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https://github.com/mpv-player/mpv
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b8ade7c99b
Currently, calling mp_input_wakeup() will wake up the core thread (also called the playloop). This seems odd, but currently the core indeed calls mp_input_wait() when it has nothing more to do. It's done this way because MPlayer used input_ctx as central "mainloop". This is probably going to change. Remove direct calls to this function, and replace it with mp_wakeup_core() calls. ao and vo are changed to use opaque callbacks and not use input_ctx for this purpose. Other code already uses opaque callbacks, or has legitimate reasons to use input_ctx directly (such as sending actual user input).
403 lines
13 KiB
C
403 lines
13 KiB
C
/*
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* Copyright (C) Aaron Holtzman - Aug 1999
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*
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* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
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* (C) MPlayer developers
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_VIDEO_OUT_H
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#define MPLAYER_VIDEO_OUT_H
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#include <inttypes.h>
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#include <stdbool.h>
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#include "video/img_format.h"
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#include "common/common.h"
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#include "options/options.h"
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enum {
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// VO needs to redraw
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VO_EVENT_EXPOSE = 1 << 0,
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// VO needs to update state to a new window size
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VO_EVENT_RESIZE = 1 << 1,
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// The ICC profile needs to be reloaded
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VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
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// Some other window state changed (position, window state, fps)
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VO_EVENT_WIN_STATE = 1 << 3,
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// The ambient light conditions changed and need to be reloaded
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VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
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// Special mechanism for making resizing with Cocoa react faster
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VO_EVENT_LIVE_RESIZING = 1 << 5,
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// Set of events the player core may be interested in.
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VO_EVENTS_USER = (VO_EVENT_RESIZE | VO_EVENT_WIN_STATE),
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};
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enum mp_voctrl {
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/* signal a device reset seek */
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VOCTRL_RESET = 1,
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/* Handle input and redraw events, called by vo_check_events() */
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VOCTRL_CHECK_EVENTS,
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/* signal a device pause */
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VOCTRL_PAUSE,
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/* start/resume playback */
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VOCTRL_RESUME,
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VOCTRL_SET_PANSCAN,
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VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
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VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
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/* private to vo_opengl */
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VOCTRL_LOAD_HWDEC_API,
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// Redraw the image previously passed to draw_image() (basically, repeat
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// the previous draw_image call). If this is handled, the OSD should also
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// be updated and redrawn. Optional; emulated if not available.
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VOCTRL_REDRAW_FRAME,
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VOCTRL_FULLSCREEN,
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VOCTRL_ONTOP,
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VOCTRL_BORDER,
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VOCTRL_ALL_WORKSPACES,
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VOCTRL_UPDATE_WINDOW_TITLE, // char*
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VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
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VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
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VOCTRL_SET_CURSOR_VISIBILITY, // bool*
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VOCTRL_KILL_SCREENSAVER,
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VOCTRL_RESTORE_SCREENSAVER,
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VOCTRL_SET_DEINTERLACE,
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VOCTRL_GET_DEINTERLACE,
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// Return or set window size (not-fullscreen mode only - if fullscreened,
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// these must access the not-fullscreened window size only).
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VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
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// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
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// names for displays the window is on
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VOCTRL_GET_DISPLAY_NAMES,
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// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
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VOCTRL_SCREENSHOT_WIN, // struct mp_image**
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VOCTRL_UPDATE_RENDER_OPTS,
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VOCTRL_GET_ICC_PROFILE, // bstr*
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VOCTRL_GET_AMBIENT_LUX, // int*
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VOCTRL_GET_DISPLAY_FPS, // double*
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VOCTRL_GET_PREF_DEINT, // int*
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};
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// VOCTRL_SET_EQUALIZER
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struct voctrl_set_equalizer_args {
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const char *name;
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int value;
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};
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// VOCTRL_GET_EQUALIZER
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struct voctrl_get_equalizer_args {
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const char *name;
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int *valueptr;
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};
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// VOCTRL_GET_WIN_STATE
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#define VO_WIN_STATE_MINIMIZED 1
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#define VO_TRUE true
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#define VO_FALSE false
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#define VO_ERROR -1
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#define VO_NOTAVAIL -2
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#define VO_NOTIMPL -3
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// VOCTRL_UPDATE_PLAYBACK_STATE
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struct voctrl_playback_state {
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bool taskbar_progress;
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bool playing;
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bool paused;
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int percent_pos;
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};
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// VOCTRL_PERFORMANCE_DATA
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struct voctrl_performance_entry {
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// Times are in microseconds
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uint64_t last, avg, peak;
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};
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struct voctrl_performance_data {
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struct voctrl_performance_entry upload, render, present;
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};
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enum {
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// VO does handle mp_image_params.rotate in 90 degree steps
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VO_CAP_ROTATE90 = 1 << 0,
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// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
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VO_CAP_FRAMEDROP = 1 << 1,
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};
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#define VO_MAX_REQ_FRAMES 10
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struct vo;
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struct osd_state;
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struct mp_image;
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struct mp_image_params;
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struct vo_extra {
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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struct mpv_opengl_cb_context *opengl_cb_context;
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void (*wakeup_cb)(void *ctx);
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void *wakeup_ctx;
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};
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struct vo_frame {
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// If > 0, realtime when frame should be shown, in mp_time_us() units.
