mirror of https://github.com/mpv-player/mpv
497 lines
15 KiB
C
497 lines
15 KiB
C
/*
|
|
Apple Graphics (SMC) Decoder for MPlayer
|
|
by Mike Melanson
|
|
|
|
The description of the decoding algorithm can be found here:
|
|
http://www.pcisys.net/~melanson/codecs/
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
#include "config.h"
|
|
#include "bswap.h"
|
|
#include "mp_msg.h"
|
|
|
|
#define BE_16(x) (be2me_16(*(unsigned short *)(x)))
|
|
#define BE_32(x) (be2me_32(*(unsigned int *)(x)))
|
|
|
|
#define COLORS_PER_TABLE 256
|
|
#define BYTES_PER_COLOR 4
|
|
|
|
#define CPAIR 2
|
|
#define CQUAD 4
|
|
#define COCTET 8
|
|
|
|
static unsigned char *color_pairs;
|
|
static unsigned char *color_quads;
|
|
static unsigned char *color_octets;
|
|
|
|
static int color_pair_index;
|
|
static int color_quad_index;
|
|
static int color_octet_index;
|
|
|
|
static int smc_initialized;
|
|
|
|
// returns 0 if successfully initialized (enough memory was available),
|
|
// non-zero on failure
|
|
int qt_init_decode_smc(void)
|
|
{
|
|
// be pessimistic to start
|
|
smc_initialized = 0;
|
|
|
|
// allocate memory for the 3 palette tables
|
|
if ((color_pairs = (unsigned char *)malloc(
|
|
COLORS_PER_TABLE * BYTES_PER_COLOR * 2)) == 0)
|
|
return 1;
|
|
if ((color_quads = (unsigned char *)malloc(
|
|
COLORS_PER_TABLE * BYTES_PER_COLOR * 4)) == 0)
|
|
return 1;
|
|
if ((color_octets = (unsigned char *)malloc(
|
|
COLORS_PER_TABLE * BYTES_PER_COLOR * 8)) == 0)
|
|
return 1;
|
|
|
|
color_pair_index = 0;
|
|
color_quad_index = 0;
|
|
color_octet_index = 0;
|
|
|
|
// if execution got this far, initialization succeeded
|
|
smc_initialized = 1;
|
|
return 0;
|
|
}
|
|
|
|
#define GET_BLOCK_COUNT \
|
|
(opcode & 0x10) ? (1 + encoded[stream_ptr++]) : 1 + (opcode & 0x0F);
|
|
#define ADVANCE_BLOCK() \
|
|
{ \
|
|
pixel_ptr += block_x_inc; \
|
|
if (pixel_ptr >= (width * bytes_per_pixel)) \
|
|
{ \
|
|
pixel_ptr = 0; \
|
|
row_ptr += block_y_inc * 4; \
|
|
} \
|
|
total_blocks--; \
|
|
if (total_blocks < 0) \
|
|
{ \
|
|
mp_msg(MSGT_DECVIDEO, MSGL_WARN, "block counter just went negative (this should not happen)\n"); \
|
|
return; \
|
|
} \
|
|
}
|
|
|
|
void qt_decode_smc(
|
|
unsigned char *encoded,
|
|
int encoded_size,
|
|
unsigned char *decoded,
|
|
int width,
|
|
int height,
|
|
unsigned char *palette_map,
|
|
int bytes_per_pixel)
|
|
{
|
|
int i;
|
|
int stream_ptr = 0;
|
|
int chunk_size;
|
|
unsigned char opcode;
|
|
int n_blocks;
|
|
unsigned int color_flags;
|
|
unsigned int color_flags_a;
|
|
unsigned int color_flags_b;
|
|
unsigned int flag_mask;
|
|
|
|
int row_ptr = 0;
|
|
int pixel_ptr = 0;
|
|
int pixel_x, pixel_y;
|
|
int row_inc = bytes_per_pixel * (width - 4);
|
|
int max_height = row_inc * height;
|
|
int block_x_inc = bytes_per_pixel * 4;
|
|
int block_y_inc = bytes_per_pixel * width;
|
|
int block_ptr;
|
|
int prev_block_ptr;
|
|
