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mpv/audio/decode/dec_audio.c
wm4 ed024aadb6 audio/filter: change filter callback signature
The new signature is actually closer to how it actually works, and
someone who is not familiar to the API and how it works might make fewer
fatal mistakes with the new signature than the old one. Pretty weird.

Do this to sneak in a flags parameter, which will later be used to flush
remaining data of at least vf_lavfi.
2013-12-05 00:01:46 +01:00

360 lines
12 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <assert.h>
#include <libavutil/mem.h>
#include "demux/codec_tags.h"
#include "config.h"
#include "mpvcore/codecs.h"
#include "mpvcore/mp_msg.h"
#include "mpvcore/bstr.h"
#include "stream/stream.h"
#include "demux/demux.h"
#include "demux/stheader.h"
#include "dec_audio.h"
#include "ad.h"
#include "audio/format.h"
#include "audio/audio.h"
#include "audio/audio_buffer.h"
#include "audio/filter/af.h"
extern const struct ad_functions ad_mpg123;
extern const struct ad_functions ad_lavc;
extern const struct ad_functions ad_spdif;
static const struct ad_functions * const ad_drivers[] = {
#if HAVE_MPG123
&ad_mpg123,
#endif
&ad_lavc,
&ad_spdif,
NULL
};
// ad_mpg123 needs to be able to decode 1152 samples at once
// ad_spdif needs up to 8192
#define DECODE_MAX_UNIT MPMAX(8192, 1152)
// At least 8192 samples, plus hack for ad_mpg123 and ad_spdif
#define DECODE_BUFFER_SAMPLES (8192 + DECODE_MAX_UNIT)
// Drop audio buffer and reinit it (after format change)
// Returns whether the format was valid at all.
static bool reinit_audio_buffer(struct dec_audio *da)
{
if (!mp_audio_config_valid(&da->decoded)) {
mp_msg(MSGT_DECAUDIO, MSGL_ERR, "Audio decoder did not specify audio "
"format, or requested an unsupported configuration!\n");
return false;
}
mp_audio_buffer_reinit(da->decode_buffer, &da->decoded);
mp_audio_buffer_preallocate_min(da->decode_buffer, DECODE_BUFFER_SAMPLES);
return true;
}
static void uninit_decoder(struct dec_audio *d_audio)
{
if (d_audio->ad_driver) {
mp_tmsg(MSGT_DECAUDIO, MSGL_V, "Uninit audio decoder.\n");
d_audio->ad_driver->uninit(d_audio);
}
d_audio->ad_driver = NULL;
talloc_free(d_audio->priv);
d_audio->priv = NULL;
}
static int init_audio_codec(struct dec_audio *d_audio, const char *decoder)
{
if (!d_audio->ad_driver->init(d_audio, decoder)) {
mp_tmsg(MSGT_DECAUDIO, MSGL_V, "Audio decoder init failed.\n");
d_audio->ad_driver = NULL;
uninit_decoder(d_audio);
return 0;
}
d_audio->decode_buffer = mp_audio_buffer_create(NULL);
if (!reinit_audio_buffer(d_audio)) {
uninit_decoder(d_audio);
return 0;
}
return 1;
}
struct mp_decoder_list *audio_decoder_list(void)
{
struct mp_decoder_list *list = talloc_zero(NULL, struct mp_decoder_list);
for (int i = 0; ad_drivers[i] != NULL; i++)
ad_drivers[i]->add_decoders(list);
return list;
}
static struct mp_decoder_list *audio_select_decoders(const char *codec,
char *selection)
{
struct mp_decoder_list *list = audio_decoder_list();
struct mp_decoder_list *new = mp_select_decoders(list, codec, selection);
talloc_free(list);
return new;
}
static const struct ad_functions *find_driver(const char *name)
{
for (int i = 0; ad_drivers[i] != NULL; i++) {
