mirror of
https://github.com/mpv-player/mpv
synced 2024-12-17 20:34:58 +00:00
a0347e0651
...rather than rolling out our own. The only possible advantage is that the "custom" ones didn't use talloc.
358 lines
12 KiB
C
358 lines
12 KiB
C
/*
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* This file is part of mpv.
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*
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* Original author: Jonathan Yong <10walls@gmail.com>
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define COBJMACROS 1
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#define _WIN32_WINNT 0x600
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#include <stdlib.h>
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#include <inttypes.h>
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#include <process.h>
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#include <initguid.h>
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#include <audioclient.h>
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#include <endpointvolume.h>
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#include <mmdeviceapi.h>
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#include <avrt.h>
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#include "audio/out/ao_wasapi.h"
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#include "audio/out/ao_wasapi_utils.h"
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#include "audio/format.h"
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#include "compat/atomics.h"
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#include "osdep/timer.h"
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#include "osdep/io.h"
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#define EXIT_ON_ERROR(hres) \
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do { if (FAILED(hres)) { goto exit_label; } } while(0)
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#define SAFE_RELEASE(unk, release) \
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do { if ((unk) != NULL) { release; (unk) = NULL; } } while(0)
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static double get_device_delay(struct wasapi_state *state) {
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UINT64 sample_count = state->sample_count;
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UINT64 position, qpc_position;
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HRESULT hr;
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switch (hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position)) {
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case S_OK: case S_FALSE:
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break;
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default:
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MP_ERR(state, "IAudioClock::GetPosition returned %s\n", wasapi_explain_err(hr));
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}
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LARGE_INTEGER qpc_count;
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QueryPerformanceCounter(&qpc_count);
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double qpc_diff = (qpc_count.QuadPart * 1e7 / state->qpc_frequency.QuadPart) - qpc_position;
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position += state->clock_frequency * (uint64_t)(qpc_diff / 1e7);
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/* convert position to the same base as sample_count */
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position = position * state->format.Format.nSamplesPerSec / state->clock_frequency;
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double diff = sample_count - position;
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double delay = diff / state->format.Format.nSamplesPerSec;
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MP_TRACE(state, "device delay: %g samples (%g ms)\n", diff, delay * 1000);
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return delay;
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}
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static void thread_feed(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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HRESULT hr;
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UINT32 frame_count = state->bufferFrameCount;
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if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
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UINT32 padding = 0;
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hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
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EXIT_ON_ERROR(hr);
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frame_count -= padding;
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}
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BYTE *pData;
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hr = IAudioRenderClient_GetBuffer(state->pRenderClient,
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frame_count, &pData);
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EXIT_ON_ERROR(hr);
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BYTE *data[1] = {pData};
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ao_read_data(ao, (void**)data, frame_count, (int64_t) (
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mp_time_us() + get_device_delay(state) * 1e6 +
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frame_count * 1e6 / state->format.Format.nSamplesPerSec));
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hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
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frame_count, 0);
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EXIT_ON_ERROR(hr);
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mp_atomic_add_and_fetch(&state->sample_count, frame_count);
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mp_memory_barrier();
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return;
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exit_label:
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MP_ERR(state, "thread_feed fails with %"PRIx32"!\n", (uint32_t)hr);
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return;
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}
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static DWORD __stdcall ThreadLoop(void *lpParameter)
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{
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struct ao *ao = lpParameter;
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if (!ao || !ao->priv)
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return -1;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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if (wasapi_thread_init(ao))
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goto exit_label;
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MSG msg;
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DWORD waitstatus = WAIT_FAILED;
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HANDLE playcontrol[] =
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{state->hUninit, state->hFeed, state->hForceFeed, NULL};
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MP_VERBOSE(ao, "Entering dispatch loop!\n");
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while (1) { /* watch events */
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waitstatus = MsgWaitForMultipleObjects(3, playcontrol, FALSE, INFINITE,
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QS_POSTMESSAGE | QS_SENDMESSAGE);
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switch (waitstatus) {
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case WAIT_OBJECT_0: /*shutdown*/
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wasapi_thread_uninit(state);
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goto exit_label;