int prev_block_ptr1, prev_block_ptr2;
|
|
int prev_block_flag;
|
|
int total_blocks;
|
|
int color_table_index; // indexes to color pair, quad, or octet tables
|
|
int color_index; // indexes into palette map
|
|
|
|
static int counter;
|
|
|
|
//printf ("opcode count = %d\n", counter);
|
|
counter = 0;
|
|
|
|
if (!smc_initialized)
|
|
return;
|
|
|
|
chunk_size = BE_32(&encoded[stream_ptr]) & 0x00FFFFFF;
|
|
stream_ptr += 4;
|
|
if (chunk_size != encoded_size)
|
|
mp_msg(MSGT_DECVIDEO, MSGL_WARN, "MOV chunk size != encoded chunk size; using MOV chunk size\n");
|
|
|
|
chunk_size = encoded_size;
|
|
total_blocks = (width * height) / (4 * 4);
|
|
|
|
// traverse through the blocks
|
|
while (total_blocks)
|
|
{
|
|
// sanity checks
|
|
// make sure stream ptr hasn't gone out of bounds
|
|
if (stream_ptr > chunk_size)
|
|
{
|
|
mp_msg(MSGT_DECVIDEO, MSGL_ERR,
|
|
"SMC decoder just went out of bounds (stream ptr = %d, chunk size = %d)\n",
|
|
stream_ptr, chunk_size);
|
|
return;
|
|
}
|
|
// make sure the row pointer hasn't gone wild
|
|
if (row_ptr >= max_height)
|
|
{
|
|
mp_msg(MSGT_DECVIDEO, MSGL_ERR,
|
|
"SMC decoder just went out of bounds (row ptr = %d, height = %d)\n",
|
|
row_ptr, max_height);
|
|
return;
|
|
}
|
|
|
|
opcode = encoded[stream_ptr++];
|
|
//printf ("opcode %02X\n", opcode & 0xF0);
|
|
counter++;
|
|
switch (opcode & 0xF0)
|
|
{
|
|
// skip n blocks
|
|
case 0x00:
|
|
case 0x10:
|
|
n_blocks = GET_BLOCK_COUNT;
|
|
while (n_blocks--)
|
|
ADVANCE_BLOCK();
|
|
break;
|
|
|
|
// repeat last block n times
|
|
case 0x20:
|
|
case 0x30:
|
|
n_blocks = GET_BLOCK_COUNT;
|
|
|
|
// sanity check
|
|
if ((row_ptr == 0) && (pixel_ptr == 0))
|
|
{
|
|
mp_msg(MSGT_DECVIDEO, MSGL_WARN,
|
|
"encountered repeat block opcode (%02X) but no blocks rendered yet\n",
|
|
opcode & 0xF0);
|
|
break;
|
|
}
|
|
|
|
// figure out where the previous block started
|
|
if (row_ptr == 0)
|
|
prev_block_ptr1 = (row_ptr - block_y_inc * 4) + width - 4;
|
|
else
|
|
prev_block_ptr1 = row_ptr + pixel_ptr - 4;
|
|
|
|
while (n_blocks--)
|
|
{
|
|
block_ptr = row_ptr + pixel_ptr;
|
|
prev_block_ptr = prev_block_ptr1;
|
|
for (pixel_y = 0; pixel_y < 4; pixel_y++)
|
|
{
|
|
for (pixel_x = 0; pixel_x < 4; pixel_x++)
|
|
{
|
|
decoded[block_ptr++] = decoded[prev_block_ptr++];
|
|
decoded[block_ptr++] = decoded[prev_block_ptr++];
|
|
decoded[block_ptr++] = decoded[prev_block_ptr++];
|
|
if (bytes_per_pixel == 4) /* 32bpp */
|
|
block_ptr++;
|
|
}
|
|
block_ptr += row_inc;
|
|
prev_block_ptr += row_inc;
|
|
}
|
|
ADVANCE_BLOCK();
|
|
}
|
|
break;
|
|
|
|
// repeat previous pair of blocks n times
|
|
case 0x40:
|
|
case 0x50:
|
|
n_blocks = GET_BLOCK_COUNT;
|
|
n_blocks *= 2;
|
|
|
|
// sanity check
|
|
if ((row_ptr == 0) && (pixel_ptr < 2 * block_x_inc))
|
|
{
|
|
mp_msg(MSGT_DECVIDEO, MSGL_WARN,
|
|
"encountered repeat block opcode (%02X) but not enough blocks rendered yet\n",
