mirror of https://github.com/mpv-player/mpv
240 lines
7.1 KiB
C
240 lines
7.1 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <d3d9.h>
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#include <assert.h>
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#include "common/common.h"
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#include "osdep/windows_utils.h"
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#include "video/out/gpu/hwdec.h"
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#include "ra_gl.h"
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#include "video/hwdec.h"
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#include "video/d3d.h"
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// for WGL_ACCESS_READ_ONLY_NV
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#include <GL/wglext.h>
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#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
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struct priv_owner {
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struct mp_hwdec_ctx hwctx;
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IDirect3DDevice9Ex *device;
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HANDLE device_h;
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};
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struct priv {
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IDirect3DDevice9Ex *device;
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HANDLE device_h;
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IDirect3DSurface9 *rtarget;
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HANDLE rtarget_h;
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GLuint texture;
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};
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static void uninit(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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hwdec_devices_remove(hw->devs, &p->hwctx);
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av_buffer_unref(&p->hwctx.av_device_ref);
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if (p->device)
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IDirect3DDevice9Ex_Release(p->device);
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}
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static int init(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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if (!ra_is_gl(hw->ra))
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return -1;
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GL *gl = ra_gl_get(hw->ra);
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if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
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return -1;
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// AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
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// so we request the one already in use by context_dxinterop
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p->device_h = mpgl_get_native_display(gl, "dxinterop_device_HANDLE");
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if (!p->device_h)
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return -1;
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// But we also still need the actual D3D device
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p->device = mpgl_get_native_display(gl, "IDirect3DDevice9Ex");
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if (!p->device)
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return -1;
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IDirect3DDevice9Ex_AddRef(p->device);
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p->hwctx = (struct mp_hwdec_ctx){
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.driver_name = hw->driver->name,
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.av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device),
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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return 0;
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}
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static void mapper_uninit(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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if (p->rtarget_h && p->device_h) {
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if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
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mp_LastError_to_str());
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}
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}
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if (p->rtarget_h) {
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if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
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MP_ERR(mapper, "Failed to unregister Direct3D surface with OpenGL: %s\n",
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mp_LastError_to_str());
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} else {
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p->rtarget_h = 0;
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}
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}
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gl->DeleteTextures(1, &p->texture);
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p->texture = 0;
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if (p->rtarget) {
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IDirect3DSurface9_Release(p->rtarget);
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p->rtarget = NULL;
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}
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ra_tex_free(mapper->ra, &mapper->tex[0]);
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}
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static int mapper_init(struct ra_hwdec_mapper *mapper)
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{
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struct priv_owner *p_owner = mapper->owner->priv;
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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HRESULT hr;
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p->device = p_owner->device;
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p->device_h = p_owner->device_h;
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HANDLE share_handle = NULL;
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hr = IDirect3DDevice9Ex_CreateRenderTarget(
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p->device,
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mapper->src_params.w, mapper->src_params.h,
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SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
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&p->rtarget, &share_handle);
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if (FAILED(hr)) {
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MP_ERR(mapper, "Failed creating offscreen Direct3D surface: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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if (share_handle &&
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!gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
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MP_ERR(mapper, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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gl->GenTextures(1, &p->texture);
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gl->BindTexture(GL_TEXTURE_2D, p->texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
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GL_TEXTURE_2D,
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WGL_ACCESS_READ_ONLY_NV);
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if (!p->rtarget_h) {
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MP_ERR(mapper, "Failed to register Direct3D surface with OpenGL: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(mapper, "Failed locking texture for access by OpenGL %s\n",
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mp_LastError_to_str());
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return -1;
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}
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struct ra_tex_params params = {
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.dimensions = 2,
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.w = mapper->src_params.w,
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.h = mapper->src_params.h,
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.d = 1,
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.format = ra_find_unorm_format(mapper->ra, 1, 4),
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.render_src = true,
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.src_linear = true,
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};
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if (!params.format)
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return -1;
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mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, ¶ms, p->texture);
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if (!mapper->tex[0])
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return -1;
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mapper->dst_params = mapper->src_params;
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mapper->dst_params.imgfmt = IMGFMT_RGB0;
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mapper->dst_params.hw_subfmt = 0;
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return 0;
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}
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static int mapper_map(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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HRESULT hr;
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if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
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RECT rc = {0, 0, mapper->src->w, mapper->src->h};
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hr = IDirect3DDevice9Ex_StretchRect(p->device,
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hw_surface, &rc,
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p->rtarget, &rc,
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D3DTEXF_NONE);
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if (FAILED(hr)) {
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MP_ERR(mapper, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
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return -1;
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}
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if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(mapper, "Failed locking texture for access by OpenGL: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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return 0;
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}
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const struct ra_hwdec_driver ra_hwdec_dxva2gldx = {
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.name = "dxva2-dxinterop",
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.priv_size = sizeof(struct priv_owner),
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.imgfmts = {IMGFMT_DXVA2, 0},
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.init = init,
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.uninit = uninit,
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.mapper = &(const struct ra_hwdec_mapper_driver){
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.priv_size = sizeof(struct priv),
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.init = mapper_init,
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.uninit = mapper_uninit,
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.map = mapper_map,
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},
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};
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