void);
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GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
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(GLvoid *, GLenum, GLsizei, const GLuint *);
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void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
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void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
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void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
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void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
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GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
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GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
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void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
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const void *userParam);
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};
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#endif /* MPLAYER_GL_COMMON_H */
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