|
|
opcode & 0xF0);
|
|
break;
|
|
}
|
|
|
|
// figure out where the previous 2 blocks started
|
|
if (row_ptr == 0)
|
|
prev_block_ptr1 = (row_ptr - block_y_inc * 4) +
|
|
((width - 4) * bytes_per_pixel);
|
|
else
|
|
prev_block_ptr1 = row_ptr + pixel_ptr - block_x_inc;
|
|
|
|
if (row_ptr == 0)
|
|
prev_block_ptr2 = (row_ptr - block_y_inc * 4) +
|
|
((width - 8) * bytes_per_pixel);
|
|
else if (row_ptr == block_x_inc)
|
|
prev_block_ptr2 = (row_ptr - block_y_inc * 4) +
|
|
((width - 4) * bytes_per_pixel);
|
|
else
|
|
prev_block_ptr2 = row_ptr + pixel_ptr - (block_x_inc * 2);
|
|
|
|
prev_block_flag = 0;
|
|
while (n_blocks--)
|
|
{
|
|
block_ptr = row_ptr + pixel_ptr;
|
|
if (prev_block_flag)
|
|
prev_block_ptr = prev_block_ptr2;
|
|
else
|
|
prev_block_ptr = prev_block_ptr1;
|
|
prev_block_flag = !prev_block_flag;
|
|
|
|
for (pixel_y = 0; pixel_y < 4; pixel_y++)
|
|
{
|
|
for (pixel_x = 0; pixel_x < 4; pixel_x++)
|
|
{
|
|
decoded[block_ptr++] = decoded[prev_block_ptr++];
|
|
decoded[block_ptr++] = decoded[prev_block_ptr++];
|
|
decoded[block_ptr++] = decoded[prev_block_ptr++];
|
|
if (bytes_per_pixel == 4) /* 32bpp */
|
|
block_ptr++;
|
|
}
|
|
block_ptr += row_inc;
|
|
prev_block_ptr += row_inc;
|
|
}
|
|
ADVANCE_BLOCK();
|
|
}
|
|
break;
|
|
|
|
// 1-color block encoding
|
|
case 0x60:
|
|
case 0x70:
|
|
n_blocks = GET_BLOCK_COUNT;
|
|
color_index = encoded[stream_ptr++] * 4;
|
|
|
|
while (n_blocks--)
|
|
{
|
|
block_ptr = row_ptr + pixel_ptr;
|
|
for (pixel_y = 0; pixel_y < 4; pixel_y++)
|
|
{
|
|
for (pixel_x = 0; pixel_x < 4; pixel_x++)
|
|
{
|
|
decoded[block_ptr++] = palette_map[color_index + 0];
|
|
decoded[block_ptr++] = palette_map[color_index + 1];
|
|
decoded[block_ptr++] = palette_map[color_index + 2];
|
|
if (bytes_per_pixel == 4) /* 32bpp */
|
|
block_ptr++;
|
|
}
|
|
block_ptr += row_inc;
|
|
}
|
|
ADVANCE_BLOCK();
|
|
}
|
|
break;
|
|
|
|
// 2-color block encoding
|
|
case 0x80:
|
|
case 0x90:
|
|
n_blocks = (opcode & 0x0F) + 1;
|
|
|
|
// figure out which color pair to use to paint the 2-color block
|
|
if ((opcode & 0xF0) == 0x80)
|
|
{
|
|
// fetch the next 2 colors from bytestream and store in next
|
|
// available entry in the color pair table
|
|
for (i = 0; i < CPAIR; i++)
|
|
{
|
|
color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
|
|
color_table_index = CPAIR * BYTES_PER_COLOR * color_pair_index +
|
|
(i * BYTES_PER_COLOR);
|
|
color_pairs[color_table_index + 0] = palette_map[color_index + 0];
|
|
color_pairs[color_table_index + 1] = palette_map[color_index + 1];
|
|
color_pairs[color_table_index + 2] = palette_map[color_index + 2];
|
|
}
|
|
// this is the base index to use for this block
|
|
color_table_index = CPAIR * BYTES_PER_COLOR * color_pair_index;
|
|
color_pair_index++;
|
|
if (color_pair_index == COLORS_PER_TABLE)
|
|
color_pair_index = 0;
|
|
}
|
|
else
|
|
