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mpv/audio/out/push.c
wm4 e16c91d07a audio/out: make draining a separate operation
Until now, this was always conflated with uninit. This was ugly, and
also many AOs emulated this manually (or just ignored it). Make draining
an explicit operation, so AOs which support it can provide it, and for
all others generic code will emulate it.

For ao_wasapi, we keep it simple and basically disable the internal
draining implementation (maybe it should be restored later).

Tested on Linux only.
2014-03-09 01:27:41 +01:00

279 lines
7.7 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <pthread.h>
#include <inttypes.h>
#include <limits.h>
#include <assert.h>
#include "ao.h"
#include "internal.h"
#include "audio/format.h"
#include "common/msg.h"
#include "common/common.h"
#include "osdep/threads.h"
#include "compat/atomics.h"
#include "audio/audio.h"
#include "audio/audio_buffer.h"
struct ao_push_state {
pthread_t thread;
pthread_mutex_t lock;
pthread_cond_t wakeup;
struct mp_audio_buffer *buffer;
bool terminate;
bool playing;
// Whether the current buffer contains the complete audio.
bool final_chunk;
};
static int control(struct ao *ao, enum aocontrol cmd, void *arg)
{
int r = CONTROL_UNKNOWN;
if (ao->driver->control) {
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
r = ao->driver->control(ao, cmd, arg);
pthread_mutex_unlock(&p->lock);
}
return r;
}
static float get_delay(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
double driver_delay = 0;
if (ao->driver->get_delay)
driver_delay = ao->driver->get_delay(ao);
double delay = driver_delay + mp_audio_buffer_seconds(p->buffer);
pthread_mutex_unlock(&p->lock);
return delay;
}
static void reset(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
if (ao->driver->reset)
ao->driver->reset(ao);
mp_audio_buffer_clear(p->buffer);
p->playing = false;
pthread_cond_signal(&p->wakeup);
pthread_mutex_unlock(&p->lock);
}
static void pause(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
if (ao->driver->pause)
ao->driver->pause(ao);
p->playing = false;
pthread_cond_signal(&p->wakeup);
pthread_mutex_unlock(&p->lock);
}
static void resume(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
if (ao->driver->resume)
ao->driver->resume(ao);
p->playing = true; // tentatively
pthread_cond_signal(&p->wakeup);
pthread_mutex_unlock(&p->lock);
}
static void drain(struct ao *ao)
{
if (ao->driver->drain) {
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
ao->driver->drain(ao);
pthread_mutex_unlock(&p->lock);
} else {
ao_wait_drain(ao);
}
}
static int get_space(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
int s = mp_audio_buffer_get_write_available(p->buffer);
pthread_mutex_unlock(&p->lock);
return s;
}
static int play(struct ao *ao, void **data, int samples, int flags)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
int write_samples = mp_audio_buffer_get_write_available(p->buffer);
write_samples = MPMIN(write_samples, samples);
struct mp_audio audio;
mp_audio_buffer_get_format(p->buffer, &audio);
for (int n = 0; n < ao->num_planes; n++)
audio.planes[n] = data[n];
audio.samples = write_samples;
mp_audio_buffer_append(p->buffer, &audio);
p->final_chunk = !!(flags & AOPLAY_FINAL_CHUNK);
p->playing = true;
pthread_cond_signal(&p->wakeup);
pthread_mutex_unlock(&p->lock);
return write_samples;
}
// called locked
static int ao_play_data(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
struct mp_audio data;
mp_audio_buffer_peek(p->buffer, &data);
int max = data.samples;
int space = ao->driver->get_space ? ao->driver->get_space(ao) : INT_MAX;
if (data.samples > space)
data.samples = space;
if (data.samples <= 0)
return 0;
int flags = 0;
if (p->final_chunk && data.samples == max)
flags |= AOPLAY_FINAL_CHUNK;
int r = ao->driver->play(ao, data.planes, data.samples, flags);
if (r > data.samples) {
MP_WARN(ao, "Audio device returned non-sense value.");
r = data.samples;
}
if (r > 0)
mp_audio_buffer_skip(p->buffer, r);
if (p->final_chunk && mp_audio_buffer_samples(p->buffer) == 0)
p->playing = false;
return r;
}
static void *playthread(void *arg)
{
struct ao *ao = arg;
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
while (!p->terminate) {
double timeout = 2.0;
if (p->playing) {
double min_wait = ao->device_buffer / (double)ao->samplerate;
min_wait *= 0.75;
int r = ao_play_data(ao);
// The device buffers are not necessarily full, but writing to the
// AO buffer will wake up this thread anyway.
bool buffers_full = r <= 0;
// We have to estimate when the AO needs data again.
if (buffers_full && ao->driver->get_delay) {
float buffered_audio = ao->driver->get_delay(ao);
timeout = buffered_audio - 0.050;
if (timeout > 0.100) {
// Keep extra safety margin if the buffers are large
timeout = MPMAX(timeout - 0.200, 0.100);
} else {
timeout = MPMAX(timeout, min_wait);
}
} else {
timeout = min_wait;
}
}
struct timespec deadline = mpthread_get_deadline(timeout);
pthread_cond_timedwait(&p->wakeup, &p->lock, &deadline);
}
pthread_mutex_unlock(&p->lock);
return NULL;
}
static void uninit(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_lock(&p->lock);
p->terminate = true;
pthread_cond_signal(&p->wakeup);
pthread_mutex_unlock(&p->lock);
pthread_join(p->thread, NULL);
ao->driver->uninit(ao);
pthread_cond_destroy(&p->wakeup);
pthread_mutex_destroy(&p->lock);
}
static int init(struct ao *ao)
{
struct ao_push_state *p = ao->api_priv;
pthread_mutex_init(&p->lock, NULL);
pthread_cond_init(&p->wakeup, NULL);
p->buffer = mp_audio_buffer_create(ao);
mp_audio_buffer_reinit_fmt(p->buffer, ao->format,
&ao->channels, ao->samplerate);
mp_audio_buffer_preallocate_min(p->buffer, ao->buffer);
if (pthread_create(&p->thread, NULL, playthread, ao)) {
ao->driver->uninit(ao);
return -1;
}
return 0;
}
const struct ao_driver ao_api_push = {
.init = init,
.control = control,
.uninit = uninit,
.reset = reset,
.get_space = get_space,
.play = play,
.get_delay = get_delay,
.pause = pause,
.resume = resume,
.drain = drain,
.priv_size = sizeof(struct ao_push_state),
};
int ao_play_silence(struct ao *ao, int samples)
{
assert(ao->api == &ao_api_push);
if (samples <= 0 || AF_FORMAT_IS_SPECIAL(ao->format) || !ao->driver->play)
return 0;
char *p = talloc_size(NULL, samples * ao->sstride);
af_fill_silence(p, samples * ao->sstride, ao->format);
void *tmp[MP_NUM_CHANNELS];
for (int n = 0; n < MP_NUM_CHANNELS; n++)
tmp[n] = p;
int r = ao->driver->play(ao, tmp, samples, 0);
talloc_free(p);
return r;
}