mirror of
https://github.com/mpv-player/mpv
synced 2024-12-29 18:42:09 +00:00
f5de0aac96
This allows to remove the call to the deprecated `UpdateSystemActivity`. The additional benefit is power management is disabled only if the video is really playing. A paused video will not stop the system from idling.
479 lines
14 KiB
Objective-C
479 lines
14 KiB
Objective-C
/*
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* CoreVideo video output driver
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* Copyright (c) 2005 Nicolas Plourde <nicolasplourde@gmail.com>
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#import "vo_corevideo.h"
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// mplayer includes
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#import "fastmemcpy.h"
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#import "talloc.h"
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#import "video_out.h"
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#import "aspect.h"
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#import "sub/sub.h"
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#import "subopt-helper.h"
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#import "csputils.h"
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#import "libmpcodecs/vfcap.h"
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#import "libmpcodecs/mp_image.h"
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#import "osd.h"
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#import "gl_common.h"
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#import "cocoa_common.h"
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struct quad {
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GLfloat lowerLeft[2];
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GLfloat lowerRight[2];
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GLfloat upperRight[2];
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GLfloat upperLeft[2];
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};
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#define CV_VERTICES_PER_QUAD 6
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#define CV_MAX_OSD_PARTS 20
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struct osd_p {
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GLuint tex[CV_MAX_OSD_PARTS];
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NSRect tex_rect[CV_MAX_OSD_PARTS];
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int tex_cnt;
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};
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struct priv {
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MPGLContext *mpglctx;
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OSType pixelFormat;
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unsigned int image_width;
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unsigned int image_height;
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struct mp_csp_details colorspace;
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CVPixelBufferRef pixelBuffer;
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CVOpenGLTextureCacheRef textureCache;
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CVOpenGLTextureRef texture;
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struct quad *quad;
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struct osd_p *osd;
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};
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static void resize(struct vo *vo, int width, int height)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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p->image_width = width;
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p->image_height = height;
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mp_msg(MSGT_VO, MSGL_V, "[vo_corevideo] New OpenGL Viewport (0, 0, %d, "
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"%d)\n", p->image_width, p->image_height);
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gl->Viewport(0, 0, p->image_width, p->image_height);
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gl->MatrixMode(GL_PROJECTION);
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gl->LoadIdentity();
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if (aspect_scaling()) {
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int new_w, new_h;
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GLdouble scale_x, scale_y;
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aspect(vo, &new_w, &new_h, A_WINZOOM);
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panscan_calc_windowed(vo);
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new_w += vo->panscan_x;
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new_h += vo->panscan_y;
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scale_x = (GLdouble)new_w / (GLdouble)p->image_width;
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scale_y = (GLdouble)new_h / (GLdouble)p->image_height;
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gl->Scaled(scale_x, scale_y, 1);
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}
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gl->Ortho(0, p->image_width, p->image_height, 0, -1.0, 1.0);
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gl->MatrixMode(GL_MODELVIEW);
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gl->LoadIdentity();
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vo_osd_resized();
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gl->Clear(GL_COLOR_BUFFER_BIT);
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vo->want_redraw = true;
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}
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static int init_gl(struct vo *vo, uint32_t d_width, uint32_t d_height)
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{
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struct priv *p = vo->priv;
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GL *gl = p->mpglctx->gl;
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const char *vendor = gl->GetString(GL_VENDOR);
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const char *version = gl->GetString(GL_VERSION);
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const char *renderer = gl->GetString(GL_RENDERER);
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mp_msg(MSGT_VO, MSGL_V, "[vo_corevideo] Running on OpenGL '%s' by '%s',"
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" version '%s'\n", renderer, vendor, version);
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gl->Disable(GL_BLEND);
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gl->Disable(GL_DEPTH_TEST);
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gl->DepthMask(GL_FALSE);
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gl->Disable(GL_CULL_FACE);
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gl->Enable(GL_TEXTURE_2D);
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gl->DrawBuffer(GL_BACK);
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gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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resize(vo, d_width, d_height);
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gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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gl->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if (gl->SwapInterval)
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gl->SwapInterval(1);
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return 1;
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}
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static void release_cv_entities(struct vo *vo) {
