mirror of
https://github.com/mpv-player/mpv
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d5348a66dc
Apparently, some drivers require you to allocate all of the decoder d3d surfaces at once. This commit changes the strategy from allocating surfaces as needed via mp_image_pool_set_allocator, to allocating all the surfaces in one call to IDirectXVideoDecoderService_CreateSurface and adding them to the pool with mp_image_pool_add. fixes #2822
33 lines
1021 B
C
33 lines
1021 B
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPV_DXVA2_H
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#define MPV_DXVA2_H
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#include <d3d9.h>
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#include <dxva2api.h>
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struct mp_image;
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struct mp_image_pool;
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LPDIRECT3DSURFACE9 d3d9_surface_in_mp_image(struct mp_image *mpi);
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struct mp_image *dxva2_new_ref(IDirectXVideoDecoder *decoder,
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LPDIRECT3DSURFACE9 d3d9_surface, int w, int h);
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#endif
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