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There are two major ways of going about this: 1. Expose the native ra_gl/ra_pl/ra_d3d11 objects to the pre-existing hwdec mappers, and then add code in vo_gpu_next to rewrap those ra_tex objects into pl_tex. 2. Wrap the underlying pl_opengl/pl_d3d11 into a ra_pl object and expose it to the hwdec mappers, then directly use the resulting pl_tex. I ultimately opted for approach 1 because it enables compatibility with more hardware decoders, specifically including ones that use native OpenGL calls currently. The second approach only really works with cuda_vk and vaapi_pl. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
cuda.c | ||
d3d.c | ||
d3d.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
mp_image.c | ||
mp_image.h | ||
repack.c | ||
repack.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
vdpau.c | ||
vdpau.h | ||
zimg.c | ||
zimg.h |