mirror of https://github.com/mpv-player/mpv
190 lines
4.6 KiB
C
190 lines
4.6 KiB
C
// OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team
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#include <GL/glut.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <inttypes.h>
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// pixel size: 3 or 4
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#define BYTES_PP 3
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// blit by lines (defined) or frames (not defined)
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#define FAST_BLIT
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static uint32_t image_width=720; // DVD size
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static uint32_t image_height=576;
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static uint32_t image_format;
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static uint32_t image_bpp;
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static uint32_t image_bytes;
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static uint32_t texture_width=512;
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static uint32_t texture_height=512;
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static unsigned char *ImageData=NULL;
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static GLvoid resize(int x,int y){
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printf("Resize: %dx%d\n",x,y);
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glViewport( 0, 0, x, y );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, image_width, image_height, 0, -1,1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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float akarmi=0;
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int counter=0;
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float gen_time=0;
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float up_time=0;
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float render_time=0;
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unsigned char sintable[4096];
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extern float GetRelativeTime();
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static void redraw(void)
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{
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// glClear(GL_COLOR_BUFFER_BIT);
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int x,y,i;
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unsigned char *d=ImageData;
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int dstride=BYTES_PP*image_width;
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GetRelativeTime();
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// generate some image:
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for(y=0;y<image_height;y++){
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int y1=2048*sin(akarmi*0.36725+y*0.0165);
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int y2=2048*sin(akarmi*0.45621+y*0.02753);
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int y3=2048*sin(akarmi*0.15643+y*0.03732);
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for(x=0;x<image_width;x++){
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d[0]=sintable[(y1+x*135)&4095];
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d[1]=sintable[(y2+x*62)&4095];
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d[2]=sintable[(y3+x*23)&4095];
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d+=BYTES_PP;
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}
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}
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gen_time+=GetRelativeTime();
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#ifdef FAST_BLIT
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// upload texture:
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for(i=0;i<image_height;i++){
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glTexSubImage2D( GL_TEXTURE_2D, // target
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0, // level
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0, // x offset
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i, // y offset
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image_width, // width
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1, // height
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(BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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GL_UNSIGNED_BYTE, // type
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ImageData+i*dstride ); // *pixels
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}
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#else
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glTexSubImage2D( GL_TEXTURE_2D, // target
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0, // level
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0, // x offset
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0, // y offset
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image_width, // width
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image_height, // height
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(BYTES_PP==4)?GL_RGBA:GL_RGB, // format
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GL_UNSIGNED_BYTE, // type
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ImageData ); // *pixels
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#endif
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up_time+=GetRelativeTime();
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glColor3f(1,1,1);
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glBegin(GL_QUADS);
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glTexCoord2f(0,0);glVertex2i(0,0);
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glTexCoord2f(0,1);glVertex2i(0,texture_height);
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glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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glTexCoord2f(1,0);glVertex2i(texture_width,0);
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glEnd();
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glFinish();
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glutSwapBuffers();
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render_time+=GetRelativeTime();
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++counter;
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{ float total=gen_time+up_time+render_time;
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if(total>2.0){
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printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n",
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(float)counter/total,
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(int)(100.0*gen_time/total),
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(int)(100.0*up_time/total),
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(int)(100.0*render_time/total)
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);
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gen_time=up_time=render_time=0;
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counter=0;
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} }
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}
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static GLvoid IdleFunc(){
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akarmi+=0.1;
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glutPostRedisplay();
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}
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int
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main(int argc, char **argv)
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{
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int i;
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glutInit(&argc, argv);
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glutInitWindowSize(640, 480);
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glutInitDisplayMode(GLUT_DOUBLE);
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(void) glutCreateWindow("csg");
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glutDisplayFunc(redraw);
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glutReshapeFunc(resize);
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glutIdleFunc(IdleFunc);
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texture_width=32;
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while(texture_width<image_width) texture_width*=2;
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while(texture_width<image_height) texture_width*=2;
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texture_height=texture_width;
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image_bpp=8*BYTES_PP;
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image_bytes=BYTES_PP;
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ImageData=malloc(texture_width*texture_height*image_bytes);
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memset(ImageData,128,texture_width*texture_height*image_bytes);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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printf("Creating %dx%d texture...\n",texture_width,texture_height);
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#if 1
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// glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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#ifdef TEXTUREFORMAT_32BPP
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
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#endif
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(image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
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#endif
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resize(640,480);
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glClearColor( 1.0f,0.0f,1.0f,0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);
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glutMainLoop();
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return 0; /* ANSI C requires main to return int. */
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}
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