mirror of
https://github.com/mpv-player/mpv
synced 2024-12-21 06:14:32 +00:00
37388ebb0e
The configure followed 5 different convetions of defines because the next guy always wanted to introduce a new better way to uniform it[1]. For an hypothetic feature 'hurr' you could have had: * #define HAVE_HURR 1 / #undef HAVE_DURR * #define HAVE_HURR / #undef HAVE_DURR * #define CONFIG_HURR 1 / #undef CONFIG_DURR * #define HAVE_HURR 1 / #define HAVE_DURR 0 * #define CONFIG_HURR 1 / #define CONFIG_DURR 0 All is now uniform and uses: * #define HAVE_HURR 1 * #define HAVE_DURR 0 We like definining to 0 as opposed to `undef` bcause it can help spot typos and is very helpful when doing big reorganizations in the code. [1]: http://xkcd.com/927/ related
276 lines
7.2 KiB
C
276 lines
7.2 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#ifdef MP_GET_GL_WORKAROUNDS
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// workaround for some gl.h headers
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#ifndef GLAPIENTRY
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#ifdef APIENTRY
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#define GLAPIENTRY APIENTRY
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#elif HAVE_GL_WIN32
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#define GLAPIENTRY __stdcall
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#else
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#define GLAPIENTRY
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#endif
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#endif
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/**
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* \defgroup glextdefines OpenGL extension defines
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*
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* conditionally define all extension defines used.
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* vendor specific extensions should be marked as such
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* (e.g. _NV), _ARB is not used to ease readability.
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* \{
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*/
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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#ifndef GL_TEXTURE_WRAP_R
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#define GL_TEXTURE_WRAP_R 0x8072
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#endif
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#ifndef GL_GENERATE_MIPMAP
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#define GL_GENERATE_MIPMAP 0x8191
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#endif
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#ifndef GL_TEXT_FRAGMENT_SHADER_ATI
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#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
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#endif
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#ifndef GL_FRAGMENT_SHADER_ATI
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#define GL_FRAGMENT_SHADER_ATI 0x8920
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#endif
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#ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
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#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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#endif
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#ifndef GL_REG_0_ATI
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#define GL_REG_0_ATI 0x8921
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#endif
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#ifndef GL_REG_1_ATI
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#define GL_REG_1_ATI 0x8922
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#endif
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#ifndef GL_REG_2_ATI
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#define GL_REG_2_ATI 0x8923
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#endif
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#ifndef GL_CON_0_ATI
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#define GL_CON_0_ATI 0x8941
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#endif
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#ifndef GL_CON_1_ATI
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#define GL_CON_1_ATI 0x8942
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#endif
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#ifndef GL_CON_2_ATI
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#define GL_CON_2_ATI 0x8943
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#endif
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#ifndef GL_CON_3_ATI
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#define GL_CON_3_ATI 0x8944
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#endif
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#ifndef GL_ADD_ATI
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#define GL_ADD_ATI 0x8963
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#endif
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#ifndef GL_MUL_ATI
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#define GL_MUL_ATI 0x8964
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#endif
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#ifndef GL_MAD_ATI
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#define GL_MAD_ATI 0x8968
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#endif
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#ifndef GL_SWIZZLE_STR_ATI
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#define GL_SWIZZLE_STR_ATI 0x8976
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#endif
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#ifndef GL_4X_BIT_ATI
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#define GL_4X_BIT_ATI 2
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#endif
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#ifndef GL_8X_BIT_ATI
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#define GL_8X_BIT_ATI 4
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#endif
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#ifndef GL_BIAS_BIT_ATI
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#define GL_BIAS_BIT_ATI 8
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#endif
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#ifndef GL_MAX_TEXTURE_UNITS
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#endif
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#ifndef GL_TEXTURE0
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#define GL_TEXTURE0 0x84C0
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#endif
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#ifndef GL_TEXTURE1
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#define GL_TEXTURE1 0x84C1
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#endif
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#ifndef GL_TEXTURE2
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#define GL_TEXTURE2 0x84C2
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#endif
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#ifndef GL_TEXTURE3
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#define GL_TEXTURE3 0x84C3
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#endif
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#ifndef GL_TEXTURE_RECTANGLE