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// If 0, present immediately.
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int64_t pts;
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// Approximate frame duration, in us.
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int duration;
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// Realtime of estimated distance between 2 vsync events.
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double vsync_interval;
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// "ideal" display time within the vsync
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double vsync_offset;
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// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
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// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
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double ideal_frame_duration;
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// how often the frame will be repeated (does not include OSD redraws)
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int num_vsyncs;
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// Set if the current frame is repeated from the previous. It's guaranteed
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// that the current is the same as the previous one, even if the image
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// pointer is different.
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// The repeat flag is additionally set if the OSD does not need to be
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// redrawn.
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bool redraw, repeat;
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// The frame is not in movement - e.g. redrawing while paused.
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bool still;
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// Frames are output as fast as possible, with implied vsync blocking.
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bool display_synced;
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// The current frame to be drawn.
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// Warning: When OSD should be redrawn in --force-window --idle mode, this
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// can be NULL. The VO should draw a black background, OSD on top.
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struct mp_image *current;
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// List of future images, starting with the current one. This does not
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// care about repeated frames - it simply contains the next real frames.
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// vo_set_queue_params() sets how many future frames this should include.
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// The actual number of frames delivered to the VO can be lower.
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// frames[0] is current, frames[1] is the next frame.
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// Note that some future frames may never be sent as current frame to the
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// VO if frames are dropped.
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int num_frames;
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struct mp_image *frames[VO_MAX_REQ_FRAMES];
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};
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struct vo_driver {
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// Encoding functionality, which can be invoked via --o only.
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bool encode;
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// VO_CAP_* bits
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int caps;
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// Disable video timing, push frames as quickly as possible, never redraw.
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bool untimed;
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const char *name;
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const char *description;
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/*
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* returns: zero on successful initialization, non-zero on error.
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*/
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int (*preinit)(struct vo *vo);
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/*
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* Whether the given image format is supported and config() will succeed.
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* format: one of IMGFMT_*
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* returns: 0 on not supported, otherwise 1
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*/
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int (*query_format)(struct vo *vo, int format);
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/*
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* Initialize or reconfigure the display driver.
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* params: video parameters, like pixel format and frame size
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* returns: < 0 on error, >= 0 on success
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*/
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int (*reconfig)(struct vo *vo, struct mp_image_params *params);
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/*
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* Control interface
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*/
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int (*control)(struct vo *vo, uint32_t request, void *data);
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/*
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* Render the given frame to the VO's backbuffer. This operation will be
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* followed by a draw_osd and a flip_page[_timed] call.
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* mpi belongs to the VO; the VO must free it eventually.
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*
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* This also should draw the OSD.
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*
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* Deprecated for draw_frame. A VO should have only either callback set.
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*/
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void (*draw_image)(struct vo *vo, struct mp_image *mpi);
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/* Render the given frame. Note that this is also called when repeating
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* or redrawing frames.
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*/
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void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
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/*
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* Blit/Flip buffer to the screen. Must be called after each frame!
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*/
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void (*flip_page)(struct vo *vo);
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/* These optional callbacks can be provided if the GUI framework used by
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* the VO requires entering a message loop for receiving events and does
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* not call vo_wakeup() from a separate thread when there are new events.