color_table_index = CPAIR * BYTES_PER_COLOR * encoded[stream_ptr++];
|
|
|
|
while (n_blocks--)
|
|
{
|
|
color_flags = BE_16(&encoded[stream_ptr]);
|
|
stream_ptr += 2;
|
|
flag_mask = 0x8000;
|
|
block_ptr = row_ptr + pixel_ptr;
|
|
for (pixel_y = 0; pixel_y < 4; pixel_y++)
|
|
{
|
|
for (pixel_x = 0; pixel_x < 4; pixel_x++)
|
|
{
|
|
if (color_flags & flag_mask)
|
|
color_index = color_table_index + BYTES_PER_COLOR;
|
|
else
|
|
color_index = color_table_index;
|
|
flag_mask >>= 1;
|
|
|
|
decoded[block_ptr++] = color_pairs[color_index + 0];
|
|
decoded[block_ptr++] = color_pairs[color_index + 1];
|
|
decoded[block_ptr++] = color_pairs[color_index + 2];
|
|
if (bytes_per_pixel == 4) /* 32bpp */
|
|
block_ptr++;
|
|
}
|
|
block_ptr += row_inc;
|
|
}
|
|
ADVANCE_BLOCK();
|
|
}
|
|
break;
|
|
|
|
// 4-color block encoding
|
|
case 0xA0:
|
|
case 0xB0:
|
|
//for(i = 0; i < 16; i++)
|
|
// printf (" %02X", encoded[stream_ptr - 1 + i]);
|
|
//printf ("\n");
|
|
n_blocks = (opcode & 0x0F) + 1;
|
|
|
|
// figure out which color quad to use to paint the 4-color block
|
|
if ((opcode & 0xF0) == 0xA0)
|
|
{
|
|
// fetch the next 4 colors from bytestream and store in next
|
|
// available entry in the color pair table
|
|
for (i = 0; i < CQUAD; i++)
|
|
{
|
|
color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
|
|
color_table_index = CQUAD * BYTES_PER_COLOR * color_quad_index +
|
|
(i * BYTES_PER_COLOR);
|
|
color_quads[color_table_index + 0] = palette_map[color_index + 0];
|
|
color_quads[color_table_index + 1] = palette_map[color_index + 1];
|
|
color_quads[color_table_index + 2] = palette_map[color_index + 2];
|
|
}
|
|
// this is the base index to use for this block
|
|
color_table_index = CQUAD * BYTES_PER_COLOR * color_quad_index;
|
|
color_quad_index++;
|
|
if (color_quad_index == COLORS_PER_TABLE)
|
|
color_quad_index = 0;
|
|
}
|
|
else
|
|
color_table_index = CQUAD * BYTES_PER_COLOR * encoded[stream_ptr++];
|
|
|
|
while (n_blocks--)
|
|
{
|
|
color_flags = BE_32(&encoded[stream_ptr]);
|
|
stream_ptr += 4;
|
|
// flag mask actually acts as a bit shift count here
|
|
flag_mask = 30;
|
|
block_ptr = row_ptr + pixel_ptr;
|
|
for (pixel_y = 0; pixel_y < 4; pixel_y++)
|
|
{
|
|
for (pixel_x = 0; pixel_x < 4; pixel_x++)
|
|
{
|
|
color_index = color_table_index + (BYTES_PER_COLOR *
|
|
((color_flags >> flag_mask) & 0x03));
|
|
flag_mask -= 2;
|
|
|
|
decoded[block_ptr++] = color_quads[color_index + 0];
|
|
decoded[block_ptr++] = color_quads[color_index + 1];
|
|
decoded[block_ptr++] = color_quads[color_index + 2];
|
|
if (bytes_per_pixel == 4) /* 32bpp */
|
|
block_ptr++;
|
|
}
|
|
block_ptr += row_inc;
|
|
}
|
|
ADVANCE_BLOCK();
|
|
}
|
|
break;
|
|
|
|
// 8-color block encoding
|
|
case 0xC0:
|
|
case 0xD0:
|
|
n_blocks = (opcode & 0x0F) + 1;
|
|
|
|
// figure out which color octet to use to paint the 8-color block
|
|
if ((opcode & 0xF0) == 0xC0)
|
|
{
|
