mirror of
https://github.com/mpv-player/mpv
synced 2024-12-26 00:42:57 +00:00
876a3bafc5
No need to have them everywhere. The only exception/annoyance is MAX_OSD_PARTS, which is now basically duplicated (and at runtime initialization is checked with an assert()).
90 lines
1.6 KiB
C
90 lines
1.6 KiB
C
#ifndef MP_OSD_STATE_H_
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#define MP_OSD_STATE_H_
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#include <pthread.h>
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#include "osd.h"
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#define OSD_CONV_CACHE_MAX 4
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enum mp_osdtype {
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OSDTYPE_SUB,
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OSDTYPE_SUB2, // IDs must be numerically successive
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OSDTYPE_OSD,
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OSDTYPE_EXTERNAL,
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OSDTYPE_EXTERNAL2,
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OSDTYPE_COUNT
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};
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struct ass_state {
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struct mp_log *log;
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struct ass_track *track;
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struct ass_renderer *render;
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struct ass_library *library;
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};
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struct osd_object {
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int type; // OSDTYPE_*
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bool is_sub;
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bool force_redraw;
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// OSDTYPE_OSD
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char *text;
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// OSDTYPE_OSD
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struct osd_progbar_state progbar_state;
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// OSDTYPE_SUB/OSDTYPE_SUB2
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struct dec_sub *sub;
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// OSDTYPE_EXTERNAL
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struct osd_external *externals;
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int num_externals;
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// OSDTYPE_EXTERNAL2
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struct sub_bitmaps *external2;
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// caches for OSD conversion (internal to render_object())
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struct osd_conv_cache *cache[OSD_CONV_CACHE_MAX];
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struct sub_bitmaps cached;
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// VO cache state
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int vo_change_id;
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struct mp_osd_res vo_res;
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// Internally used by osd_libass.c
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struct sub_bitmaps parts_cache;
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struct ass_state ass;
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};
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struct osd_external {
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void *id;
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char *text;
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int res_x, res_y;
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struct ass_state ass;
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};
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struct osd_state {
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pthread_mutex_t lock;
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struct osd_object *objs[MAX_OSD_PARTS];
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bool render_subs_in_filter;
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bool want_redraw;
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struct MPOpts *opts;
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struct mpv_global *global;
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struct mp_log *log;
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struct mp_draw_sub_cache *draw_cache;
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};
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void osd_changed_unlocked(struct osd_state *osd, int obj);
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#endif
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