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mpv/video/decode/vdpau.c
wm4 7be37337f4 vo_opengl: vdpau interop without RGB conversion
Until now, we've always converted vdpau video surfaces to RGB, and then
mapped the resulting RGB texture. Change this so that the surface is
mapped as NV12 plane textures.

The reason this wasn't done until now is because vdpau surfaces are
mapped in an "interlaced" way as separate fields, even for progressive
video. This requires messy reinterleraving. It turns out that even
though it's an extra processing step, the result can be faster than
going through the video mixer for RGB conversion.

Other than some potential speed-gain, doing this has multiple other
advantages. We can apply our own color conversion, which is important in
more complex cases. We can correctly apply debanding and potentially
other processing that requires chroma-specific or in-YUV handling.

If deinterlacing is enabled, this switches back to the old RGB
conversion method. Until we have at least a primitive deinterlacer in
vo_opengl, this will stay this way. The d3d11 and vaapi code paths are
similar. (Of course these don't require any crazy field reinterleaving.)
2016-06-19 19:58:40 +02:00

115 lines
3.4 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <libavcodec/avcodec.h>
#include <libavcodec/vdpau.h>
#include <libavutil/common.h>
#include "lavc.h"
#include "common/common.h"
#include "video/vdpau.h"
#include "video/hwdec.h"
struct priv {
struct mp_log *log;
struct mp_vdpau_ctx *mpvdp;
uint64_t preemption_counter;
};
static int init_decoder(struct lavc_ctx *ctx, int w, int h)
{
struct priv *p = ctx->hwdec_priv;
// During preemption, pretend everything is ok.
if (mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter) < 0)
return 0;
return av_vdpau_bind_context(ctx->avctx, p->mpvdp->vdp_device,
p->mpvdp->get_proc_address,
AV_HWACCEL_FLAG_IGNORE_LEVEL |
AV_HWACCEL_FLAG_ALLOW_HIGH_DEPTH);
}
static struct mp_image *allocate_image(struct lavc_ctx *ctx, int w, int h)
{
struct priv *p = ctx->hwdec_priv;
// In case of preemption, reinit the decoder. Setting hwdec_request_reinit
// will cause init_decoder() to be called again.
if (mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter) == 0)
ctx->hwdec_request_reinit = true;
VdpChromaType chroma = 0;
uint32_t s_w = w, s_h = h;
if (av_vdpau_get_surface_parameters(ctx->avctx, &chroma, &s_w, &s_h) < 0)
return NULL;
return mp_vdpau_get_video_surface(p->mpvdp, chroma, s_w, s_h);
}
static struct mp_image *update_format(struct lavc_ctx *ctx, struct mp_image *img)
{
VdpChromaType chroma = 0;
uint32_t s_w, s_h;
if (av_vdpau_get_surface_parameters(ctx->avctx, &chroma, &s_w, &s_h) >= 0) {
if (chroma == VDP_CHROMA_TYPE_420)
img->params.hw_subfmt = IMGFMT_NV12;
}
return img;
}
static void uninit(struct lavc_ctx *ctx)
{
struct priv *p = ctx->hwdec_priv;
talloc_free(p);
av_freep(&ctx->avctx->hwaccel_context);
}
static int init(struct lavc_ctx *ctx)
{
struct priv *p = talloc_ptrtype(NULL, p);
*p = (struct priv) {
.log = mp_log_new(p, ctx->log, "vdpau"),
.mpvdp = hwdec_devices_get(ctx->hwdec_devs, HWDEC_VDPAU)->ctx,
};
ctx->hwdec_priv = p;
mp_vdpau_handle_preemption(p->mpvdp, &p->preemption_counter);
return 0;
}
static int probe(struct lavc_ctx *ctx, struct vd_lavc_hwdec *hwdec,
const char *codec)
{
if (!hwdec_devices_load(ctx->hwdec_devs, HWDEC_VDPAU))
return HWDEC_ERR_NO_CTX;
return 0;
}
const struct vd_lavc_hwdec mp_vd_lavc_vdpau = {
.type = HWDEC_VDPAU,
.image_format = IMGFMT_VDPAU,
.probe = probe,
.init = init,
.uninit = uninit,
.init_decoder = init_decoder,
.allocate_image = allocate_image,
.process_image = update_format,
};