mirror of
https://github.com/mpv-player/mpv
synced 2024-12-21 06:14:32 +00:00
884b4600a4
On systems that provide legacy OpenGL (up to 2.1), but not GL3 and later, creating a GL3 context will fail. We then revert to legacy GL. Apparently the error message printed when the GL3 context creation fails is confusing. We could just silence it, but there's still a X error ("X11 error: GLXBadFBConfig"), which would be quite hard to filter out. For one, it would require messing with the X11 error handler, which doesn't even carry a context pointer (for application private data), so we don't even want to touch it. Instead, change the error message to inform the user what's actually happening: a fallback to an older version of OpenGL.
319 lines
10 KiB
C
319 lines
10 KiB
C
/*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#define MP_GET_GLX_WORKAROUNDS
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#include "gl_header_fixes.h"
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#include "x11_common.h"
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#include "gl_common.h"
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struct glx_context {
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XVisualInfo *vinfo;
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GLXContext context;
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GLXFBConfig fbc;
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};
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static bool create_context_x11_old(struct MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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Display *display = ctx->vo->x11->display;
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struct vo *vo = ctx->vo;
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GL *gl = ctx->gl;
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if (glx_ctx->context)
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return true;
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GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
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True);
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if (!new_context) {
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MP_FATAL(vo, "Could not create GLX context!\n");
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return false;
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}
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if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
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MP_FATAL(vo, "Could not set GLX context!\n");
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glXDestroyContext(display, new_context);
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return false;
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}
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void *(*getProcAddress)(const GLubyte *);
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getProcAddress = mp_getdladdr("glXGetProcAddress");
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if (!getProcAddress)
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getProcAddress = mp_getdladdr("glXGetProcAddressARB");
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const char *glxstr = "";
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const char *(*glXExtStr)(Display *, int)
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= mp_getdladdr("glXQueryExtensionsString");
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if (glXExtStr)
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glxstr = glXExtStr(display, ctx->vo->x11->screen);
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mpgl_load_functions(gl, getProcAddress, glxstr, vo->log);
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if (!gl->GenPrograms && gl->GetString &&
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gl->version < MPGL_VER(3, 0) &&
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strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
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{
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MP_WARN(vo, "Broken glXGetProcAddress detected, trying workaround\n");
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mpgl_load_functions(gl, NULL, glxstr, vo->log);
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}
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glx_ctx->context = new_context;
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if (!glXIsDirect(vo->x11->display, new_context))
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ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
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return true;
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}
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typedef GLXContext (*glXCreateContextAttribsARBProc)
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(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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static bool create_context_x11_gl3(struct MPGLContext *ctx, bool debug)
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{
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struct glx_context *glx_ctx = ctx->priv;
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struct vo *vo = ctx->vo;
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if (glx_ctx->context)
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return true;
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
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(glXCreateContextAttribsARBProc)
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glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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const char *glxstr = "";
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const char *(*glXExtStr)(Display *, int)
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= mp_getdladdr("glXQueryExtensionsString");
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if (glXExtStr)
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glxstr = glXExtStr(vo->x11->display, vo->x11->screen);
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bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
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if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
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return false;
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}
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int gl_version = ctx->requested_gl_version;
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int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
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GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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GLX_CONTEXT_FLAGS_ARB, debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
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None
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};
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GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
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glx_ctx->fbc, 0, True,
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context_attribs);
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if (!context) {
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MP_ERR(vo, "Could not create GL3 context. Retrying with legacy context.\n");
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return false;
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}
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// set context
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if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
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MP_FATAL(vo, "Could not set GLX context!\n");
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glXDestroyContext(vo->x11->display, context);
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return false;
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}
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glx_ctx->context = context;
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mpgl_load_functions(ctx->gl, (void *)glXGetProcAddress, glxstr, vo->log);
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if (!glXIsDirect(vo->x11->display, context))
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ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
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return true;
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}
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// The GL3/FBC initialization code roughly follows/copies from:
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// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
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// but also uses some of the old code.
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static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags)
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{
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
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attribs, &fbcount);
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if (!fbc)
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return NULL;
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// The list in fbc is sorted (so that the first element is the best).
