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When the D3D11 backend was first written, SPIRV-Cross only had a C++ API and no guarantee of API or ABI stability, so instead of using SPIRV-Cross directly, mpv used an unofficial C wrapper called crossc. Now that KhronosGroup/SPIRV-Cross#611 is resolved, SPIRV-Cross has an official C API that can be used instead, so remove crossc and use SPIRV-Cross directly. |
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.. | ||
context.c | ||
hwdec_d3d11va.c | ||
hwdec_dxva2dxgi.c | ||
ra_d3d11.c | ||
ra_d3d11.h |