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wm4 ca0979a5db configure: disable win32 emulation by default
The win32 emulation code can be used to load Windows binary codecs.
Unfortunately, this code is extremely whacky and unmaintained. It
consists of an ancient copy of wine, that was hacked to death and
back. It does super-whacky stuff like patching the loaded codecs at
fixed memory offsets to make them work.

Not removing yet, because it still has some limited use, and some of
the code is needed to load codecs when running natively on Windows.
(Actually, I only care because mplayer can get video input from the
webcam of that-one-latop under Windows, which I find far too neat to
just kill all the code.)
2012-07-28 23:36:08 +02:00
DOCS
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debian
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ffmpeg_files
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libaf
libao2
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libvo
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osdep
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AUTHORS
Copyright
LICENSE
Makefile
README
asxparser.c
asxparser.h
av_log.c
av_log.h
av_opts.c
av_opts.h
bstr.c
bstr.h
cfg-mplayer.h
codec-cfg.c
codec-cfg.h
command.c
command.h
configure
cpudetect.c
cpudetect.h
cpuinfo.c
defaultopts.c
defaultopts.h
fmt-conversion.c
fmt-conversion.h
m_config.c
m_config.h
m_option.c
m_option.h
m_property.c
m_property.h
m_struct.c
m_struct.h
mangle.h
metadata.h
mixer.c
mixer.h
mp_core.h
mp_fifo.c
mp_fifo.h
mp_msg.c
mp_msg.h
mp_osd.h
mpbswap.h
mpcommon.c
mpcommon.h
mplayer.c
mplayer.h
options.h
parser-cfg.c
parser-cfg.h
parser-mpcmd.c
parser-mpcmd.h
path.c
path.h
playtree.c
playtree.h
playtreeparser.c
playtreeparser.h
pnm_loader.c
pnm_loader.h
screenshot.c
screenshot.h
subopt-helper.c
subopt-helper.h
talloc.c
talloc.h
version.sh

README

Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype (for libass)
 - libfontconfig (for libass)
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.