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https://github.com/mpv-player/mpv
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ed01dfeff3
The OSD couldn't be updated at all without frame stepping. This made the VO unusable (In fact, vo_x11 should never be used, but it's provided as fail-safe fallback). Implement VOCTRL_REDRAW_FRAME to deal with this. Unfortunately, this exposes issues with draw_bmp's subtitle rendering: areas that are not covered by subtitles at all are changed as well. The "backup" mechanism provided by draw_bmp doesn't copy these areas, which turns up as quite visible artifacts. (These are included when taking screenshots too.) |
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.. | ||
aspect.c | ||
aspect.h | ||
bitmap_packer.c | ||
bitmap_packer.h | ||
cocoa_common.h | ||
cocoa_common.m | ||
d3d_shader_yuv_2ch.h | ||
d3d_shader_yuv.h | ||
d3d_shader_yuv.hlsl | ||
filter_kernels.c | ||
filter_kernels.h | ||
geometry.c | ||
geometry.h | ||
gl_common.c | ||
gl_common.h | ||
gl_header_fixes.h | ||
gl_osd.c | ||
gl_osd.h | ||
osx_common.c | ||
osx_common.h | ||
pnm_loader.c | ||
pnm_loader.h | ||
vo_caca.c | ||
vo_corevideo.h | ||
vo_corevideo.m | ||
vo_direct3d.c | ||
vo_image.c | ||
vo_lavc.c | ||
vo_null.c | ||
vo_opengl_old.c | ||
vo_opengl_shaders.glsl | ||
vo_opengl.c | ||
vo_vdpau.c | ||
vo_x11.c | ||
vo_xv.c | ||
vo.c | ||
vo.h | ||
w32_common.c | ||
w32_common.h | ||
x11_common.c | ||
x11_common.h |