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There's really nothing vulkan-specific about this hwdec wrapper, and it actually works perfectly fine with an OpenGL-based ra_pl. This is not hugely important at the time, but I still think it makes sense in case we ever decide to make vo_gpu_next wrap OpenGL contexts to ra_pl instead of exposing the underlying ra_gl. |
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.. | ||
hwdec_cuda_gl.c | ||
hwdec_cuda_vk.c | ||
hwdec_cuda.c | ||
hwdec_cuda.h | ||
hwdec_vaapi_gl.c | ||
hwdec_vaapi_pl.c | ||
hwdec_vaapi.c | ||
hwdec_vaapi.h |