if (strcmp(ad_drivers[i]->name, name) == 0)
return ad_drivers[i];
}
return NULL;
}
int audio_init_best_codec(struct dec_audio *d_audio, char *audio_decoders)
{
assert(!d_audio->ad_driver);
audio_reset_decoding(d_audio);
struct mp_decoder_entry *decoder = NULL;
struct mp_decoder_list *list =
audio_select_decoders(d_audio->header->codec, audio_decoders);
mp_print_decoders(MSGT_DECAUDIO, MSGL_V, "Codec list:", list);
for (int n = 0; n < list->num_entries; n++) {
struct mp_decoder_entry *sel = &list->entries[n];
const struct ad_functions *driver = find_driver(sel->family);
if (!driver)
continue;
mp_tmsg(MSGT_DECAUDIO, MSGL_V, "Opening audio decoder %s:%s\n",
sel->family, sel->decoder);
d_audio->ad_driver = driver;
if (init_audio_codec(d_audio, sel->decoder)) {
decoder = sel;
break;
}
mp_tmsg(MSGT_DECAUDIO, MSGL_WARN, "Audio decoder init failed for "
"%s:%s\n", sel->family, sel->decoder);
}
if (d_audio->ad_driver) {
d_audio->decoder_desc =
talloc_asprintf(d_audio, "%s [%s:%s]", decoder->desc, decoder->family,
decoder->decoder);
mp_msg(MSGT_DECAUDIO, MSGL_INFO, "Selected audio codec: %s\n",
d_audio->decoder_desc);
mp_msg(MSGT_DECAUDIO, MSGL_V,
"AUDIO: %d Hz, %d ch, %s\n",
d_audio->decoded.rate, d_audio->decoded.channels.num,
af_fmt_to_str(d_audio->decoded.format));
mp_msg(MSGT_IDENTIFY, MSGL_INFO,
"ID_AUDIO_BITRATE=%d\nID_AUDIO_RATE=%d\n" "ID_AUDIO_NCH=%d\n",
d_audio->i_bps * 8, d_audio->decoded.rate,
d_audio->decoded.channels.num);
} else {
mp_msg(MSGT_DECAUDIO, MSGL_ERR,
"Failed to initialize an audio decoder for codec '%s'.\n",
d_audio->header->codec ? d_audio->header->codec : "<unknown>");
}
talloc_free(list);
return !!d_audio->ad_driver;
}
void audio_uninit(struct dec_audio *d_audio)
{
if (!d_audio)
return;
if (d_audio->afilter) {
mp_msg(MSGT_DECAUDIO, MSGL_V, "Uninit audio filters...\n");
af_destroy(d_audio->afilter);
d_audio->afilter = NULL;
}
uninit_decoder(d_audio);
talloc_free(d_audio->decode_buffer);
talloc_free(d_audio);
}
int audio_init_filters(struct dec_audio *d_audio, int in_samplerate,
int *out_samplerate, struct mp_chmap *out_channels,
int *out_format)
{
if (!d_audio->afilter)
d_audio->afilter = af_new(d_audio->opts);
struct af_stream *afs = d_audio->afilter;
// input format: same as codec's output format:
mp_audio_buffer_get_format(d_audio->decode_buffer, &afs->input);
// Sample rate can be different when adjusting playback speed
afs->input.rate = in_samplerate;
// output format: same as ao driver's input format (if missing, fallback to input)
afs->output.rate = *out_samplerate;
mp_audio_set_channels(&afs->output, out_channels);
mp_audio_set_format(&afs->output, *out_format);
char *s_from = mp_audio_config_to_str(&afs->input);
char *s_to = mp_audio_config_to_str(&afs->output);
mp_tmsg(MSGT_DECAUDIO, MSGL_V,
"Building audio filter chain for %s -> %s...\n", s_from, s_to);
talloc_free(s_from);
talloc_free(s_to);
// let's autoprobe it!
if (af_init(afs) != 0) {
af_destroy(afs);
d_audio->afilter = NULL;
return 0; // failed :(
}
*out_samplerate = afs->output.rate;
*out_channels = afs->output.channels;
*out_format = afs->output.format;
return 1;
}
// Filter len bytes of input, put result into outbuf.