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_STREAM_DRAW
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#define GL_STREAM_DRAW 0x88E0
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#endif
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#ifndef GL_DYNAMIC_DRAW
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#define GL_DYNAMIC_DRAW 0x88E8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1
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#endif
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#ifndef GL_UNSIGNED_BYTE_3_3_2
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#endif
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#ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#endif
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#ifndef GL_UNSIGNED_SHORT_4_4_4_4
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#endif
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#ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#endif
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#ifndef GL_UNSIGNED_INT_10_10_10_2
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#endif
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#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#endif
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#ifndef GL_UNSIGNED_SHORT_5_5_5_1
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#endif
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#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#endif
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#ifndef GL_UNSIGNED_SHORT_8_8
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#define GL_UNSIGNED_SHORT_8_8 0x85BA
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#endif
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#ifndef GL_UNSIGNED_SHORT_8_8_REV
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#define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
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#endif
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#ifndef GL_YCBCR_MESA
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#define GL_YCBCR_MESA 0x8757
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#endif
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#ifndef GL_RGB32F
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#define GL_RGB32F 0x8815
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#endif
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#ifndef GL_FLOAT_RGB32_NV
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#define GL_FLOAT_RGB32_NV 0x8889
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#endif
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#ifndef GL_LUMINANCE16
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#define GL_LUMINANCE16 0x8042
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#endif
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#ifndef GL_R16
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#define GL_R16 0x822A
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#endif
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#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
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#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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#endif
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#ifndef GL_FRAGMENT_PROGRAM
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#define GL_FRAGMENT_PROGRAM 0x8804
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#endif
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#ifndef GL_PROGRAM_FORMAT_ASCII
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#define GL_PROGRAM_FORMAT_ASCII 0x8875
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#endif
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#ifndef GL_PROGRAM_ERROR_POSITION
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#define GL_PROGRAM_ERROR_POSITION 0x864B
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#endif
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#ifndef GL_MAX_TEXTURE_IMAGE_UNITS
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#endif
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#ifndef GL_PROGRAM_ERROR_STRING
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#define GL_PROGRAM_ERROR_STRING 0x8874
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#endif
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#ifndef GL_RGBA32F
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#define GL_RGBA32F 0x8814
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#endif
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/** \} */ // end of glextdefines group
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#if HAVE_GL_WIN32 && !defined(WGL_CONTEXT_MAJOR_VERSION_ARB)
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/* these are supposed to be defined in wingdi.h but mingw's is too old */
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/* only the bits actually used by mplayer are defined */
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/* reference: http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt */
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_FLAGS_ARB 0x2094
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#endif
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// Define just enough constants to make the OpenGL 3 code compile against
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// older SDKs. Values are taken straight from OpenGL/gl3.h
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#if defined __APPLE__ && !(defined GL_VERSION_3_0)
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#define GL_RGBA16F 0x881A
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#define GL_RGB16F 0x881B
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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#define GL_NUM_EXTENSIONS 0x821D
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#ifndef GL_ARB_framebuffer_sRGB
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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#endif
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#undef MP_GET_GL_WORKAROUNDS
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#endif
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#ifdef MP_GET_GLX_WORKAROUNDS
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// FreeBSD 10.0-CURRENT lacks the GLX_ARB_create_context extension completely
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#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define GLX_CONTEXT_FLAGS_ARB 0x2094
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#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
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#ifndef __APPLE__
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// These are respectively 0x00000001 and 0x00000002 on OSX
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#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
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#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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#endif
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#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#endif
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#undef MP_GET_GLX_WORKAROUNDS
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#endif
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