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mpv/sub/osd_state.h
wm4 876a3bafc5 osd: cleanup: make OSDTYPE_ constants private to OSD code
No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
2016-03-08 22:01:57 +01:00

90 lines
1.6 KiB
C

#ifndef MP_OSD_STATE_H_
#define MP_OSD_STATE_H_
#include <pthread.h>
#include "osd.h"
#define OSD_CONV_CACHE_MAX 4
enum mp_osdtype {
OSDTYPE_SUB,
OSDTYPE_SUB2, // IDs must be numerically successive
OSDTYPE_OSD,
OSDTYPE_EXTERNAL,
OSDTYPE_EXTERNAL2,
OSDTYPE_COUNT
};
struct ass_state {
struct mp_log *log;
struct ass_track *track;
struct ass_renderer *render;
struct ass_library *library;
};
struct osd_object {
int type; // OSDTYPE_*
bool is_sub;
bool force_redraw;
// OSDTYPE_OSD
char *text;
// OSDTYPE_OSD
struct osd_progbar_state progbar_state;
// OSDTYPE_SUB/OSDTYPE_SUB2
struct dec_sub *sub;
// OSDTYPE_EXTERNAL
struct osd_external *externals;
int num_externals;
// OSDTYPE_EXTERNAL2
struct sub_bitmaps *external2;
// caches for OSD conversion (internal to render_object())
struct osd_conv_cache *cache[OSD_CONV_CACHE_MAX];
struct sub_bitmaps cached;
// VO cache state
int vo_change_id;
struct mp_osd_res vo_res;
// Internally used by osd_libass.c
struct sub_bitmaps parts_cache;
struct ass_state ass;
};
struct osd_external {
void *id;
char *text;
int res_x, res_y;
struct ass_state ass;
};
struct osd_state {
pthread_mutex_t lock;
struct osd_object *objs[MAX_OSD_PARTS];
bool render_subs_in_filter;
bool want_redraw;
struct MPOpts *opts;
struct mpv_global *global;
struct mp_log *log;
struct mp_draw_sub_cache *draw_cache;
};
void osd_changed_unlocked(struct osd_state *osd, int obj);
#endif