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struct priv *p = vo->priv;
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CVPixelBufferRelease(p->pixelBuffer);
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p->pixelBuffer = NULL;
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CVOpenGLTextureRelease(p->texture);
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p->texture = NULL;
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CVOpenGLTextureCacheRelease(p->textureCache);
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p->textureCache = NULL;
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}
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static int config(struct vo *vo, uint32_t width, uint32_t height,
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uint32_t d_width, uint32_t d_height, uint32_t flags,
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uint32_t format)
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{
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struct priv *p = vo->priv;
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release_cv_entities(vo);
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p->image_width = width;
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p->image_height = height;
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int mpgl_caps = MPGL_CAP_GL_LEGACY;
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if (!mpgl_create_window(p->mpglctx, mpgl_caps, d_width, d_height, flags))
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return -1;
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init_gl(vo, vo->dwidth, vo->dheight);
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return 0;
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}
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static void check_events(struct vo *vo)
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{
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struct priv *p = vo->priv;
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int e = p->mpglctx->check_events(vo);
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if (e & VO_EVENT_RESIZE)
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resize(vo, vo->dwidth, vo->dheight);
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}
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static void create_osd_texture(void *ctx, int x0, int y0, int w, int h,
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unsigned char *src, unsigned char *srca,
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int stride)
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{
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struct priv *p = ((struct vo *) ctx)->priv;
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struct osd_p *osd = p->osd;
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GL *gl = p->mpglctx->gl;
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if (w <= 0 || h <= 0 || stride < w) {
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mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
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return;
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}
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if (osd->tex_cnt >= CV_MAX_OSD_PARTS) {
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mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the"
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" developers!\n");
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return;
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}
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gl->GenTextures(1, &osd->tex[osd->tex_cnt]);
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gl->BindTexture(GL_TEXTURE_2D, osd->tex[osd->tex_cnt]);
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glCreateClearTex(gl, GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE, GL_LINEAR, w, h, 0);
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{
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int i;
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unsigned char *tmp = malloc(stride * h * 2);
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// convert alpha from weird MPlayer scale.
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for (i = 0; i < h * stride; i++) {
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tmp[i*2+0] = src[i];
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tmp[i*2+1] = -srca[i];
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}
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glUploadTex(gl, GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
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tmp, stride * 2, 0, 0, w, h, 0);
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free(tmp);
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}
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osd->tex_rect[osd->tex_cnt] = NSMakeRect(x0, y0, w, h);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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osd->tex_cnt++;
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}
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static void clearOSD(struct vo *vo)
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{
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struct priv *p = vo->priv;
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struct osd_p *osd = p->osd;
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GL *gl = p->mpglctx->gl;
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if (!osd->tex_cnt)
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return;
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gl->DeleteTextures(osd->tex_cnt, osd->tex);
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osd->tex_cnt = 0;
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}
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static void draw_osd(struct vo *vo, struct osd_state *osd_s)
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{
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struct priv *p = vo->priv;
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struct osd_p *osd = p->osd;
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GL *gl = p->mpglctx->gl;
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if (vo_osd_has_changed(osd_s)) {
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clearOSD(vo);
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osd_draw_text_ext(osd_s, vo->dwidth, vo->dheight, 0, 0, 0, 0,
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p->image_width, p->image_height, create_osd_texture,
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vo);
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}
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if (osd->tex_cnt > 0) {
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gl->Enable(GL_BLEND);
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gl->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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for (int n = 0; n < osd->tex_cnt; n++) {
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NSRect tr = osd->tex_rect[n];
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gl->BindTexture(GL_TEXTURE_2D, osd->tex[n]);
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glDrawTex(gl, tr.origin.x, tr.origin.y,
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tr.size.width, tr.size.height,
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0, 0, 1.0, 1.0, 1, 1, 0, 0, 0);
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}
