mpv/player/screenshot.h

49 lines
1.8 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_SCREENSHOT_H
#define MPLAYER_SCREENSHOT_H
#include <stdbool.h>
struct MPContext;
// One time initialization at program start.
void screenshot_init(struct MPContext *mpctx);
// Request a taking & saving a screenshot of the currently displayed frame.
// mode: 0: -, 1: save the actual output window contents, 2: with subtitles.
// each_frame: If set, this toggles per-frame screenshots, exactly like the
// screenshot slave command (MP_CMD_SCREENSHOT).
// osd: show status on OSD
void screenshot_request(struct MPContext *mpctx, int mode, bool each_frame,
bool osd, bool async);
// filename: where to store the screenshot; doesn't try to find an alternate
// name if the file already exists
// mode, osd: same as in screenshot_request()
void screenshot_to_file(struct MPContext *mpctx, const char *filename, int mode,
bool osd, bool async);
// mode is the same as in screenshot_request()
struct mp_image *screenshot_get_rgb(struct MPContext *mpctx, int mode);
// Called by the playback core code when a new frame is displayed.
void screenshot_flip(struct MPContext *mpctx);
#endif /* MPLAYER_SCREENSHOT_H */