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GLXFBConfig fbconfig = fbc[0];
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if (flags & VOFLAG_ALPHA) {
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for (int n = 0; n < fbcount; n++) {
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XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
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if (!v)
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continue;
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// This is a heuristic at best. Note that normal 8 bit Visuals use
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// a depth of 24, even if the pixels are padded to 32 bit. If the
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// depth is higher than 24, the remaining bits must be alpha.
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// Note: vinfo->bits_per_rgb appears to be useless (is always 8).
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unsigned long mask = v->depth == 32 ?
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(unsigned long)-1 : (1 << (unsigned long)v->depth) - 1;
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if (mask & ~(v->red_mask | v->green_mask | v->blue_mask)) {
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fbconfig = fbc[n];
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break;
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}
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}
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}
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XFree(fbc);
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return fbconfig;
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}
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static void set_glx_attrib(int *attribs, int name, int value)
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{
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for (int n = 0; attribs[n * 2 + 0] != None; n++) {
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if (attribs[n * 2 + 0] == name) {
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attribs[n * 2 + 1] = value;
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break;
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}
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}
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}
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static bool config_window_x11(struct MPGLContext *ctx, uint32_t d_width,
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uint32_t d_height, uint32_t flags)
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{
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struct vo *vo = ctx->vo;
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struct glx_context *glx_ctx = ctx->priv;
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if (glx_ctx->context) {
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// GL context and window already exist.
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// Only update window geometry etc.
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vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
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d_height, flags, "gl");
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return true;
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}
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int glx_major, glx_minor;
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// FBConfigs were added in GLX version 1.3.
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if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor) ||
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(MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)))
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{
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MP_ERR(vo, "GLX version older than 1.3.\n");
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return false;
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}
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int glx_attribs[] = {
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GLX_STEREO, False,
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GLX_X_RENDERABLE, True,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DOUBLEBUFFER, True,
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None
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};
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GLXFBConfig fbc = NULL;
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if (flags & VOFLAG_ALPHA) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 1);
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 0);
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flags &= ~VOFLAG_ALPHA;
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}
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}
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if (flags & VOFLAG_STEREO) {
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set_glx_attrib(glx_attribs, GLX_STEREO, True);
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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MP_ERR(vo, "Could not find a stereo visual,"
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" 3D will probably not work!\n");
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set_glx_attrib(glx_attribs, GLX_STEREO, False);
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flags &= ~VOFLAG_STEREO;
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}
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}
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if (!fbc)
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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MP_ERR(vo, "no GLX support present\n");
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return false;
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}
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glx_ctx->fbc = fbc;
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glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
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if (!glx_ctx->vinfo) {
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MP_ERR(vo, "Selected GLX FB config has no associated X visual\n");
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return false;
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}
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MP_VERBOSE(vo, "GLX chose visual with ID 0x%x\n", (int)glx_ctx->vinfo->visualid);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
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vo_x11_config_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
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d_height, flags, "gl");
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bool success = false;
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if (ctx->requested_gl_version >= MPGL_VER(3, 0))
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success = create_context_x11_gl3(ctx, flags & VOFLAG_GL_DEBUG);
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if (!success)
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success = create_context_x11_old(ctx);
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return success;
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}
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/**
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* \brief free the VisualInfo and GLXContext of an OpenGL context.
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* \ingroup glcontext
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*/
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static void releaseGlContext_x11(MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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XVisualInfo **vinfo = &glx_ctx->vinfo;
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GLXContext *context = &glx_ctx->context;
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Display *display = ctx->vo->x11->display;
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GL *gl = ctx->gl;
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if (*vinfo)
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XFree(*vinfo);
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*vinfo = NULL;
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if (*context) {
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if (gl->Finish)
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gl->Finish();
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glXMakeCurrent(display, None, NULL);
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glXDestroyContext(display, *context);
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}
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*context = 0;
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}
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static void swapGlBuffers_x11(MPGLContext *ctx)
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{
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glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
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}
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void mpgl_set_backend_x11(MPGLContext *ctx)
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{
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ctx->priv = talloc_zero(ctx, struct glx_context);
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ctx->config_window = config_window_x11;
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ctx->releaseGlContext = releaseGlContext_x11;
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ctx->swapGlBuffers = swapGlBuffers_x11;
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ctx->check_events = vo_x11_check_events;
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ctx->vo_init = vo_x11_init;
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ctx->vo_uninit = vo_x11_uninit;
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ctx->vo_control = vo_x11_control;
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}
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