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gl->Disable(GL_BLEND);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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}
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}
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static void prepare_texture(struct vo *vo)
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{
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struct priv *p = vo->priv;
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struct quad *q = p->quad;
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CVReturn error;
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CVOpenGLTextureRelease(p->texture);
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error = CVOpenGLTextureCacheCreateTextureFromImage(NULL,
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p->textureCache, p->pixelBuffer, 0, &p->texture);
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if(error != kCVReturnSuccess)
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mp_msg(MSGT_VO, MSGL_ERR,"[vo_corevideo] Failed to create OpenGL"
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" texture(%d)\n", error);
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CVOpenGLTextureGetCleanTexCoords(p->texture, q->lowerLeft, q->lowerRight,
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q->upperRight, q->upperLeft);
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}
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static void do_render(struct vo *vo)
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{
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struct priv *p = vo->priv;
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struct quad *q = p->quad;
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GL *gl = p->mpglctx->gl;
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prepare_texture(vo);
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float x0 = 0;
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float y0 = 0;
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float w = p->image_width;
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float h = p->image_height;
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// vertically flips the image
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y0 += h;
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h = -h;
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float xm = x0 + w;
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float ym = y0 + h;
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gl->Enable(CVOpenGLTextureGetTarget(p->texture));
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gl->BindTexture(
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CVOpenGLTextureGetTarget(p->texture),
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CVOpenGLTextureGetName(p->texture));
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gl->Begin(GL_QUADS);
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gl->TexCoord2fv(q->lowerLeft); gl->Vertex2f(x0, y0);
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gl->TexCoord2fv(q->upperLeft); gl->Vertex2f(x0, ym);
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gl->TexCoord2fv(q->upperRight); gl->Vertex2f(xm, ym);
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gl->TexCoord2fv(q->lowerRight); gl->Vertex2f(xm, y0);
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gl->End();
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gl->Disable(CVOpenGLTextureGetTarget(p->texture));
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}
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static void flip_page(struct vo *vo)
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{
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struct priv *p = vo->priv;
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p->mpglctx->swapGlBuffers(p->mpglctx);
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p->mpglctx->gl->Clear(GL_COLOR_BUFFER_BIT);
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}
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static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
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{
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struct priv *p = vo->priv;
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CVReturn error;
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if (!p->textureCache || !p->pixelBuffer) {
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error = CVOpenGLTextureCacheCreate(NULL, 0, vo_cocoa_cgl_context(vo),
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vo_cocoa_cgl_pixel_format(vo), 0, &p->textureCache);
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if(error != kCVReturnSuccess)
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mp_msg(MSGT_VO, MSGL_ERR,"[vo_corevideo] Failed to create OpenGL"
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" texture Cache(%d)\n", error);
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error = CVPixelBufferCreateWithBytes(NULL, mpi->width, mpi->height,
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p->pixelFormat, mpi->planes[0], mpi->width * mpi->bpp / 8,
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NULL, NULL, NULL, &p->pixelBuffer);
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if(error != kCVReturnSuccess)
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mp_msg(MSGT_VO, MSGL_ERR,"[vo_corevideo] Failed to create Pixel"
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"Buffer(%d)\n", error);
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}
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do_render(vo);
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return VO_TRUE;
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}
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static int query_format(struct vo *vo, uint32_t format)
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{
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struct priv *p = vo->priv;
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const int flags = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
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VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN |
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VOCAP_NOSLICES;
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switch (format) {
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case IMGFMT_YUY2:
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p->pixelFormat = kYUVSPixelFormat;
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return flags;
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case IMGFMT_RGB24:
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p->pixelFormat = k24RGBPixelFormat;
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return flags;
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case IMGFMT_ARGB:
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p->pixelFormat = k32ARGBPixelFormat;
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return flags;
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case IMGFMT_BGRA:
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p->pixelFormat = k32BGRAPixelFormat;
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return flags;
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}
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return 0;
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}
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static void uninit(struct vo *vo)
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{
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struct priv *p = vo->priv;
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mpgl_uninit(p->mpglctx);
