Change various code to use the latest Libav API. The libavcodec
error_recognition setting has been removed and replaced with different
semantics. I removed the "--lavdopts=er=<value>" option accordingly,
as I don't think it's widely enough used to be worth attempting to
emulate the old option semantics using the new API. A new option with
the new semantics can be added later if needed.
Libav dropped APIs that were necessary with all Libav versions
until quite recently (like setting avctx->age), and it would thus not
be possible to keep compatibility with previous Libav versions without
adding workarounds. The new APIs also had some bugs/limitations in the
recent Libav release 0.8, and it would not work fully (at least some
avcodec options would not be set correctly). Because of those issues,
this commit makes no attempt to maintain compatibility with anything
but the latest Libav git head. Hopefully the required fixes and
improvements will be included in a following Libav point release.
Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.
Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
- libvdpau (for VDPAU output, best choice for NVIDIA cards)
- libGL (OpenGL output)
- libXv (XVideo output)
general:
- libasound (ALSA audio output)
- various general X development libraries
- libfreetype
- libfontconfig
- libass
- FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)
Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.