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mpv/osdep/threads.h
wm4 20fbe2fb8c threads: add a dispatch queue thing
Makes working with the (still) single-threaded playback thread easier.

Might be reusable for other stuff.
2014-02-10 00:04:39 +01:00

35 lines
1.3 KiB
C

#ifndef MP_OSDEP_THREADS_H_
#define MP_OSDEP_THREADS_H_
#include <stdbool.h>
#include <pthread.h>
struct timespec mpthread_get_deadline(double timeout);
int mpthread_cond_timed_wait(pthread_cond_t *cond, pthread_mutex_t *mutex,
double timeout);
int mpthread_mutex_init_recursive(pthread_mutex_t *mutex);
typedef void (*mp_dispatch_fn)(void *data);
struct mp_dispatch_queue;
struct mp_dispatch_queue *mp_dispatch_create(void *talloc_parent);
void mp_dispatch_set_wakeup_fn(struct mp_dispatch_queue *queue,
void (*wakeup_fn)(void *wakeup_ctx),
void *wakeup_ctx);
void mp_dispatch_enqueue(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_enqueue_autofree(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_run(struct mp_dispatch_queue *queue,
mp_dispatch_fn fn, void *fn_data);
void mp_dispatch_queue_process(struct mp_dispatch_queue *queue, double timeout);
void mp_dispatch_suspend(struct mp_dispatch_queue *queue);
void mp_dispatch_resume(struct mp_dispatch_queue *queue);
void mp_dispatch_lock(struct mp_dispatch_queue *queue);
void mp_dispatch_unlock(struct mp_dispatch_queue *queue);
#endif