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https://github.com/mpv-player/mpv
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65979986a9
This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
31 lines
858 B
C
31 lines
858 B
C
#ifndef MP_GL_EGL_HELPERS_H
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#define MP_GL_EGL_HELPERS_H
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#include <stdbool.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "video/out/gpu/context.h"
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struct mp_log;
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bool mpegl_create_context(struct ra_ctx *ctx, EGLDisplay display,
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EGLContext *out_context, EGLConfig *out_config);
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struct mpegl_cb {
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// if set, pick the desired config from the given list and return its index
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// defaults to 0 (they are sorted by eglChooseConfig)
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int (*refine_config)(void *user_data, EGLConfig *configs, int num_configs);
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void *user_data;
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};
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bool mpegl_create_context_cb(struct ra_ctx *ctx, EGLDisplay display,
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struct mpegl_cb cb, EGLContext *out_context,
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EGLConfig *out_config);
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struct GL;
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void mpegl_load_functions(struct GL *gl, struct mp_log *log);
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#endif
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