mirror of
https://github.com/mpv-player/mpv
synced 2024-12-24 15:52:25 +00:00
d4bdd0473d
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
#ifndef MPLAYER_GL_OSD_H
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#define MPLAYER_GL_OSD_H
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#include <stdbool.h>
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#include <inttypes.h>
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#include "gl_common.h"
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#include "sub/sub.h"
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struct mpgl_osd_part {
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enum sub_bitmap_format format;
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int bitmap_id, bitmap_pos_id;
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GLuint texture;
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int w, h;
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GLuint buffer;
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int num_vertices;
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void *vertices;
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struct bitmap_packer *packer;
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};
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struct mpgl_osd {
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GL *gl;
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bool use_pbo;
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bool scaled;
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struct mpgl_osd_part *parts[MAX_OSD_PARTS];
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const struct osd_fmt_entry *fmt_table;
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bool formats[SUBBITMAP_COUNT];
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void *scratch;
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};
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struct mpgl_osd *mpgl_osd_init(GL *gl, bool legacy);
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void mpgl_osd_destroy(struct mpgl_osd *ctx);
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struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
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struct sub_bitmaps *b);
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void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
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void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
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void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct osd_state *osd,
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struct mp_osd_res res);
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#endif
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