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wm4 cd713b4beb vo_direct3d: reduce number of lock calls in OSD rendering
The code locked the texture once for each OSD object that was rendered.
But there doesn't seem to be any good reason to do that, so lock it only
once during OSD rendering.
2012-03-17 20:58:16 +01:00
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libvo vo_direct3d: reduce number of lock calls in OSD rendering 2012-03-17 20:58:16 +01:00
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asxparser.c
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cfg-mplayer.h
codec-cfg.c
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command.c
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cpudetect.c
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m_option.h
m_property.c
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mangle.h
metadata.h
mixer.c
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mp_core.h
mp_fifo.c
mp_fifo.h
mp_msg.c
mp_msg.h
mp_osd.h
mpbswap.h
mpcommon.c
mpcommon.h
mplayer.c
mplayer.h
options.h
parser-cfg.c
parser-cfg.h
parser-mpcmd.c
parser-mpcmd.h
path.c
path.h
playtree.c
playtree.h
playtreeparser.c
playtreeparser.h
pnm_loader.c
pnm_loader.h
screenshot.c windows support: use UTF-8 for screenshot filenames 2012-03-17 20:58:16 +01:00
screenshot.h
subopt-helper.c
subopt-helper.h
talloc.c
talloc.h
version.sh

README

Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype
 - libfontconfig
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.