static int filter_n_bytes(struct dec_audio *da, struct mp_audio_buffer *outbuf,
int len)
{
int error = 0;
struct mp_audio config;
mp_audio_buffer_get_format(da->decode_buffer, &config);
while (mp_audio_buffer_samples(da->decode_buffer) < len) {
int maxlen = mp_audio_buffer_get_write_available(da->decode_buffer);
if (maxlen < DECODE_MAX_UNIT)
break;
struct mp_audio buffer;
mp_audio_buffer_get_write_buffer(da->decode_buffer, maxlen, &buffer);
buffer.samples = 0;
error = da->ad_driver->decode_audio(da, &buffer, maxlen);
if (error < 0)
break;
// Commit the data just read as valid data
mp_audio_buffer_finish_write(da->decode_buffer, buffer.samples);
// Format change
if (!mp_audio_config_equals(&da->decoded, &config)) {
// If there are still samples left in the buffer, let them drain
// first, and don't signal a format change to the caller yet.
if (mp_audio_buffer_samples(da->decode_buffer) > 0)
break;
error = -2;
break;
}
}
// Filter
struct mp_audio filter_data;
mp_audio_buffer_peek(da->decode_buffer, &filter_data);
filter_data.rate = da->afilter->input.rate; // due to playback speed change
len = MPMIN(filter_data.samples, len);
filter_data.samples = len;
if (af_filter(da->afilter, &filter_data, 0) < 0)
return -1;
mp_audio_buffer_append(outbuf, &filter_data);
// remove processed data from decoder buffer:
mp_audio_buffer_skip(da->decode_buffer, len);
// Assume the filter chain is drained from old data at this point.
// (If not, the remaining old data is discarded.)
if (error == -2) {
if (!reinit_audio_buffer(da))
error = -1; // switch to invalid format
}
return error;
}
/* Try to get at least minsamples decoded+filtered samples in outbuf
* (total length including possible existing data).
* Return 0 on success, -1 on error/EOF (not distinguidaed).
* In the former case outbuf has at least minsamples buffered on return.
* In case of EOF/error it might or might not be. */
int audio_decode(struct dec_audio *d_audio, struct mp_audio_buffer *outbuf,
int minsamples)
{
// Indicates that a filter seems to be buffering large amounts of data
int huge_filter_buffer = 0;
// Decoded audio must be cut at boundaries of this many samples
// (Note: the reason for this is unknown, possibly a refactoring artifact)
int unitsize = 16;
/* Filter output size will be about filter_multiplier times input size.
* If some filter buffers audio in big blocks this might only hold
* as average over time. */
double filter_multiplier = af_calc_filter_multiplier(d_audio->afilter);
int prev_buffered = -1;
while (minsamples >= 0) {
int buffered = mp_audio_buffer_samples(outbuf);
if (minsamples < buffered || buffered == prev_buffered)
break;
prev_buffered = buffered;
int decsamples = (minsamples - buffered) / filter_multiplier;
// + some extra for possible filter buffering
decsamples += unitsize << 5;
if (huge_filter_buffer) {
/* Some filter must be doing significant buffering if the estimated
* input length didn't produce enough output from filters.
* Feed the filters 250 samples at a time until we have enough
* output. Very small amounts could make filtering inefficient while
* large amounts can make mpv demux the file unnecessarily far ahead
* to get audio data and buffer video frames in memory while doing
* so. However the performance impact of either is probably not too
* significant as long as the value is not completely insane. */
decsamples = 250;
}
/* if this iteration does not fill buffer, we must have lots
* of buffering in filters */
huge_filter_buffer = 1;
int res = filter_n_bytes(d_audio, outbuf, decsamples);
if (res < 0)
return res;
}
return 0;
}
void audio_reset_decoding(struct dec_audio *d_audio)
{
if (d_audio->ad_driver)
d_audio->ad_driver->control(d_audio, ADCTRL_RESET, NULL);
if (d_audio->afilter)
af_control_all(d_audio->afilter, AF_CONTROL_RESET, NULL);
d_audio->pts = MP_NOPTS_VALUE;
d_audio->pts_offset = 0;
if (d_audio->decode_buffer)
mp_audio_buffer_clear(d_audio->decode_buffer);
}