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mpv/common/msg_control.h
wm4 b1d16a2300 player: add --term-title option
This simply printf()s a concatenation of the provided string and the
relevant escape sequences. No idea what exactly defines this escape
sequence (is it just a xterm thing that is now supported relatively
widely?), and this simply uses information provided on the linked github
issue.

Not much of an advantage over --term-status-msg, though at least this
can have a lower update frequency. Also I may consider setting a default
value, and then it shouldn't conflict with the status message.

Fixes: #1725
2020-05-25 20:39:37 +02:00

45 lines
1.6 KiB
C

#ifndef MP_MSG_CONTROL_H
#define MP_MSG_CONTROL_H
#include <stdbool.h>
struct mpv_global;
struct MPOpts;
void mp_msg_init(struct mpv_global *global);
void mp_msg_uninit(struct mpv_global *global);
void mp_msg_update_msglevels(struct mpv_global *global, struct MPOpts *opts);
void mp_msg_force_stderr(struct mpv_global *global, bool force_stderr);
bool mp_msg_has_status_line(struct mpv_global *global);
bool mp_msg_has_log_file(struct mpv_global *global);
void mp_msg_set_early_logging(struct mpv_global *global, bool enable);
void mp_msg_flush_status_line(struct mp_log *log);
void mp_msg_set_term_title(struct mp_log *log, const char *title);
struct mp_log_buffer_entry {
char *prefix;
int level;
char *text;
};
// Use --msg-level option for log level of this log buffer
#define MP_LOG_BUFFER_MSGL_TERM (MSGL_MAX + 1)
// For --log-file; --msg-level, but at least MSGL_DEBUG
#define MP_LOG_BUFFER_MSGL_LOGFILE (MSGL_MAX + 2)
struct mp_log_buffer;
struct mp_log_buffer *mp_msg_log_buffer_new(struct mpv_global *global,
int size, int level,
void (*wakeup_cb)(void *ctx),
void *wakeup_cb_ctx);
void mp_msg_log_buffer_destroy(struct mp_log_buffer *buffer);
struct mp_log_buffer_entry *mp_msg_log_buffer_read(struct mp_log_buffer *buffer);
void mp_msg_log_buffer_set_silent(struct mp_log_buffer *buffer, bool silent);
int mp_msg_find_level(const char *s);
extern const char *const mp_log_levels[MSGL_MAX + 1];
extern const int mp_mpv_log_levels[MSGL_MAX + 1];
#endif