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case (WAIT_OBJECT_0 + 1): /* feed */
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thread_feed(ao);
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break;
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case (WAIT_OBJECT_0 + 2): /* force feed */
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thread_feed(ao);
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SetEvent(state->hFeedDone);
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break;
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case (WAIT_OBJECT_0 + 3): /* messages to dispatch (COM marshalling) */
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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DispatchMessage(&msg);
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}
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break;
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case WAIT_FAILED: /* ??? */
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return -1;
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}
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}
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exit_label:
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/* dispatch any possible pending messages */
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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DispatchMessage(&msg);
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}
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return state->init_ret;
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}
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static void closehandles(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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if (state->init_done)
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CloseHandle(state->init_done);
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if (state->hUninit)
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CloseHandle(state->hUninit);
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if (state->hFeed)
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CloseHandle(state->hFeed);
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}
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static void uninit(struct ao *ao)
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{
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MP_VERBOSE(ao, "uninit!\n");
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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wasapi_release_proxies(state);
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SetEvent(state->hUninit);
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/* wait up to 10 seconds */
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if (WaitForSingleObject(state->threadLoop, 10000) == WAIT_TIMEOUT)
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MP_ERR(ao, "audio loop thread refuses to abort!");
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if (state->VistaBlob.hAvrt)
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FreeLibrary(state->VistaBlob.hAvrt);
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closehandles(ao);
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MP_VERBOSE(ao, "uninit END!\n");
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}
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static int init(struct ao *ao)
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{
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MP_VERBOSE(ao, "init!\n");
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ao->format = af_fmt_from_planar(ao->format);
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struct mp_chmap_sel sel = {0};
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mp_chmap_sel_add_waveext(&sel);
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if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
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return -1;
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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state->log = ao->log;
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wasapi_fill_VistaBlob(state);
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if (state->opt_list) {
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wasapi_enumerate_devices(state->log);
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}
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ao->per_application_mixer = true;
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if (state->opt_exclusive) {
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state->share_mode = AUDCLNT_SHAREMODE_EXCLUSIVE;
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} else {
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state->share_mode = AUDCLNT_SHAREMODE_SHARED;
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}
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state->init_done = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hUninit = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hFeed = CreateEventW(NULL, FALSE, FALSE, NULL); /* for wasapi event mode */
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state->hForceFeed = CreateEventW(NULL, FALSE, FALSE, NULL);
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state->hFeedDone = CreateEventW(NULL, FALSE, FALSE, NULL);
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if (!state->init_done || !state->hFeed || !state->hUninit ||
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!state->hForceFeed || !state->hFeedDone)
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{
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closehandles(ao);
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/* failed to init events */
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return -1;
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}
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state->init_ret = -1;
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state->threadLoop = (HANDLE)CreateThread(NULL, 0, &ThreadLoop, ao, 0, NULL);
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if (!state->threadLoop) {
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/* failed to init thread */
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MP_ERR(ao, "fail to create thread!\n");
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return -1;
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}
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WaitForSingleObject(state->init_done, INFINITE); /* wait on init complete */
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if (state->init_ret) {
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if (!ao->probing) {
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MP_ERR(ao, "thread_init failed!\n");
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}
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} else
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MP_VERBOSE(ao, "Init Done!\n");
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wasapi_setup_proxies(state);
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return state->init_ret;
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}
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static int control(struct ao *ao, enum aocontrol cmd, void *arg)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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ao_control_vol_t *vol = (ao_control_vol_t *)arg;
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BOOL mute;
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switch (cmd) {
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case AOCONTROL_GET_VOLUME:
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if (state->opt_exclusive)
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IAudioEndpointVolume_GetMasterVolumeLevelScalar(state->pEndpointVolumeProxy,
