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mpv/DOCS/man
wm4 9d16837c99 vo_opengl: support GL_EXT_texture_norm16 on GLES
This gives us 16 bit fixed-point integer texture formats, including
ability to sample from them with linear filtering, and using them as FBO
attachments.

The integer texture format path is still there for the sake of ANGLE,
which does not support GL_EXT_texture_norm16 yet.

The change to pass_dither() is needed, because the code path using
GL_R16 for the dither texture relies on glTexImage2D being able to
convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be
trivially fixed by doing the conversion ourselves, but I'm too lazy to
do this now.
2016-04-27 19:19:56 +02:00
..
af.rst manpage: minor corrections 2016-01-24 19:41:32 +01:00
ao.rst ao_dsound: remove this audio output 2016-01-06 13:52:15 +01:00
changes.rst manpage: move out the MPlayer comparison page 2015-02-05 22:12:11 +01:00
encode.rst man: fix grammar issues 2015-12-19 09:26:41 +01:00
input.rst command: if only ab-loop-b is set, loop from start of file 2016-04-21 22:15:36 +02:00
ipc.rst man: ipc: update for named pipe IPC on Windows 2016-03-23 23:15:27 +11:00
lua.rst lua: don't require key for mp.add_key_binding() 2016-03-26 10:44:57 +01:00
mpv.rst stream_memory: add hex:// protocol 2016-04-20 18:00:20 +02:00
options.rst vo_opengl: D3D11VA + ANGLE interop 2016-04-27 13:49:47 +02:00
osc.rst osc: add always-on mode and unify visibility mode (always/never/auto) 2016-02-27 22:19:30 +01:00
vf.rst manpage: fix indenting issue in vf_format 2016-02-11 00:14:12 +01:00
vo.rst vo_opengl: support GL_EXT_texture_norm16 on GLES 2016-04-27 19:19:56 +02:00