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release_cv_entities(vo);
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}
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static int preinit(struct vo *vo, const char *arg)
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{
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struct priv *p = vo->priv;
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*p = (struct priv) {
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.mpglctx = mpgl_init(GLTYPE_COCOA, vo),
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.colorspace = MP_CSP_DETAILS_DEFAULTS,
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.quad = talloc_ptrtype(p, p->quad),
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.osd = talloc_ptrtype(p, p->osd),
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};
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*p->osd = (struct osd_p) {
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.tex_cnt = 0,
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};
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return 0;
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}
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static CFStringRef get_cv_csp_matrix(struct vo *vo)
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{
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struct priv *p = vo->priv;
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switch (p->colorspace.format) {
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case MP_CSP_BT_601:
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return kCVImageBufferYCbCrMatrix_ITU_R_601_4;
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case MP_CSP_BT_709:
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return kCVImageBufferYCbCrMatrix_ITU_R_709_2;
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case MP_CSP_SMPTE_240M:
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return kCVImageBufferYCbCrMatrix_SMPTE_240M_1995;
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}
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return kCVImageBufferYCbCrMatrix_ITU_R_601_4;
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}
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static void set_yuv_colorspace(struct vo *vo)
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{
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struct priv *p = vo->priv;
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CVBufferSetAttachment(p->pixelBuffer,
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kCVImageBufferYCbCrMatrixKey, get_cv_csp_matrix(vo),
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kCVAttachmentMode_ShouldPropagate);
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vo->want_redraw = true;
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}
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static int control(struct vo *vo, uint32_t request, void *data)
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{
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struct priv *p = vo->priv;
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switch (request) {
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case VOCTRL_DRAW_IMAGE:
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return draw_image(vo, data);
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case VOCTRL_QUERY_FORMAT:
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return query_format(vo, *(uint32_t*)data);
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case VOCTRL_ONTOP:
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p->mpglctx->ontop(vo);
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return VO_TRUE;
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case VOCTRL_PAUSE:
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if (!p->mpglctx->pause)
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break;
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p->mpglctx->pause(vo);
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return VO_TRUE;
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case VOCTRL_RESUME:
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if (!p->mpglctx->resume)
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break;
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p->mpglctx->resume(vo);
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return VO_TRUE;
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case VOCTRL_FULLSCREEN:
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p->mpglctx->fullscreen(vo);
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resize(vo, vo->dwidth, vo->dheight);
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return VO_TRUE;
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case VOCTRL_GET_PANSCAN:
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return VO_TRUE;
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case VOCTRL_SET_PANSCAN:
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resize(vo, vo->dwidth, vo->dheight);
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return VO_TRUE;
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case VOCTRL_UPDATE_SCREENINFO:
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p->mpglctx->update_xinerama_info(vo);
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return VO_TRUE;
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case VOCTRL_REDRAW_FRAME:
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do_render(vo);
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return VO_TRUE;
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case VOCTRL_SET_YUV_COLORSPACE:
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p->colorspace.format = ((struct mp_csp_details *)data)->format;
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set_yuv_colorspace(vo);
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return VO_TRUE;
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case VOCTRL_GET_YUV_COLORSPACE:
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*(struct mp_csp_details *)data = p->colorspace;
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return VO_TRUE;
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}
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return VO_NOTIMPL;
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}
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const struct vo_driver video_out_corevideo = {
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.is_new = true,
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.info = &(const vo_info_t) {
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"Mac OS X Core Video",
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"corevideo",
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"Nicolas Plourde <nicolas.plourde@gmail.com> and others",
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""
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},
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.preinit = preinit,
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.config = config,
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.control = control,
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.draw_osd = draw_osd,
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.flip_page = flip_page,
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.check_events = check_events,
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.uninit = uninit,
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.priv_size = sizeof(struct priv),
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};
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