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&state->audio_volume);
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else
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ISimpleAudioVolume_GetMasterVolume(state->pAudioVolumeProxy,
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&state->audio_volume);
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/* check to see if user manually changed volume through mixer;
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this information is used in exclusive mode for restoring the mixer volume on uninit */
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if (state->audio_volume != state->previous_volume) {
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MP_VERBOSE(state, "mixer difference: %.2g now, expected %.2g\n",
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state->audio_volume, state->previous_volume);
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state->initial_volume = state->audio_volume;
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}
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vol->left = vol->right = 100.0f * state->audio_volume;
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return CONTROL_OK;
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case AOCONTROL_SET_VOLUME:
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state->audio_volume = vol->left / 100.f;
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if (state->opt_exclusive)
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IAudioEndpointVolume_SetMasterVolumeLevelScalar(state->pEndpointVolumeProxy,
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state->audio_volume, NULL);
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else
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ISimpleAudioVolume_SetMasterVolume(state->pAudioVolumeProxy,
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state->audio_volume, NULL);
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state->previous_volume = state->audio_volume;
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return CONTROL_OK;
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case AOCONTROL_GET_MUTE:
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if (state->opt_exclusive)
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IAudioEndpointVolume_GetMute(state->pEndpointVolumeProxy, &mute);
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else
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ISimpleAudioVolume_GetMute(state->pAudioVolumeProxy, &mute);
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*(bool*)arg = mute;
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return CONTROL_OK;
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case AOCONTROL_SET_MUTE:
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mute = *(bool*)arg;
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if (state->opt_exclusive)
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IAudioEndpointVolume_SetMute(state->pEndpointVolumeProxy, mute, NULL);
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else
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ISimpleAudioVolume_SetMute(state->pAudioVolumeProxy, mute, NULL);
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return CONTROL_OK;
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case AOCONTROL_UPDATE_STREAM_TITLE: {
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MP_VERBOSE(state, "Updating stream title to \"%s\"\n", (char*)arg);
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wchar_t *title = mp_from_utf8(NULL, (char*)arg);
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wchar_t *tmp = NULL;
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/* There is a weird race condition in the IAudioSessionControl itself --
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it seems that *sometimes* the SetDisplayName does not take effect and it still shows
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the old title. Use this loop to insist until it works. */
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do {
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IAudioSessionControl_SetDisplayName(state->pSessionControlProxy, title, NULL);
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SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
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IAudioSessionControl_GetDisplayName(state->pSessionControlProxy, &tmp);
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} while (lstrcmpW(title, tmp));
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SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
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talloc_free(title);
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return CONTROL_OK;
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}
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default:
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return CONTROL_UNKNOWN;
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}
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}
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static void audio_pause(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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IAudioClient_Stop(state->pAudioClientProxy);
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IAudioClient_Reset(state->pAudioClientProxy);
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state->sample_count = 0;
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mp_memory_barrier();
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}
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static void audio_resume(struct ao *ao)
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{
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struct wasapi_state *state = (struct wasapi_state *)ao->priv;
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SetEvent(state->hForceFeed);
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WaitForSingleObject(state->hFeedDone, INFINITE);
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IAudioClient_Start(state->pAudioClientProxy);
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}
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static void audio_reset(struct ao *ao)
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{
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audio_pause(ao);
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}
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#define OPT_BASE_STRUCT struct wasapi_state
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const struct ao_driver audio_out_wasapi = {
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.description = "Windows WASAPI audio output (event mode)",
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.name = "wasapi",
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.init = init,
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.uninit = uninit,
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.control = control,
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.pause = audio_pause,
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.resume = audio_resume,
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.reset = audio_reset,
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.priv_size = sizeof(wasapi_state),
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.options = (const struct m_option[]) {
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OPT_FLAG("exclusive", opt_exclusive, 0),
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OPT_FLAG("list", opt_list, 0),
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OPT_STRING_VALIDATE("device", opt_device, 0, wasapi_validate_device),
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{NULL},
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},
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};
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