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*
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* wait_events() will wait for new events, until the timeout expires, or the
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* function is interrupted. wakeup() is used to possibly interrupt the
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* event loop (wakeup() itself must be thread-safe, and not call any other
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* VO functions; it's the only vo_driver function with this requirement).
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* wakeup() should behave like a binary semaphore; if wait_events() is not
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* being called while wakeup() is, the next wait_events() call should exit
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* immediately.
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*/
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void (*wakeup)(struct vo *vo);
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void (*wait_events)(struct vo *vo, int64_t until_time_us);
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/*
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* Closes driver. Should restore the original state of the system.
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*/
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void (*uninit)(struct vo *vo);
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// Size of private struct for automatic allocation (0 doesn't allocate)
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int priv_size;
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// If not NULL, it's copied into the newly allocated private struct.
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const void *priv_defaults;
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// List of options to parse into priv struct (requires priv_size to be set)
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// Deprecated. Use global options or global_opts instead.
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const struct m_option *options;
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// Global options to register if the VO is compiled in.
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// mp_get_config_group() or other function can be used to access them.
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const struct m_sub_options *global_opts;
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// Evil hack: add .options as global options, using the provided prefix.
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// For further evilness, the options will be copied to the priv struct
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// like with normal .options behavior.
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const char *legacy_prefix;
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};
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struct vo {
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const struct vo_driver *driver;
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struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
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void *priv;
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struct mpv_global *global;
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struct vo_x11_state *x11;
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struct vo_w32_state *w32;
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struct vo_cocoa_state *cocoa;
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struct vo_wayland_state *wayland;
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struct mp_hwdec_devices *hwdec_devs;
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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struct vo_internal *in;
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struct vo_extra extra;
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// --- The following fields are generally only changed during initialization.
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bool probing;
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// --- The following fields are only changed with vo_reconfig(), and can
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// be accessed unsynchronized (read-only).
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int config_ok; // Last config call was successful?
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struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
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// --- The following fields can be accessed only by the VO thread, or from
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// anywhere _if_ the VO thread is suspended (use vo->dispatch).
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struct m_config_cache *opts_cache; // cache for ->opts
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struct mp_vo_opts *opts;
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struct m_config *config; // config for ->priv
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bool want_redraw; // redraw as soon as possible
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// current window state
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int dwidth;
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int dheight;
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float monitor_par;
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};
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struct mpv_global;
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struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
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int vo_reconfig(struct vo *vo, struct mp_image_params *p);
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int vo_control(struct vo *vo, int request, void *data);
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void vo_control_async(struct vo *vo, int request, void *data);
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bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
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void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
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void vo_wait_frame(struct vo *vo);
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bool vo_still_displaying(struct vo *vo);
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bool vo_has_frame(struct vo *vo);
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void vo_redraw(struct vo *vo);
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bool vo_want_redraw(struct vo *vo);
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void vo_seek_reset(struct vo *vo);
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void vo_destroy(struct vo *vo);
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void vo_set_paused(struct vo *vo, bool paused);
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int64_t vo_get_drop_count(struct vo *vo);
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void vo_increment_drop_count(struct vo *vo, int64_t n);
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int64_t vo_get_delayed_count(struct vo *vo);
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void vo_query_formats(struct vo *vo, uint8_t *list);
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void vo_event(struct vo *vo, int event);
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int vo_query_and_reset_events(struct vo *vo, int events);
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struct mp_image *vo_get_current_frame(struct vo *vo);
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void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames);
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int vo_get_num_req_frames(struct vo *vo);
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int64_t vo_get_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_jitter(struct vo *vo);
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double vo_get_display_fps(struct vo *vo);
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double vo_get_delay(struct vo *vo);
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void vo_discard_timing_info(struct vo *vo);
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void vo_wakeup(struct vo *vo);
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void vo_wait_default(struct vo *vo, int64_t until_time);
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struct mp_keymap {
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int from;
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int to;
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};
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int lookup_keymap_table(const struct mp_keymap *map, int key);
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struct mp_osd_res;
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void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
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struct mp_rect *out_dst, struct mp_osd_res *out_osd);
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struct vo_frame *vo_frame_ref(struct vo_frame *frame);
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#endif /* MPLAYER_VIDEO_OUT_H */
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