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Parsing the texture data as raw strings makes the textures the most portable and self-contained. In order to facilitate different types of shaders, the parse_user_shader interaction has been changed to instead have it loop through blocks and call the passed functions for each valid block parsed. This is more modular and also cleaner, with better code separation. Closes #4586. |
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.. | ||
bstr.c | ||
bstr.h | ||
charset_conv.c | ||
charset_conv.h | ||
ctype.h | ||
dispatch.c | ||
dispatch.h | ||
json.c | ||
json.h | ||
node.c | ||
node.h | ||
rendezvous.c | ||
rendezvous.h | ||
ring.c | ||
ring.h | ||
thread_pool.c | ||
thread_pool.h |