|
// fetch the next 8 colors from bytestream and store in next
|
|
// available entry in the color pair table
|
|
for (i = 0; i < COCTET; i++)
|
|
{
|
|
color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
|
|
color_table_index = COCTET * BYTES_PER_COLOR * color_octet_index +
|
|
(i * BYTES_PER_COLOR);
|
|
color_octets[color_table_index + 0] = palette_map[color_index + 0];
|
|
color_octets[color_table_index + 1] = palette_map[color_index + 1];
|
|
color_octets[color_table_index + 2] = palette_map[color_index + 2];
|
|
}
|
|
// this is the base index to use for this block
|
|
color_table_index = COCTET * BYTES_PER_COLOR * color_octet_index;
|
|
color_octet_index++;
|
|
if (color_octet_index == COLORS_PER_TABLE)
|
|
color_octet_index = 0;
|
|
}
|
|
else
|
|
color_table_index = COCTET * BYTES_PER_COLOR * encoded[stream_ptr++];
|
|
|
|
while (n_blocks--)
|
|
{
|
|
// build the color flags
|
|
color_flags_a = color_flags_b = 0;
|
|
color_flags_a |= (encoded[stream_ptr++] << 16);
|
|
color_flags_b |= (encoded[stream_ptr++] << 16);
|
|
color_flags_a |= (encoded[stream_ptr++] << 8);
|
|
color_flags_b |= (encoded[stream_ptr++] << 8);
|
|
color_flags_a |= (encoded[stream_ptr++] << 0);
|
|
color_flags_b |= (encoded[stream_ptr++] << 0);
|
|
|
|
color_flags = color_flags_a;
|
|
// flag mask actually acts as a bit shift count here
|
|
flag_mask = 21;
|
|
block_ptr = row_ptr + pixel_ptr;
|
|
for (pixel_y = 0; pixel_y < 4; pixel_y++)
|
|
{
|
|
// reload flags at third row (iteration pixel_y == 2)
|
|
if (pixel_y == 2)
|
|
color_flags = color_flags_b;
|
|
for (pixel_x = 0; pixel_x < 4; pixel_x++)
|
|
{
|
|
color_index = color_table_index + (BYTES_PER_COLOR *
|
|
((color_flags >> flag_mask) & 0x07));
|
|
flag_mask -= 3;
|
|
|
|
decoded[block_ptr++] = color_octets[color_index + 0];
|
|
decoded[block_ptr++] = color_octets[color_index + 1];
|
|
decoded[block_ptr++] = color_octets[color_index + 2];
|
|
if (bytes_per_pixel == 4) /* 32bpp */
|
|
block_ptr++;
|
|
}
|
|
block_ptr += row_inc;
|
|
}
|
|
ADVANCE_BLOCK();
|
|
}
|
|
break;
|
|
|
|
// 16-color block encoding (every pixel is a different color)
|
|
case 0xE0:
|
|
n_blocks = (opcode & 0x0F) + 1;
|
|
|
|
while (n_blocks--)
|
|
{
|
|
block_ptr = row_ptr + pixel_ptr;
|
|
for (pixel_y = 0; pixel_y < 4; pixel_y++)
|
|
{
|
|
for (pixel_x = 0; pixel_x < 4; pixel_x++)
|
|
{
|
|
color_index = encoded[stream_ptr++] * BYTES_PER_COLOR;
|
|
decoded[block_ptr++] = palette_map[color_index + 0];
|
|
decoded[block_ptr++] = palette_map[color_index + 1];
|
|
decoded[block_ptr++] = palette_map[color_index + 2];
|
|
if (bytes_per_pixel == 4) /* 32bpp */
|
|
block_ptr++;
|
|
}
|
|
block_ptr += row_inc;
|
|
}
|
|
ADVANCE_BLOCK();
|
|
}
|
|
break;
|
|
|
|
case 0xF0:
|
|
mp_msg(MSGT_DECVIDEO, MSGL_HINT, "0xF0 opcode seen in SMC chunk (MPlayer developers would like to know)\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|