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mirror of https://github.com/mpv-player/mpv synced 2024-12-24 15:52:25 +00:00
mpv/player/client.h
wm4 da38caff9c scripting: load scripts from directories
The intention is to provide a slightly nicer way to distribute scripts.
For example, you could put multiple source files into the directory, and
then import them from the actual script file (this is still
unimplemented).

At first I wanted to require a config file (because you need to know at
least which scripting backend it should use). This wouldn't have been
too hard (could have reused/abused the mpv config file parsing
mechanism, and I already had working code that was just 2 function
calls). But probably better to do this without new config files, because
it might become a pain in the distant future.

So this just probes for "main.lua", "main.js", etc., until an existing
file is found.

Another important change is that this skips all directory entries whose
name starts with ".". This automatically excludes the "." and ".."
special directories, and is probably useful to exclude random crap that
might be lying around in the directory (such as editor temporary files,
or OSX, in its usual hrmful, annoying, and idiotic modus operandi,
sharting all over any directories opened by "Finder").

Although the changelog mentions the docs, they're added only in a later
commit.
2020-02-01 18:09:40 +01:00

59 lines
2.1 KiB
C

#ifndef MP_CLIENT_H_
#define MP_CLIENT_H_
#include <stdint.h>
#include <stdbool.h>
#include "libmpv/client.h"
#include "libmpv/stream_cb.h"
#include "misc/bstr.h"
struct MPContext;
struct mpv_handle;
struct mp_client_api;
struct mp_log;
struct mpv_global;
// Includes space for \0
#define MAX_CLIENT_NAME 64
void mp_clients_init(struct MPContext *mpctx);
void mp_clients_destroy(struct MPContext *mpctx);
void mp_shutdown_clients(struct MPContext *mpctx);
bool mp_is_shutting_down(struct MPContext *mpctx);
bool mp_clients_all_initialized(struct MPContext *mpctx);
bool mp_client_exists(struct MPContext *mpctx, const char *client_name);
void mp_client_broadcast_event(struct MPContext *mpctx, int event, void *data);
int mp_client_send_event(struct MPContext *mpctx, const char *client_name,
uint64_t reply_userdata, int event, void *data);
int mp_client_send_event_dup(struct MPContext *mpctx, const char *client_name,
int event, void *data);
void mp_client_property_change(struct MPContext *mpctx, const char *name);
void mp_client_send_property_changes(struct MPContext *mpctx);
struct mpv_handle *mp_new_client(struct mp_client_api *clients, const char *name);
void mp_client_set_weak(struct mpv_handle *ctx);
struct mp_log *mp_client_get_log(struct mpv_handle *ctx);
struct mpv_global *mp_client_get_global(struct mpv_handle *ctx);
void mp_client_broadcast_event_external(struct mp_client_api *api, int event,
void *data);
// m_option.c
void *node_get_alloc(struct mpv_node *node);
// for vo_libmpv.c
struct osd_state;
struct mpv_render_context;
bool mp_set_main_render_context(struct mp_client_api *client_api,
struct mpv_render_context *ctx, bool active);
struct mpv_render_context *
mp_client_api_acquire_render_context(struct mp_client_api *ca);
void kill_video_async(struct mp_client_api *client_api);
bool mp_streamcb_lookup(struct mpv_global *g, const char *protocol,
void **out_user_data, mpv_stream_cb_open_ro_fn *out_fn);
#endif